Too bad, I was thinking about switching to a cloud computing once my current rig is outdated. Since I can play on it for another ~4 years, there's enough time for them to allow it until then.
Too bad, I was thinking about switching to a cloud computing once my current rig is outdated. Since I can play on it for another ~4 years, there's enough time for them to allow it until then.
Meanwhile people used honor buddy for 3 expansions straight with zero bans, lol.
I sent in a second appeal, asking for leniency and promising to uphold their EULA change until it changes or things change again. They gave me a second chance, but said if I break it again, my ban could be much more severe or include account closure.
I think they are doing it only because its such a new rule and this is my first ever violation, but I don't expect them to give such leniency always.
So I am unbanned now, but on leash in a sense.
How can blizzard prevent account sharing/boosting/pilot if you are using cloud gaming services.
They cant distinguish if you are account sharing or not.
it's to counter the rise of pixel bots. if you just stream your game you can use whatever the damn you want on your remote computer - impossible for warden to illegaly scan your machine. Blizzard is becoming a really shady bussiness.
I understand the restriction but they should have had a small wind down time and actually announce it.
Warden scans on any machine that runs blizzard games, it's not something you can disable when you start any blizzard game.
You can slightly work around Warden but it's not even remotely close to fail proof.
The main reason they added this is because cloud computing means you can login via any computer in the world and not your own, meaning they can never be certain it's you playing which then complicates things because how do they figure out hacked claims and such when cloud computing is available as it can be used a constant counter to any tos violation "Dude I wasn't playing, you can check the login data" and it would just be one big mess.
I wouldn't want a cloud provider to use my software without a licence for commercial use either, since the licence you get when buying the game is for non-commercial use.
Still, if they are banning individuals, rather than only the cloud provider, they are kind of going about this the wrong way...
This thread has been very educational - I never knew that services like this existed. Cool idea!
I find it crazy that it is a banable offense period if someone besides you uses the service you pay for... but whatevs, EULAs should be banned the way they are abused.
Licensing is on the user end for things like wow, ow, etc though. They're not buying something like... Prey or Skyrim and having you pay to use it. There's no account sharing etc. You still have to pay blizzard the same whether its on your equipment or not, Blizzard isn't losing out on anything, so that is not really a valid reason.
The fact you're giving your login identifiers to another company than Blizzard (through keyboard-info that is transmitted to the cloud company) is probably something that require a license, that they probably don't have.
That's not really the same case as Internet Cafes, where you use another computer but only sending the information to Blizzard's directly. Here, you're typing your password which is sent to the cloud gaming computer and then sent to Blizzard. There is like 0 control about what they're doing with that information.
I agree the 30-day-hammer is probably a bit too much, they'll likely adapt to this expanding process.