Originally Posted by
eXtOphius
After a couple of weeks of running all Mythic Dungeons, I feel safe to say that Balance is going to need some tuning after next week's raids. I am currently 342 iLvl and have ran with mostly the same group for the last two weeks, clearing them easily. I only have one PotM piece, and one High Noon trait, so I can't comment on those playstyles. I do have two SS traits, so I've been focused more on ST/boss damage. A couple of things I've noticed:
Trash:
I started doing dungeons with ~10% Haste, and am around 14% currently. At these low levels, it just feels awful to play the spec right now. I've been running with a Leather group mostly, and their up front damage on trash is insanely ridiculous right now (including our well geared DH tanking). If the pull isn't a fuckton of mobs, I can't do much damage without the proper AoE Azerite Traits & Talents. If it is a fresh mob pack (no AsP going into the pull), most packs are almost dead by the time I've had time to throw up MF/SF/hard cast Lunar Strike to be able to Starfall. If I can go into a pack with some AsP banked, I can usually do some decent damage, but generally trash just feels bad as Boomkin right now.
Bosses:
ST damage is solid using (FoN/SotF/TM/FoE). I have used Incarnation and it's nice, but 50 AsP for Starfall feels terrible. My damage looks pretty solid right now, because these bosses are so shortly lived. Having two SS Azerite Traits ties my damage to CA so much, any mechanic during this feels horrible and completely ruins your DPS. But if you can avoid that, you can pump out some pretty heavy damage.
It honestly feels as if Balance DPS is too heavily tied to certain Traits right now. I really wish I had some PotM/HN traits to try out their playstyle, to see if the AoE is so lackluster as it is having to run SS. Obviously it will be nice to see what happens once raids open, but I expect Balance's ST damage to look pretty paltry once fights have extended for long periods outside of our opener. I'll reserve more judgement on AoE for pushing M+ keys, as with Affliction, I'd expect us to be much stronger once the trash packs stay alive through melee's first three globals.
This is my first tier playing Balance, so take anything with a grain of salt. I'm definitely not playing 100% optimally, learning the class and dungeon mechanics at the same time.