Originally Posted by
Reathyr
I have to shake my head at all this, people so angry about the group finder change, while it's still a horrible convenient tool, even if you have type out what the group is doing (omg, typing, the horror) and manually accept people wanting to be part of your group (oh no, you might have to click a button and actually decide if you need a healer more then a dps, such an arduous task, the stress, the responsibility, how dare Blizzard)
In the mean time I'm here sitting remembering 18 years back in the days of EverQuest, WoW's illustrious predecessor, a game where soloing was reserved for only a few classes because of their mechanics and abilities, and even then they could only use those mechanics in certain zones, for the rest of us it was forced grouping all the way through, these days it's different but in 2000, you had to have a guild, you had to be willing to group all the way through, and there was no such thing as a group finder.
And if you're wondering lower level mobs that you could solo didn't give any worthwhile exp, the mobs that did give good exp, well there was the /con(sider) command, the ones that did give exp usually resulted in "it appears to be quite formidable", "looks like quite a gamble", "looks like it would wipe the floor with you!", note that the blue color were mobs 1-5 levels below your own, white color were mobs equal level to you, and yellow were 1-3 levels above your own, and all (even the blue con) still required a group to kill.
For actual group finding we had the chat box, the main general chat channel, and praying that there was room and all the good spots weren't taken and you went "level 20 warrior lfg", or "lvl 35 wizard lfg", etc. and you waited and 10 to 15 minutes later you repeated that if you didn't get an invite yet, spamming it was frowned upon and usually resulted in no one inviting you. (things like phasing, shards, and cross sever grouping of course didn't exist yet either)
If you were lucky you played a healer or a tank class and when the original one logged off, the group went looking for one instead you looking for a group.
My personal horror story of this was when comes from my main in EQ, my Ranger, in a zone called The Dreadlands, which at that time was the leveling spot for my level range, Rangers weren't the most desirable class, back then Rangers didn't use bows in EQ to fight (these days they do), they did high dmg dual wield melee damage, and had a few high aggro abilities, which could pull a mob straight of a tank, only way to stop that was to stop fighting and let the tank take the aggro back(no feign death like hunters in WoW), a ranger's mail armor was made of tissue paper, "Ranger down" was a common phrase and joke, because a strong mob could kill you in a few hits if you pulled too much aggro, oh and no threat meters to show you when you did that, only way to know when you pulled aggro was when a mob started beating on you instead of the tank.
So the actual horror story, sitting in a safe spot in The Dreadlands (outside of the spawns and pat routes because nothing could be soloed there) going "Lvl 51 ranger LFG" every 10 to 15 minutes, for three hours straight, without a result, and that happened several times over a two week period.
The group finder is still horribly convenient in my eyes, and a lot of you are making this sound like Blizzard have done this horrible thing to you and kicked your puppy in the process as well.
So ya...this old MMO veteran has absolutely no sympathy for all the people whining about the group finder change here, heaven forbid that you actually have to do some work to make a group, let alone maybe talk an interact with your group members.