In the last few months Blizzard has been adding more and more job listings to their careers site for unannounced projects, and in light of the announcement that they are working on new Diablo projects, I thought I'd just run through their job listings and analyze what kind of projects are currently in the works at Blizzard based on what can be gleaned from what they're looking for in their new hires.
There appear to be two major projects in full development right now, a AAA Diablo game for PC and a AAA mobile game. The mobile title in particular seems to be quite far along, based on the fact that they are either currently in the process of outsourcing and implementing art assets in a game ready state, or soon will be. The Diablo project may be further out, as they are still hiring a Creative Director and Executive Producer, which are major franchise-level positions, however the number of new positions available seems to keep increasing, so the team is growing.
Additionally, the incubation teams seem to be conceptualizing and prototyping multiple titles, including what seems to be a possible AAA first person action game for PC and next-gen consoles. Given the nature of incubation, it's entirely possible that many of these projects may never come to fruition. For those unaware, Allen Adham, co-founder of Blizzard, returned to the company in 2016, and is now the executive producer in charge of incubation teams that are working on developing new titles for various platforms, including completely new IPs.
Anyway, onto the analysis. Source: https://careers.blizzard.com/en-us/openings
New Unannounced Diablo Project
- Large Scale AAA PC Game (DirectX 11, OpenGL)
- "The minions of Hell are growing stronger..."
- Interesting developer attitude phrases: "dark gothic world of Diablo," "killing millions of monsters and getting loot," "hack and slash through hordes of demons," "together we will build something extraordinary."
- Atmospheric dungeons with 3D environments and both 2D and 3D assets.
- 3D assets created using physically based rendering (physical 3D lighting and shading).
- Characters will have facial animation rigs, which suggests that faces are more visible, meaning it may not be purely top-down isometric, or it may have animated talking heads or in-engine cutscenes.
- 3D VFX using particle systems, physics, ribbons, shaders, etc.
- Engineers are designing and building new tools and systems for audio, rendering, animation, etc.
- Creative Director position mentions world design, cinematics, and narrative design.
New Unannounced Mobile Project
- AAA 3D Mobile Game for iPhone and Android (Unity 3D)
- Interesting developer attitude phrases include: "gameplay first," "epic entertainment experience," "players' journey," "delightful user experiences."
- Development seems to be fairly far along, with art assets being outsourced and implemented in a game ready state.
- It will have regular content updates and player progression.
- It will have both 2D and 3D character assets, with a "diverse visual range of characters and creatures".
- It will have 3D environments with designed levels, as well as creatures and NPCs that spawn and use abilities.
- It will have quests, with "individual quests" that act as "building blocks to tell a greater story."
- Their goal is to have "high-quality storylines with interesting characters, text, and dialogue."
Unannounced Incubator Project(s)
- They are hiring artists and engineers for one or more unannounced projects / prototypes.
- Senior/lead positions for general concept art and 3D environment art to help conceptualize new game projects.
- Senior/lead engineers are being hired for animation, gameplay, graphics, AI, graphics engines, etc.
- Listings suggest a desire to develop a large scale AAA title for PC and next-gen consoles.
- Project(s) that require developing a new, robust 1st person game engine.
- Project(s) that require 1st/3rd person animations, action-oriented gameplay.