Page 6 of 8 FirstFirst ...
4
5
6
7
8
LastLast
  1. #101
    Quote Originally Posted by Shadowpunkz View Post
    They just have to make Dungeons "interesting"

    And by interesting i mean "hard"
    Hard doesn't equal interesting even more so for a vast majority of people.
    Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
    My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD

  2. #102
    Legendary! Deficineiron's Avatar
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    Forum Logic
    Posts
    6,576
    Quote Originally Posted by Osmeric View Post
    You read it accurately.

    Also remember that maximizing player fun is not Blizzard's goal! They benefit when you are having sufficient fun to keep playing. Beyond that, the fun is all consumer surplus that is of no benefit to Blizzard.

    So, if too many people are having too much fun in some part of the game, Blizzard's incentive is to trade off that fun vs. other goals they have. Fun detected!
    Also, modern blizzard equations have a separate component involving value-added as a separate calculation related to the fun level.

    If they keep the fun level low, and provide insufficient rewards (returning a poor FUN quotient since participation/completion is poor, and that is what FUN is), there is a kicker in the Value-Added side equation where it begins to offset low fun and FUN for leveling content.

    - - - Updated - - -

    Quote Originally Posted by UnknownSoldier View Post
    Unfortunately this is probably the reason why leveling never be made better, especially with the obscene price Blizzard charges for level boosts. In GW2 I can buy a level boost for $20; 3x less than WoW.
    a boost is 60 bucks?

    that is really impressive. kudos to blizzard marketing for having the guts to go with such an aggressive price-point.
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  3. #103
    Light comes from darkness shise's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    Denmark
    Posts
    6,750
    Just buy 3 elixirs of the quick mind and go from 80 to 110 in about 3/4 hours.

  4. #104
    Quote Originally Posted by TelefonoGatewood View Post
    I think all these years of account services has given them a pretty solid picture of what is acceptable and how far they can go.
    60 bucks is a lot of money for inserting some rows into a database, but it seems we've accepted this reality :-)
    Price is not determined by cost, it's determined by what the market will bear.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  5. #105
    Legendary! Deficineiron's Avatar
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    Forum Logic
    Posts
    6,576
    Quote Originally Posted by TelefonoGatewood View Post
    I think all these years of account services has given them a pretty solid picture of what is acceptable and how far they can go.
    60 bucks is a lot of money for inserting some rows into a database, but it seems we've accepted this reality :-) There are stray threads about the pricing, but no huge protests. We're OK with it, it seems.

    In many cases, server changes end up being more expensive (main + couple of alts to a new server/faction is 50 bucks per toon)
    I have guildies who shuffle races and names of their 10+ toons almost monthly because they're bored (15 bucks per toon)
    this suggests there is a small % of players (not accounts) who are a very disproportionate % of revenue. I would love to see a graph describing revenue/account to see the far end you are talking about.

    what do these players do in-game? do they provide a more rational justification for keeping very hard difficulty options in the game, because the players who play them tend to spend a lot more money with blizzard in wow than other players who don't play them?

    there is something of an egalitarian bias here that blizz is doing wrong in making the super-hard levels for an extremely small group of players (presumably true) but it may not paint a complete picture - those players overall may spend multiples more on the game services etc. than other players.
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  6. #106
    Deleted
    Quote Originally Posted by Jtbrig7390 View Post
    Hard doesn't equal interesting even more so for a vast majority of people.
    What type of stimulation does your brain get from a "rofltomp"?

    Plz tell me.

    What in the actual hell does your brain get out of brainlessly doing a dungeon without thinking.

    I say to IGNORE every person in the world that does get stimulated by a "roflstomp"
    Just ignore those people exist.

    Brain dead content is braindead content.

    There is no way around that. Brain dead = Braind dead

    Brain dead is stupid design.

    Difficult = interesting

    Not "hardcore difficult" but at least a challenge where you need to use your brain.
    Last edited by mmocaf0660f03c; 2018-07-15 at 08:21 PM.

  7. #107
    Quote Originally Posted by Shadowpunkz View Post
    What type of stimulation does your brain get from a "rofltomp"?
    Expressing outrage at a fact isn't actually an argument against said fact.

    Most people do not like difficult content. This is demonstrated by stats. Deal with it.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  8. #108
    Deleted
    Quote Originally Posted by Osmeric View Post
    Expressing outrage at a fact isn't actually an argument against said fact.

    Most people do not like difficult content. This is demonstrated by stats. Deal with it.
    And i say ignore those people because its worth ignoring those people.

    Give content for them if you want. Make a difficulty called "crying baby difficulty"
    Problem solved.

    Every single decent game has a chance to mess up aka die.

    What are you trying to tell me?
    Make the game brain dead because the majority of people enjoy braindead content?
    Last edited by mmocaf0660f03c; 2018-07-15 at 08:38 PM.

  9. #109
    Legendary! Deficineiron's Avatar
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    Forum Logic
    Posts
    6,576
    Quote Originally Posted by Osmeric View Post
    Expressing outrage at a fact isn't actually an argument against said fact.

    Most people do not like difficult content. This is demonstrated by stats. Deal with it.
    this is correct - the poster you respond to may not have realized that (bleeding edge $$$ customers aside) wow is not being made primarily for challenge-oriented gamers in most aspects. It is made to be a game that (at least in pve) everyone can beat.

    - - - Updated - - -

    Quote Originally Posted by Shadowpunkz View Post
    And i say ignore those stupid people because its worth ignoring those people.

    Give content for them if you want. Make a difficulty called "crying baby difficulty"
    Problem solved.

    Every single decent game has a chance to mess up aka die.

    What are you trying to tell me?
    Make the game brain dead because the majority of people are stupid?
    you are missing the single key element here - 'those people' you refer to have money as well, pay 15$/month like you, and there are a lot more of them, one assumes.

    This is the market a/b chose to go after, and this is who they want. This is what 'make it more accessible to a much larger group of players' means, in implementation.

    so you end up with a kind of pyramid, with a very large group of 15$ payers who do not want a hard game, then a narrowing field of increasing difficulty demands, BUT the revenue/customer varies also based on what kind of player they are. So it is hard to speculate about who is worth more to blizzard - because blizzard obviously wants all of them as customers.
    Last edited by Deficineiron; 2018-07-15 at 08:29 PM.
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  10. #110
    Immortal Flurryfang's Avatar
    7+ Year Old Account
    Join Date
    Jan 2015
    Location
    Empire of Man
    Posts
    7,074
    Quote Originally Posted by Kelathos View Post
    Leveling in WoW is broken beyond repair.
    Blizzard needs to auto boost every new character to the minimum level of the current expansion.
    Sorry to say, but i think people will not really connect to their characters if that is done. People in general need time to adjust to new classes and specs, and dumbing them right in the new expansion with all the tools already on your bar, is not gonna be a good experience.
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  11. #111
    Deleted
    Quote Originally Posted by Deficineiron View Post
    this is correct - the poster you respond to may not have realized that (bleeding edge $$$ customers aside) wow is not being made primarily for challenge-oriented gamers in most aspects. It is made to be a game that (at least in pve) everyone can beat.

    - - - Updated - - -



    you are missing the single key element here - 'those people' you refer to have money as well, pay 15$/month like you, and there are a lot more of them, one assumes.

    This is the market a/b chose to go after, and this is who they want.
    Im sorry but there is a huge difference between "stupidly hard" and "interesting"
    "Interesting" leaves oportunity to mess up and is possible to die.

    Im not saying to make low level dungeons "stupidly hard".

    Im saying to make them "interesting"

    What? You think "brain dead" is interesting?

  12. #112
    Quote Originally Posted by Flurryfang View Post
    Sorry to say, but i think people will not really connect to their characters if that is done. People in general need time to adjust to new classes and specs, and dumbing them right in the new expansion with all the tools already on your bar, is not gonna be a good experience.
    I used to think this way but I boosted a Hunter last week for the Mage Tower and I connected with her just fine haha. Leveling as an "experience" died with Wrath for me.

  13. #113
    Immortal Flurryfang's Avatar
    7+ Year Old Account
    Join Date
    Jan 2015
    Location
    Empire of Man
    Posts
    7,074
    Quote Originally Posted by Jtbrig7390 View Post
    Hard doesn't equal interesting even more so for a vast majority of people.
    While they are not totally equal, i will say that difficulty and interesting content have a link. If you are not challenged or stimulated during your play, you will find your mind drifting and your interest going other places. Feeling a sense of danger if you are not paying attention does keep people on their toes and creates enticing experiences.
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  14. #114
    Reforged Gone Wrong The Stormbringer's Avatar
    10+ Year Old Account
    Premium
    Join Date
    Jul 2010
    Location
    ...location, location!
    Posts
    15,421
    I'd love it if we could at least make everyone at level 56, same as Death Knights.

  15. #115
    Immortal Flurryfang's Avatar
    7+ Year Old Account
    Join Date
    Jan 2015
    Location
    Empire of Man
    Posts
    7,074
    Quote Originally Posted by element zero View Post
    I used to think this way but I boosted a Hunter last week for the Mage Tower and I connected with her just fine haha. Leveling as an "experience" died with Wrath for me.
    Well does that hunter then mean something for you? Do you have a relationship with them in anyway?

    When i see people boost a character, they more than not discard them quickly afterwards if they are not in constant use, because people have not build up the "affection" for that character.

    Also, i do think that there is a group of people, which this does not apply to completly, the people who have boosted characters and who sees the leveling as an obstacle instead of a gameexperience. You might be one of them.
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  16. #116
    Legendary! Deficineiron's Avatar
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    Forum Logic
    Posts
    6,576
    Quote Originally Posted by Shadowpunkz View Post
    Im sorry but there is a huge difference between "stupidly hard" and "interesting"
    "Interesting" leaves oportunity to mess up and is possible to die.

    Im not saying to make low level dungeons "stupidly hard".

    Im saying to make them "interesting"

    What? You think "brain dead" is interesting?
    You and I are talking from 2 very different perspectives.

    You are talking like a player, and I can agree with your frustration. I started complaining in 3.0.8 about how easy wotlk heroics were. i can even link the thread. All this is fine, i am not a customer anymore, though I do play 1.12.

    My viewpoint in these threads is the fortune 500 company making wow. they want as much money from as many customers as possible, and they make the game in the way that best achieves those goals.
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  17. #117
    Deleted
    Quote Originally Posted by Deficineiron View Post
    You and I are talking from 2 very different perspectives.

    You are talking like a player, and I can agree with your frustration. I started complaining in 3.0.8 about how easy wotlk heroics were. i can even link the thread. All this is fine, i am not a customer anymore, though I do play 1.12.

    My viewpoint in these threads is the fortune 500 company making wow. they want as much money from as many customers as possible, and they make the game in the way that best achieves those goals.
    Im only interested in making low level dungeons "interesting".

    The rest of the game is fine. There is an option for everyone. Easy and Hard.

    But in the case of low level dungeons there is no option. Its braindead for everyone.

  18. #118
    Immortal Flurryfang's Avatar
    7+ Year Old Account
    Join Date
    Jan 2015
    Location
    Empire of Man
    Posts
    7,074
    Quote Originally Posted by Shadowpunkz View Post
    Im only interested in making low level dungeons "interesting".

    The rest of the game is fine. There is an option for everyone. Easy and Hard.

    But in the case of low level dungeons there is no option. Its braindead for everyone.
    Well, its not really brain dead completly, people can die if they make mistakes, actually quite easily if you don't have heirlooms. The problem is just that it is boring as hell, all fights are tank and spank, and some even take way too long.
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  19. #119
    Deleted
    Quote Originally Posted by Flurryfang View Post
    Well, its not really brain dead completly, people can die if they make mistakes, actually quite easily if you don't have heirlooms. The problem is just that it is boring as hell, all fights are tank and spank, and some even take way too long.
    I didnt experience leveling after the "famous patch".

    But before, i leveled from 15 to 70 without facing one single difficulty.
    Only at level 70 i experienced one difficulty in one boss.
    And it was amazingly fun. So fun i still remember it today.

    I explained the tactics after the first wipe.

    Everyone understood what had to be done and we cleared it at second try.

    And it was amazing seeing the players doing the mechanincs.
    Now that is "interesting" IMO.
    Last edited by mmocaf0660f03c; 2018-07-15 at 08:50 PM.

  20. #120
    Quote Originally Posted by Flurryfang View Post
    Well does that hunter then mean something for you? Do you have a relationship with them in anyway?

    When i see people boost a character, they more than not discard them quickly afterwards if they are not in constant use, because people have not build up the "affection" for that character.

    Also, i do think that there is a group of people, which this does not apply to completly, the people who have boosted characters and who sees the leveling as an obstacle instead of a gameexperience. You might be one of them.
    Well like I said I used to feel that way during Wrath and maybe a bit after. A never liked boosted characters in any game, but it feels like such a slog now and the story is a complete mess anyway so the experience doesn't hold much weight anymore. It was just a giant chore. This time around, gearing up to 900ish and completing the Mage Tower was the bonding experience

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •