It's replies like this one that bothers me, Tradu. Because it's plain wrong.
The functionality behind what is now Bloodtalons started in Mists of Pandaria, whereas Feral became a viable dps spec with patch 1.8 in Vanilla. So, Feral existed as a viable dps spec for 7 years before we had a talent with functionality like Bloodtalons.
Notice I wrote "viable dps spec". We didn't become a competitive melee dps spec in raids until WotLK.
Bloodtalons, with its current name and functionality, is a relatively new talent, as it was added in WoD.
The problem with Bloodtalons being too dominant is that it's terrible game design - and the reason for this is simple: It uses what started as a mechanic which made Ferals able to cast a spell while staying in cat form (the PS proc from using a finisher) - and combines that with a mechanic introduced in MoP as a level 90 talent called Dream of Cenarius, which was meant to encourage hybrid gameplay. This talent (in its MoP edition) gave the Feral a bonus to healing, when a damage ability had been used, and vice versa. So you had two different purposes - but combined as a talent, the sole focus has become to add the damage buff.
The changes made with Bloodtalons basically stripped Feral of the intended encouragement for Hybrid gameplay (we no longer gain healing by using a damage ability - and we no longer use the PS proc to heal/CC, but instead time the heal to do most damage with bleeds).
We started as Hybrids and remained so from Vanilla to Cataclysm (that's 8 years) - MoP and WoD basically changed us to the bleed dps spec we are now. We have not been like this "for the majority of the spec's existence as a real spec" - we have been designed to be like this, primarily during WoD and Legion (WoD added Bloodtalons - Legion nerfed our healing output to the lowest level ever seen in the game).
So, if we use a historical view on how Feral functions now as an argument of how the current design is justified, we should be Hybrids. And Bloodtalons should basically be kicked out the door. Because timing the usage of a healing spell to buff our bleeds is contrary to what Feral Druids have been about since Vanilla: A Hybrid, able to use healing spells when appropriate to save the day.
PS: Back in MoP, when Dream of Cenarius was first introduced as a lvl 90 talent, it only provided a 5% advantage in dps over Heart of the Wild. This advantage was so small that Stenhaldi (who raided in Midwinter on a US server as a Feral - and who, to my knowledge, was the last raider to compete for world firsts while playing solely as a Feral) used HotW extensively. He'd much rather have a talent that allowed him to go fully Hybrid for 45 sec than have a miniscule dps gain. For a description of Feral changes at the start of MoP, visit
https://www.icy-veins.com/forums/top...phs-patch-504/.