Originally Posted by
AngerFork
When I think about races without homes, I tend not to think of most of the Allied Races as most of them do have homes near as I can tell. Highmountain and Nightborne are their respective zones in the Broken Isles. Dark Iron Dwarves have Shadowforge and the Grim Guzzler. I do see what you are saying on Lightforged and Void Elves, but I tend to disagree. The Vindicaar is similar to the Xenedar, which is more or less what the Army of the Light lived in throughout their Thousand Years War. Telogrus Rift is not just a training ground, it's a place to live and be as close to the Void as possible without fully being swallowed by it. The land is "stable", there are shops and whatnot...that seems perfect for Void Elves.
With that in mind though, let's just stretch out and figure out homes for each displaced race. In this, I'll include the Lightforged and Void Elves just for the sake of discussion and will put each race somewhere on their faction's continent. Aside from the Lightforged and Void Elves, I see the Alliance needing homes for the Night Elves, Worgen, and Gnomes. The Horde conversely needs homes for the Forsaken, Mag'har Orcs, and Goblins. So who goes where?
Alliance:
- Worgen almost certainly are the easiest...give them back Gilneas. We just would need to add a way to clear out the plague infestation from the streets. It wouldn't be hard for Blizz to write some sort of scene to clean the place of Blight and give this land back to the Gilneans at long last.
- Gnomes are the next easiest. Redo Operation Gnomeregan, only this time end it successfully and with a good cleanup crew. Change the dungeon instead into something where Thermaplugg or his child tries to break in and take it over. They then would wind up in Gnomeregan.
- Night Elves are next. I know you've mentioned disagreeing with this idea as you like them in Kalimdor...but they've already been chased out. Sylvanas saw to that when she burned Teldrassil. Duskwood at least houses one of the remaining Great Trees which the Night Elves could build a civilization around. If not there, give them Tirisfal Glades and let their affinity for nature work to heal the land.
- For Void Elves, I'm not so sure that Duskwood is even the best spot on the continent for them. Duskwood is filled with death, whereas they prefer Void. As we don't really have a great Void spot in the Eastern Kingdoms to my knowledge, the next best option is for them to take back a piece of their home which Alleria would feel a strong connection to...Windrunner Spire. This is a spot where they can connect to Telogrus as well, but they also would put a lot of pressure on the Blood Elves of Silvermoon just to the north.
- If we're going to move the Lightforged off of the Vindicaar and onto steady land, we'll need somewhere very strong with the light. Light's Hope Chapel would be fitting, but that already has whatever remains of the Silver Hand Paladins there. But simply go about 100 paces east and you'll find an entire village from the Scarlet Crusade no longer in use, the Scarlet Enclave. The Lightforged could do wonders with that place. Plus, being right next to the ocean gives them a good spot to tie up and rest the Vindicaar (which you'd think would eventually need gas or something).
Horde:
- Goblins have already more or less taken over the land of Azshara, so let's just fully finish giving them that land. Perhaps expand out Bilgewater Harbor as a full city or build a city-based area around Gallywix's Pleasure Palace.
- Given the varied lands of AU Draenor, the Mag'har Orcs would seem to have no shortage of places on Kalimdor they can build a city. Expanding out and upgrading The Crossroads in the Barrens seems like a good fit for them, though we are somewhat crowding capital cities if we do that so close to Thunder Bluff and Orgrimmar. Otherwise, building out something in North Stonetalon/South Ashenvale might give a small Gorgrond-ish type feel.
- The Forsaken are really the hardest to place here as there isn't a good land of death around Kalimdor. Darkshore and the Ruins of Teldrassil might be an interesting fit, building a new life out of the embers Sylvanas left. If you want to see Jaina go nuclear, you could have them take over the former Ruins of Theramore and build a new Undercity there. Or perhaps kick the Dwarves out of Bael Modan and build a strong Undercity within that complex.