Originally Posted by
Ellsian
I've been playing a Mage in beta for the last month. I'll give a few thoughts here for anyone interested in reading it.
Fire: My main was Fire in Legion, but like the beginning of most expansions, the stat choke from lower gear makes the spec feel very weak and not as fun. So I don't have a lot to say about Fire as I quickly changed specs, but gameplay wise it seems almost exactly like Legion thus far.
Frost: Leveled mostly as Frost since I found Arcane to be an even bigger mana hog than ever, and was tired of sitting to drink after large AOE groups. (I duo-leveled with a tank so we very quickly pulled large groups of quest mobs to AOE down, but the evo timer couldn't keep up).
Frost is very, very dependent on Glacial Spike for it's damage. It's very powerful, so powerful that it makes up a huge portion of your damage and you can shift your place on the damage meters with just one GS. Even on trash it's strong due to Splitting Ice talent. I'm not as happy with Frost playstyle and this single-minded Brain Freeze to Glacial Spike for literally everything. It got a bit stale, and it's a lot of slow casting Ebonbolt/Glacial Spike. I miss the snappier Frost playstyles from previous expansions, and would be happy to see the GS centered rotation go by the wayside. Frost can hold it's own though, and it's decent in both AOE and Single Target.
Arcane: Played a lot of Arcane this week in Mythics+. The spec is very simplified, with either spamming AB or using your AM proc (depends on your talents/azerites), and the burn/conserve phases we're used to. It's very powerful too. Going into melee to spam Arcane Explosion + ArcBarrage (on a minimum of 3 mobs) with the Reverberate talent is very strong, dominates packs. It's dangerous though, especially in higher mythics, or with tanks that cannot hold aggro from the burst well. Hotkey your Greater Invis. AOE'ing is also a mana hog, and I find myself constantly trying to drink and then blink to catch up to the group, sigh. Powerful, but wish Blizzard would tweak it so I didn't have to sit and drink so much to upkeep AOE in dungeons.
Also, I found the only thing useful with the Time Anomaly talent was leveling/world quests as it's weirdly unpredictable and not helpful in dungeons (thanks for that random evo while I'm at full mana?). I feel like the spec could have been designed better overall, but it's "viable" in that it does damage, I guess. I'm skeptical that it will do well in very high level Mythic+ keys though because of it's dependence on melee AOE and resulting mana issues.
Overall All 3 specs feel much more squishy than before. There's a glaring lack of self-healing that I'm sorely missing from Legion. Trying to do some WQ solo feels much more punishing because of that.