most ppl will quit after they experience their first 4 hour detahmines shitshow fiasco
good old times
most ppl will quit after they experience their first 4 hour detahmines shitshow fiasco
good old times
M+ dungeons are harder.
Vanilla dungeons are simple.
A patrol you don't know about isn't hard, wiping once to it doesn't make it hard. You learn it.
First time doing a challenging M+ where the timer is going to be tight you probably won't make it until you learn the best route.
When playing on a private server, and yes the most popular one is the same challenge as it was back then, I was very disappointed in how easy they were. Sure I remember them being harder back in the day, but once you do them again, you'll realise how simple they are. For many reasons, the main one being, it's not my first time playing a MMO of this style.
Trash is harder than the bosses in vanilla 5 mans (from a healer perspective), bosses are stupidly easy.
Sure, normal mode and heroic dungeons today are easier than vanilla 5 mans. But that aint saying much.
One thing that would make Legion players quit over 5 mans, is the time it takes. Unless you are well geared, the 5 mans will take a while, with many breaks waiting for mana.
Last edited by Tekkommo; 2018-07-27 at 04:06 PM.
Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.
okay? sure, the game was a lot slower back then
everyone was also using 3 second casts etc.
the point is you actively used 3-4 buttons in your rotation as a rogue.
I'M not saying that somehow made rogues super hard or anything, it was just a jokey response to the whole "everyone's 1 button" thing
sinister strike cost 40 energy, so basically every 4 seconds you could cast one
evis cost 35 and slice and dice cost 25 but they both refunded 25 energy on use.
adrush also doubled your energy regen
so you probably averaged something like 1 action every ~3-3.5 seconds.
Last edited by shaunika123; 2018-07-27 at 06:01 PM.
The main problem I had with your post was your lack of actual real experience of the game. Just like you said reading and watching stuff on the Internet does not replace the gaming experience and your degree of accuracy is thin (at best).
About TBC, that's why I said it was more "tedious" than Vanilla. In addition of Classic features, TBC increased the level of farming for reputations (who did actually count), professions, money (for the flying mount). Hence changing the gameplay (not that much I give it to you but still).
No it's not. Vanilla had a lot of casual adults players who did just fine, even in raids. Please, if you really think that ALL players were farming like crazy comps for raids or reputations, you're more than wrong. People grinding the furbolg reputation chose to do so because they wanted to, because that's what a RPG is all about. Improving your character can (and must, in my opinion) take time. Time people are willing to spend and not necessary by playing 8h per day.Some can, not all. Which is why it's a smaller drop in players. The numbers might be a little off, but it's still a relevant point.
It really looks like we both have complete different reasons to play WoW. And that's totally fine, just like it's totally fine to have your opinion. But basing all of this on readings and videos does not make it solid.
Have a nice day mate.
Going for server first maybe. Getting Cutting Edge: Xavius was not that hard and casually doing a few mythics a week was more than enough to get it in the months and months it was available.
Getting Kil'Jaeden in the rather silly amount of time they allotted for Tomb was much more challenging. I still don't know why they didn't push back Antorus a month, a lot of pretty decent guilds would have been able to get it then.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
http://classicdb.ch/?item=9449
http://classicdb.ch/?item=22954
http://classicdb.ch/?item=10626
There weren't many, but "increases attack speed by xx%" definitely was a thing in Vanilla.
Eh, like I said, I'm not an expert. I could get it exactly right or be completely wrong and nothing of value would be gained or lost. It's just fun speculation extrapolated from the expectations of the current player base vs what Classic will offer.
If I'm right, oh well. No biggie.
If I'm wrong, it's equally no biggie.
^_^
Running out of things to do is going to be the biggest drawback lol. Hype 100% dead in under a year and then Classic people will A) Demand BC B) Go back to retail
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
Itt: The usual people actually thinking vanilla was harder when, mechanically, it was not. Clunky design decisions, balance issues, not having an abundance of readily available information via videos/guides, overall longer length of time required doing anything, etc was what made it "harder".
Uhm making people wait long for raids with nothing else to do isn't going to keep people on the game much. Grinds only last so long. No M+ or raid difficulties, no "fun" stuff like pets or mounts to farm for. There's very little to do while waiting for raids, so people are just going to quit it. FOTM people coming back for a week or two to clear a raid isnt doing much for it lol
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
It's certainly gonna be interesting seeing how people react to WoW classic, it'll be a different WoW experience to what we have today, but also different to how it was back in the day.
There were fewer WoW related resources available back then, Alakazam and Thottbot were about it and they were mainly item and mob databases, boss guides weren't really a thing yet, the youtube scene was very small; it was only a few initial machinima makers and warrior PvP videos.
Because there were very few boss guides around, alot of people were forced to make their own strats which slowed progression. Not mention people just weren't as good at the game as they are now. WoW was new, SOME people may have had experience from DAoC or Everquest, but the vast majority of people were fresh to the genre and just loved Warcraft and took the next step to WoW. The WoW population has access to alot more resources today than it did to back then.
For the OP, in regards to what Legion players will miss: I think it'll be the smaller things that we take for granted. Sure alot of these things can and probably will be fixed with mods and addons, but the fact that you'll have to use the 3rd party programs may be suprising at first.
Stuff like:
- No dungeon maps in game (old addons like Cartographer fixed that).
- 0 quest markers (another addons, Questhelper can fix this).
- Heaps less flight paths. i think late wrath doubled the amount of flight paths and cata did it again with the old world revamp.
- Heaps more kill and loot quests with the mobs not having a decent drop rate on the item in question (the infamous boar liver quest in Westfall. Most of those boars were born without livers apparently).
- Most zones only having 1, occasionally 2 graveyards.
- Having to queue up for PvP at battlemasters in the capital cities or at the BGs themselves (Arathi Highlands, Ashenvale and Alterac Mountains).
That's just a few off the top of my head, I've ignored all the obvious ones such as LFR, and group finder. I'm sure there are other smaller QoL improvements which we will be missing out on.
But yeah, I think that it'll be a bit of a culture shock for people.
^^^^^^^^^^
There is a difference between difficulty as in how hard something is
compared to one person making a very minor fuck up of missing a cc or dpsing something too much that causes a wipe then a complete re clear cause the dungeon would respawn mobs.
It was difficult like a bomb diffusion in Vanilla
while current wow is difficult like combat.