LOL buddy, I'm talking about something so fundamental from the words of blizzard devs themselves that it's hilarious you'd try to argue it.
You CAN make systems process higher numbers, but Blizzard has stated that doing this would require a vast rewritting of their core system, not just their bit storage..one that isn't worth it compared to just performing the stat squish.
I know...I know...there's just NO WAY that someone other than you could be right, and I know, I know any idea you have about the game is the one that should be taken and any other is a horrible, gamebreaking choice that will 'finally' cause blizzard to realize the error of their ways when the game bleeds to just the handful of 'blizzard apologists' on the forums who are DEFINITELY the minority (because as stated, how could anyone not agree with you) but really, try to hear out the people who actually develop and write code for the game.
Last edited by Checkt; 2018-08-16 at 07:12 PM. Reason: typo
My reply was to OP, who suggested to keep old content "relevant", which is why I brought class and stat changes to the table.
About the squish, it'll only be a problem in early expansion. Blizzard does constantly make small changes to help people solo old content. Also, by level 120, most old content will be easily farmed anyway. It's just the first few weeks that are full of major problems.
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Personally, I'd love to see old raids have a "scenario" mode for 3-5 people to experience them with some challenge, just to relive the content (have some mechanics you need to pay attention to, but not too hard) just so people can see the lore there without one-shotting everything. But I know we will never have something like that, because even that requires a lot of resources to do.
Whatever...
Fuck right off with any suggestion for adding more scaling. Blizzard clearly cannot do it well.
Ahh, MMO forums. Such conviction in your post! Such righteous assurance! Such arrogance, and condescension! Calling people "buddy"! And yet, not a shred of truth. You literally made the entire thing up.
WoW fixed the 32bit integer limit several years ago. Likely in patch 6.0.
Blue posts:
https://blue.mmo-champion.com/topic/...illion-health/
https://twitter.com/Zorbrix/status/732785256642707456
Last edited by Schizoide; 2018-08-16 at 07:43 PM.
Please understand, my complaint is not the decision to do the stat squish, my complaint is that they chose to do things in that manner, and yet every single time there have been glaring issues because they don't test things properly for such sweeping changes. Then they rely on the player-base that pays money monthly to them to find the flaws and give excuses as to why things happened. This would be much more acceptable for an indie developer, but Blizzard couldn't be considered that for close to 20 years at this point. This isn't normal. Things are working now, but this is a really annoying precedent for the consumer that continues to be capitalized on.
I understand your complain, I just don't have much sympathy for 'things were broken for like 4 days and I'm M . A . D.'
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Ahh forums! Such arrogance. Such a tendency to ignore when I was using someone elses speaking pattern to mock them. Literally ignoring me addressing your 'point' in the quoted text.
Yes, they updated the bit storage, but since you're so keen on finding blue posts you should go find the one about the stat squish in BFA and how it's 'to fix issues with their system' and make 'internal parsing' easier.
thank you for jumping into the conversation with what had already been talked about and thinking you're making a point, though!
NO, oh hell no. Legacy content is only there for solo/fun runs to fill in transmog sets... Bosses dying in 1-2 globals should be the norm. It should feel like you actually have increased in power over the course of leveling. Scaling kills enough progression. Let transmog farmers have their fun too.
They're actually doing that with time-walking raids. They're just keeping time-walking separate from the original instance because they know people like to solo those for mog/mounts and other groups like to attempt at-level clears of the raids with the newer talent systems.
You missed the point of that post completely. Its not game design statement, its a programming statement.
Before the first squish they used 32-bit integer math for parts of combat. That's where the blue you are talking about is from.
After the first squish they switched to 64-bit floating-point math for all combat. That's where the tweet is from.
Now apologize for being dense and having little clue yet accusing others of not knowing enough and take a break talking about software. You are quite evidently a youngster who just learned a couple of things about it and wants the world to know. Some of us have been at it for decades.
PS: And no, there was no blue about BFA talking about short values. You are misremembering. And anything about "parsing" is from somewhere else.
Last edited by rda; 2018-08-16 at 09:36 PM.