Originally Posted by
Triptych
I guess it's just a matter of what you find enjoyable.
Many people describe the quests as "poorly laid out", but to me, that was what made them so good. Rather than having a quest giver send you to deliver an item to the guy at the other end of the street, you instead had a guy send you from Darkshire to talk to someone in Menethil Harbor. Or to get one item from a hippogryph in Feralas, one item from an ogre in Dustwallow, and one item from a naga in STV. Stuff like that made it feel more like an adventure. Sure, it's absolutely not efficient, but I never cared for efficiency.
I never faced a "dead zone" during the leveling experience, probably because I was always quite inefficient. If I needed to kill 20 troggs for the quest objective, I'd inevitably end up killing two or three times that number, just because I was wandering around and trying to get at some tin deposits while in the area. So where other players reached a point where they found themselves having to grind XP, my "grinding" was sort of naturally absorbed into the experience instead of being a specific, soulless, activity.
So yeah. I'm not refuting your points, I'm just saying that I see it differently. And I've never viewed Endgame as the be-all and end-all. I still don't, not with SWTOR, and not even in the current retail WoW environment.