Warmode is for asshats to act like asshats.
Sorry that didn't sink in with you like, the very second that it was announced, but it should be sinking in by now.
Fix it and forget about it (aka, turn it off).
There's no risk if all the Alliance turn it off, which is what is already happening with the expansion less than 2 weeks old.
Look it's completely understandable that horde players feel the need to defend their free 10% and free talents bonus. Yes, we understand that we can turn off warmode, but surely you don't think Blizzard is going to let the situation continue where 1 faction gets a permanent 10% bonus and the other doesn't?
It's been like a decade where PvP servers were occupied by mostly horde, this shouldn't come as a surprise to anyone, but apparently Blizzard are really slow learners.
Last edited by ydraw; 2018-08-27 at 05:49 AM.
I call bullshit on the 30% faster levelling. sure it goes faster in the beginning of the expansion IF you dont run into opposing faction but now its fairly the same. a buddy and me started levelling the same time and we dinged the same day with pretty much the same played he was a little faster then me because of the extra xp as it should be because of the risk for him to get involved in pvp.
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i think they are trying to get people to group up more, quest together and so on. Always gonna be sketchy.
i love the new system, if i want to pvp just port to OG and switch and portal back and fly out to where i want to skirmish. And if i tire of it then i do the reverse.
And what will be your response if you faction hop and Blizzard balances the shards so the population is even? The grass isn't always greener. Shit...if I was a conspiracy theorist, I'd say they screwed up the balance on purpose to generate those faction swaps. Sadly, I think Blizzard incompetence and arrogance is the more likely explanation.
But I agree that Blizzard should be held responsible, and criticized, for not getting it right. As I mentioned, they had all the feedback from beta, as well as the years of PVP server imbalance to work with, but decided to ignore it, as usual. :/
Last edited by SirCowdog; 2018-08-27 at 10:05 AM.
I feel like people like you don't understand the concept of "opting" into something.
You have to literally opt into pvp now.
So if you "opt" into pvp, expect pvp to happen anytime, any where.
By opting into warmode, you are basically signing a contract accepting all terms and conditions that come with enabling pvp.
It's not rocket science. There is no forced pvp/pve anymore. YOU literally make that decision. Stop blaming other people and the company because you can't handle it.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
This is true. However, it doesn't mean that those conditions and terms are fair or even reasonable. In some cases the Warmode talents make classes actually work in ways that they should have at level cap, mostly due to the rampant pruning of class abilitites. Withholding those abilities behind flagging for PVP is a terrible design.
What would be better is if War Mode SWAPPED talents from the existing PVE tree. This turns flagging for War Mode into a more fair decision, with pros and cons. A tradeoff instead of a straight upgrade to effectiveness.
Was I complaining about it happening to me? No. It never has. But back in the day, say in Vanilla for the first example, people wouldn't fuck with guards, so flight masters were for the most part off limits. Nowadays? You can quite literally ignore the guards, especially in a raid.
Secondly, in expansions after this, you could fly at max level anyway, so you didn't have to either run across the world or get spawn-camped at a guard-less flight path.
I really don't understand why this is so hard to understand. BUT MAH PVP only takes you so far.
Sharding, as most of us know by now, only exacerbates the problem, as it tends to create massively imbalanced situations due to raid groups constantly forming. And PS, I play a Rogue, and care not for the troubles of helpless Shaman/Warlocks etc. I'm simply not stupid enough to completely miss a problem when I see it.
Last edited by Constraint; 2018-08-27 at 10:40 AM.
Exactly.
Take rez sickness. Port back to your capitol. Turn off war mode. Make a sandwich while rez sickness expires. Continue to play without the headache of badly designed and implemented world pvp.
And if it REALLY bothers people so much....unsub for a month. Not only will this express displeasure at the state of the game to Blizzard, but will also give them time to patch or change how it works.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Stuff like that happens. When it does, leave whatever quest/WQs you are doing and mobilize your faction. Make a raid and attack. Its actually quite fun and puts us off the "normal grind".
I always have warmode on. Its more dangerous traveling around and you never know whats going to happen when you travel out from the city. You migth get ganked, you might be the ganker, sometimes you end up a huge wpvp conflict with 50+ people on both sides.
Yesterday I specced holy on my pala before going to vul'dun to do WQs. I do this because in most WQs spots theres fighting, and I can actually help out as a healer. Randomly me and a priest ended up being chased by two hordes(warr & dk) after a longer and bigger fight. They kept attacking us and we kept healing eachother up while attacking them slowly. In the end we got them both down. We ended up adding eachother on friendlist and now we play together. That would not have happend if I never turned on warmode.
And come on - when its our faction killing the enemies flightmaster it feels quite better :P
wpvp is not all bad!
As true as that may be, that wasn't what the topic was aiming at.
Either way, you cannot use the talents in dungeons or raids. Only open world. So the end result is the same. It may only hinder leveling/questing, which is why it was designed in such a way.
Risk and reward.
This is what world pvp always was. Ganking and griefing. If you really thought this would turn out any different, you should get real.
In fact, it was totally to be expected that it would get much worse with War Mode then PVP Servers ever were, because now all the gankers are concentrated and can easily prey on those that believe 10% WQ bonus is somehow mandatory and worth the pain (and then coming here to cry).
Just turn it off if you're not interested in what WoW calls "World PVP" and let those people sit in their War Mode shard.
Last edited by Nevcairiel; 2018-08-27 at 12:41 PM.