Did WQ untill all legion were exalted on main. After that haven't touched, not worth 0.0001% chance for mount.
Did WQ untill all legion were exalted on main. After that haven't touched, not worth 0.0001% chance for mount.
Working customer support really has made me support genocides.
I'll probably only do gold world quests and a bit of Azerite once everything is exalted, but honestly... it's not really a bad thing. Lots of people got burnt out pretty fast in Legion. They will most likely introduce a paragon system later down the road, but initially there should be enough to do for a while.
Care.
If WQ's are useful to me somehow, they are done. Legendaries? Mounts? Whatever.
All I need is a reason to do them.
... Why?
It's definitely worth going for them in the same way gems/enchants are worth putting on your gear (unless you're an LFR Hero or worse who doesn't give a fuck about performance), but the bold part just isn't really that true. They're more equivalent to major traits in the artifact which are way weaker than both. Most of them are extremely boring/passives that you don't have to do anything. Ion straight up lied when he said "most change your gameplay" which is just so not true. Only a handful of them actually matter.
But yeah without a primary reason to actually do the WQs, I don't see me doing them past exalted, unless resources are given out in much smaller quantities relative to what you need/potential profession items. Gold? AP? Emissaries? Don't make me laugh.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
The phrase “no one does/ will do x” belongs in the same category as “90% of x...” The reasons why people do world quests or anything are varied and multifaceted, and because you don’t like them doesn’t mean others don’t.
That said, they should have relevant rewards that make them attractive to do. And despite how you personally feel, the objective truth is Blizzard succeeded at providing an array of relevant rewards for all types of players for a long time in Legion. In Legion, WQ’s awarded gold, loot, materials, honor, honor marks, resources, as well as nice chunks of rep, and it was an incentive to get out and do stuff besides sit in town/garrison.
So in BfA, say you can’t get Legs. Ok. You get all the rest above, which helps most players across the entire expansion. As for gear being crappy... you can either DE it if you’re an enchanter, or turn it into Expulsom, which you can at least sell if you don’t need it to upgrade gear. Still not good enough? Vendor the damn thing for 20-40g, which is a nice reward for just about any quest.
If you don’t need gear, or resources, or AP, or mats, or rep, or gold, or honor....then grats. But you’ll be in the minority, in my opinion.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
That's wrong approach. I don't have a choice between running a raid, doing a M+ weekly or doing daily chest. I must do it all to improve my character in raids. While I can live with M+, because it's slightly different but similar PvE activity, tying any kind of meaningful PvE rewards to dailyes (or PvP) is just wrong. Why not make a weekly cap which I can complete doing EITHER raid or dungeons or quests is beyond my comprehension.
got my last rep mout at 67 tries yeah totaly awesome feature
Raids is easy for them to tune different difficulties and call it new content. Plus, in Legion a lot of raiders voiced they were forced to do world quests to compete ala MoP. So, yeah BFA is looking like a repeat of WoD where raiding is taking a top priority over casual players. Blizz is known for going to extremes so this is in line with what is happening.
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Well the BFA version is wait for your mythic + group. What BFA has to offer is clearly on the beta right now. At least in WoD we could test way more content that would come down the line. BFA has one raid available for testing so what you see is what you will receive.
On beta levelling was already boring during the last levels. When i saw WQ pop on the map i was uninterested in what i saw (little bit of gold, ressources, réputation or azerite, sometimes one blue item). Don't know if i've played this game for too long but that's the first time i feel this way in a beta.
Initially my guess was that Blizzard attempted to hide the cool stuff and put it in just for release to preserve novelty (things like cinematics etc) in order to test the absolute minimum, but i'm less and less convinced about that frankly.
I gradually played less and less on the beta at max level because of the feeling of void. At no point i felt the overwhelming quantity of class quests, profession quests etc that i had in legion when arriving at level 110 (started legion late so it probably can't be compared). I deleted the beta because i couldn't log in anymore (after just 48 h /played including more than 24h at max level and the end of campaign). The only exciting thing at this point was trying to solo old raids (and even then Blizzard didn't make the first raids of legion available, damn they really did well well to suck the fun out of this beta... Legion end of expansion leftovers felt better...)
I'm afraid BFA is taking the road of WOD (not timeconsuming game, perfect for playing 1 or 2 hours a day) under the disguise of legion systems.
I feel maxing out Heart of Azeroth will be an epic grind (can't tell if unprecedented, since i heard the start of legion was this way)
AP, Gold, Marks of Honor, Professions Mats to make more Gold, Order Resources to make Gold from Missions, Gear to Disenchant for Gold(with the slight chance to get lucky and get a Titanforged upgrade).
WQ's were a goldmine.
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Here are a few Frost DK Azerite Traits.
Killer Frost - Frost Strike deals 54 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine.
Decimate - Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 539 damage when it critically strikes.
Icy Citadel - When Pillar of Frost expires, your Strength is increased by 99 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Echoing Howl - When empowered by Rime, Howling Blast causes a secondary burst of icy wind around you that deals 216 Frost damage to nearby enemies.
Here are the previous DK Set Bonuses from Legion.
2 pieces (Frost) : Obliterate has a 20% increased chance to trigger Rime.
4 pieces (Frost) : Howling Blast now generates 6 Runic Power while Rime is active.
2 pieces (Frost) : Howling Blast damage increased by 15% and Obliterate damage increased by 15%
4 pieces (Frost) : When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing Frost damage.
2 pieces (Frost) : Every 60 Runic Power spent while Pillar of Frost is active increases the duration of Pillar of Frost by 1.0 sec.
4 pieces (Frost) : Every 3 Runes spent increases the Strength bonus of your next Pillar of Frost by 1%.
Yeah, Set Bonuses are totally way more powerful than Traits would be. Absolutely no comparison at all
burnout is only natural if you play 1 game for 15 years .
nothing will be ever exiting in wow
never ever again .
it will be fun , it will be time consuming but it will not be exiting
if you look for this dopamine rush then gotta go play other game
farming mount number 357 , pet number 1234 , gear piece number 487 can never be as satisfying as geting this first flying mount , this first shiny mount , this first sexy gear set or first shiny pet.
its simply impossible. and people look for such impossibility in wow . thats why they whine so much
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no - they are shit content because they offer utter garbage usless rewards.
highly doubt anyone would mind farming them if they for example rewarded vp and like in past you could buy 2 hc raid quality pieces every 3 weeks like in past.
everybody would farm them for months