Good change, having a stat that is close to worthless is not healthy at all. Now higher ilvl items can very well be an upgrade even if they have mastery.
I still think it's a boring mastery though.
Good change, having a stat that is close to worthless is not healthy at all. Now higher ilvl items can very well be an upgrade even if they have mastery.
I still think it's a boring mastery though.
I played a 2h frost DK for 6 years, and believe me you don't want to play a spec with really poor secondary stat scaling.
Every expansion I'd start off crushing everyone when we were all in dungeon gear, but once heroic/mythic raid gear started dropping my DPS would go no where while everyone else left me in the dust because crit stunk, mastery stunk, and haste stunk once you hit a very low baseline level. The only thing that mattered was weapon damage.
Arms wasn't that bad with scaling, but having an essentially worthless stat isn't something you want.
You can spam execute sometimes. TV sometimes you can but less than a stormstrike. If execute truly hit hard like I'm it should they would neft more of the other abilities. I don't really understand it tv does most of rets damage and is a damn hard hitter. My TV crits do a lot more than execute crits. Arms was the first I leveled up and idk... If this is what I want to stick with for 2 years. Gonna get my end up there and pray for 8.1... and Imo it's not about damage to me...a melee with so much damage being passive and no interaction just like a assassination rogue.
It could have been a talent could have been a passive if nothing more to keep rogues from stealth. I enjoy it...I just want more from a spec.
"I'm Tru @ w/e I do" ~ TM
A single phrase sure sollicited a lot of butthurt. Yikes, indeed.
Because Arms Warriors totally weren't and still pretty much are in a league of their own in Mythic dungeons. Kappaquack.
For the record, though, I was mocking the hyperbole in the tantrum I quoted. I wasn't necessarily touching on the nerfs or whether they went far enough.
But let's talk about eloquence again when you grow up a little, buddy.
It absolutely did something for Mastery's value. It still isn't the best stat, but BfA isn't Legion. The margin between best and worst stats is nowhere near as considerable as it was back then. Before the hotfix Mastery was a literal dead stat which did nothing for you. Now it is about on par with Versa as a stat that does things for you, just not quite as many has Haste or Crit. That's a much better position to be in.
Great, mastery is no longer a dead stat. I'm happy about that. Now give us 7-8% of our damage back and ill be happy.
worth the read https://www.patreon.com/posts/20816287
Nobody cares about numbers anymore.
I want my class to feel fun and function properly. There is virtually nothing new coming into BFA, we actually gain 1 thing and lose 2 things in the process.
I don't understand how people can find every class to be fun and engaging knowing that you lose abilities, potential talents choices that still contains dead talents, old legendary effects, legendaries, and set bonuses.
It just doesn't make sense.
The whole concept of the current arms mastery is boring in my opinion. I don't even know what an Arms Warrior is supposed to be anymore.
But the mastery isn't even the biggest problem of the specc. At the moment, on lvl 120, the specc is so super bad in regards to defensive abilities and self sustain, that it is literally mostly dependant on other classes and pocket healers, to keep it alive. Such a concept is simply mindboggling and no other class faces this problem at all to this extent.
So icy veins is out of date? it shows mastery ranked last for stats.
I don't see the problem here. big Numbers is why I want to play arms in the first place, rather than fury (and maybe fury need a buff atm?). flat 14% for every spell is dumb. nerf some of them by 25% or 30% and let a nuke or two alone. I'm ok with bleeds but it's too much of my overall damage now. some bleed damage should go back to MS or else.
They wanted to get away from huge upfront damage with arms, that's why they changed the mastery. You had plenty of time in beta to realize that, and even if you didn't test beta you should have known the second the mastery was changed and further when tactician's proc was changed.
Not to mention that the scaling from mastery on gear was so bad that you would use items 20-30ils lower to avoid having mastery on your gear.
Its a band aid fix to a much bigger underlying problem. They need to redesign the mastery itself not just nerf every ability then buff mastery.