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  1. #121
    Deleted
    Quote Originally Posted by Coconut View Post
    According to worldofwargraphs 37.2% of players earned at least one challenge skin, and 11.6% earned all skins on at least one class (which, again, doesn't mean they didn't get more than 3 spread among multiple alts). 62.8%, although it is a majority, is nowhere near "vast", and it includes a lot of people who never knew or didn't bother, which is very different from "can't do it".

    You are right that it was accessible, which was a very good thing, but people who think it makes them special are grossly exaggerating. There's always a catch when we're talking accessibility and exclusivity. I'm willing to bet that if the tower challenges remained in game, even while going through faceroll periods depending on class buffs and scaling changes, completion rates would have been much, much lower, because many complacent players would have simply pushed doing their challenge further indefinitely, and many of us who pushed 36/36 would have stopped after a couple, or maybe even 1 skin.
    Yeah, but count in those % how many people did the "cheese challenge". I mean, you can do affliction lock and balance druid with 870 ilvl easily.

  2. #122
    Quote Originally Posted by lappee View Post
    To be fair the first person said Most are paying with gold, not that most are boosting. Theres a big difference and thats makes you wrong on that matter, whether or not the original argument is correct.
    Right, but he argued against it being ridiculous to begin with. He argued it was silly to believe most people were paying with gold because of how easy it is to boost for gold.

    - - - Updated - - -

    Quote Originally Posted by Shot89 View Post
    Yeah, but count in those % how many people did the "cheese challenge". I mean, you can do affliction lock and balance druid with 870 ilvl easily.
    Affliction, maybe - at least if you have the ring, but Balance is just poorly tuned, it'll still be challenging when undergeared.

  3. #123
    Quote Originally Posted by Nupomaniac View Post
    This is the hardcore pessimists approach. The kind of person who woul date a super model and look for flaws in her.

    The other and not as conspirazy centered posts would say that it creates accomplishments. Just like ahead of the curve and that sort. Beating content while its still, to some degree, challenging and rewarding players for it.
    How is it pessimistic? It's absolutely the reason why they remove content. With their scaling technology, they could have kept the MoP challenge modes for example, but they didn't because people would cry. Same thing with the Legendary Cloak. People love feeling special, so they like exclusivity. Which means companies will keep using it as a marketing tool because it works extremely well.

    Look at Riot releasing skins for an event and removing them later. Even ugly skins became prestigious because you couldn't buy them anymore. When there was no challenge to it, you just payed 5$ and bought a skin. But people not being able to get them anymore make people feel special and boosts sales. It's a well-known marketing technique. It's the same thing with pre-patches, they usually give you some token achievement and some mogs/mounts that will be unavailable once the expac releases. What do you think that does? Make people re-subscribe to make sure they don't lose on those. If those rewards were not removed, people would wait to come back as they could get them whenever.

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