currently wearing 310 ilvl azerite armor with 3rd trait unlocking at 16 HoA level
and 295 ilvl in my bags with 2nd and 3rd trait unlocked at 16 and 21 HoA level
what the fuck is this?
currently wearing 310 ilvl azerite armor with 3rd trait unlocking at 16 HoA level
and 295 ilvl in my bags with 2nd and 3rd trait unlocked at 16 and 21 HoA level
what the fuck is this?
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The trait unlock levels seem pretty random, but i think they’re based on the original item, some items are based on quest rewards (So low itemlevel), and then scaled up as world quest rewards (To 300+ itemlevel), as a result they have lower Azerite trait unlock levels despite potentially having higher itemlevels than dungeon items, so because of differing base itemlevels, two items of the same itemlevel can have different trait unlock levels.
I hope that isn’t too muddled, or indeed completely incorrect, but that’s the method i can discern in the madness of Azerite trait unlock levels
Exactly the same as relics in Legion. It's not a satisfying progression system when you gain 30 agility but have to grab a worse trait but it's still progression. It's not really any different than trading a haste/mastery ring for a 20 ilvl higher crit/vers (when haste/mastery are your good secondaries). If the armor had 0 stats then only talking about the traits would make sense.
I have yet to come even close to completely unlocking an azerite item before replacing it with a better one.
This is a very poorly thought out and implemented system. To nobody's surprise.
Xal'atath whispers: Your allies consider me a bad influence. Yet all I've ever done is speed you along the path you chose.
In case you didn't know traits are not random in any way. You can open your dungeon journel shift click the azerite armor and it will tell you the traits. There isn't any RNG about it. No Titan forging and no random traits. It will be extremely easy to target trait combinations with mythic plus.
It just feels weird that this "super powerful armor" is literally found everywhere and given out by everyone.
The ring unlock makes no sense. I had 2 identical azerite chests on my shaman. Forgot where I got them (world quests most likely) but same name, same iLvL, same traits. One I could unlock fully once I got it. The other I could only unlock the outer ring and had to wait on the other two. Now that one makes no sense. I've since scrapped both or I'd go look to see if I could figure out which chest it was. I didn't much like Azerite gear in beta because it seemed boring but now on live, I really dislike it. It makes no sense.
I usually champion Blizzard's new innovation.
But I will openly admit, I don't like the Azerite system. I'm currently 335 on my main. I love dungeons with my guildies, and WQs/rep kinda come second to that. That being said, I have 2 340 items that I can't unlock a single trait on. My neck is level 15, and both pieces require 16 for the first trait. Second traits don't unlock until, like 19.
It feels super bad to have an item that's higher ilevel, but only has Stam/Strength on it. Not even secondaries. And I can't use the first trait, even. By the time I'm able to put another trait in, I'll probably have a raid piece that will require an even higher level to unlock traits. This aspect of the system is indeed poorly thought out. Gear is rendered obsolete before it can be used even at 50% of its full power. I have yet to make it to the final trait on any Azerite piece, period. Is it me for not grinding the AP, or is the system? Do we need AP rewards from dungeons to be higher? Meh.
Last edited by Enkrypt; 2018-08-28 at 09:59 PM.