That's cos the real definition of grind is 'something I force myself to do in order to get something I want'.
I appreciate your attempt to help, but I'm already higher than 350 and I never said that gearing up in FFXIV is hard. I just don't like sudden gear walls in story content for no apparent reasons, especially if said content doesn't even drop gear making the requirement absolutely pointless. It's like if you watch Empire Strikes Back, finally reach the moment when Luke confronts Darth Vader on Bespin and then Vader says "Hey, Luke, you are not worthy to face me, go farm AT-ATs on Hoth Anemos and then come back here".
So you're 350. Aka the walls don't affect you?
And please there are god knows how many sources outside of Eureka. Use them. Farm the gear.
Stop pinpointing Eureka as a lone source. It's a starting source and nothing more. Takes a few hours at most to get the 335 weapon and armor.
You wanna come back? Fine but play the catchup game just like in nearly every other game of this genre.
Last edited by Eleccybubb; 2018-07-16 at 05:01 PM.
So 7 ilvls below it?
Seriously you are complaining about SEVEN item levels?
Literally TWO off the new dungeon?
Yeah I would have told you to go farm gear at 328 as well. That is not that far behind. I would have said get to 330, unlock the new dungeon, get some 345 pieces and voila. Hell I probably would have given you a spare 350 HQ since for some reason I bought loads and never levelled most of the jobs intended for them.
You have just as much chance to get a Scouting/NIN piece as you do a Fending piece. The fact the NIN pieces are more restricted to jobs doesn't change that.
I've seen a boatload of Scouting/NIN pieces drop from that place.
Hell I'd have happily run you through it but I'm not sure if you are on EU servers.
Last edited by Eleccybubb; 2018-07-16 at 05:09 PM.
I know the feeling.
But the lower job affixes still have the same chance to drop. I know it feels like it might be because Scouting gear has less jobs associated with it but it isn't.
I'm farming the Ballad Set for BRD in LOTA. I have to deal with belts dropping from Bone Dragon because ARR raids only drop 1 piece per boss.
I guess they figure requiring them for Expert is enough? I'm happy not to bother with them, personally. To reiterate, I do agree the 20 ilvl jump there seems excessive, but I suspect it's to try and rope people into playing more (increased sub time, more use of content added, to-may-toe/tow-mah-tow) instead of spending a day during a free login event catching up on the MSQ and not playing again until a new one pops up.
You do have as much chance to get the NIN piece as any other job. It literally is just poor RNG on Rog's side. I'm not saying that to be rude to him it's just the way the game can be.
I know what Rog is feeling. He's feeling that because RNG isn't on his side it might be lower. We all feel that.
And I do accept others have opinions. Just like I'm allowed to disagree with them. However when someone pulls some victim card bs with it then I just stop conversing with them. Simple as that. As I did with the fellow in here.
I'm not defending the decision. Personally I'm not fussed. I'd happily help players get the gear needed and it's really not much of a grind. It's literally playing the game. Hell I give players HQ 350 gear every so often to help them out. And new 50s the 115 stuff from Ishgard since they can't go there yet. And new 60s HQ 255 gear.
Swallows isn't an MSQ dungeon because the Four Lords this time are like the Warring Triad. A side story. However they could have done the same thing with Byakko and have it branch off to that side story during the MSQ. The decision being stupid is subjective. Could it have been better handled? Probably.
And please I've been plenty critical of this game as of late. Especially Eureka. I mean if you want I could throw down all my critique now?
Last edited by Eleccybubb; 2018-07-16 at 05:22 PM.
More people need to be aware of this I feel. It's not that extra buttons are bad, if there's never a time where you'll ever decide to use the finisher part of the combo without first using the other two attacks. You will never choose to stop the combo after the first or second hit. You're always locked into the same 1-2-3 pattern, even when it's not really interesting gameplay.
The fact that you have extra buttons to press, but no extra choices to make with them means they're not adding anything of value.
It's certainly one idea around the problem. Embracing the idea completely and allowing you to combo your weaker attacks into any of your stronger ones would lead to some interesting decisions not only with your current set of combo skills, but also opens up combo routes including all of your most powerful attacks and cooldowns.
I do worry though that such a system could end up being a little bit too complicated. There would be a pretty significant burden of knowledge placed on the player to learn those optimal combo routes based on what's available at any one time. It would undoubtably end up with massive flow charts detailing how to play your job perfectly over 3 minute intervals that everyone would be expected to learn and execute.
I do try keep things both civil and productive. I'm aware that I may not always come across that way, but I make sure I'm addressing points people have brought up rather than resorting to personal attacks.
I'm always open and honest when it comes to my thoughts and ideas on the game. I know those aren't always going to line up with what others want, but I'm going to keep putting them out there anyway. I'm not going to take it personally if you disagree with me, and I hope no one else takes me disagreeing with them to heart either. At the end of the day, those disagreements wouldn't be happening if we weren't all so invested into the game to begin with.
I realise that has led me to having pages long disagreements with others here in the past, most notably with @Faroth. I don't have any problems with him as a person, but I do disagree with some of what he would like FF14 to be in the future. I'm fine with that, I like that he offers different ideas and opinions to my own. I hope he's okay with it too.
If that has upset anyone then I appologise. I'm not trying to foster an environment of negativity, only one of discussion. If I cross the line then please let me know.
I kind of like the WoW teams take on making changes to the game. They always ask is this fun? Now I will say they have gone a bit too far on some of those decisions.
I've been leveling up dragoon lately, and the amount of abilities required for the full rotation is pretty ridiculous. And I don't necessarily see it as "fun". I think wow and ff14 are on the opposite ends of the spectrum. I would say 10-12 abilities commonly used in combat would be a good medium. Enough to keep you busy without developing carpal tunnel. I would also prefer, if they insist on this combo system for melee, that it be a true combo system with branching paths and you have to decide what combo you want to pull off for the situation your in. If i'm just hitting 1,2,3,4,9,5,6,7,8,9,4 (the base dragoon rotation) over and over again, well then yeah, you might as well just put them all in one button. Theres nothing interesting about that.