I have not had any threat issues as a Guardian Druid, other than with Unbound Chaos or Windwalker Burst after pull. But other than that no major issues & I even had a 310 weapon compared to others at the time & now with a 340 nothing wrong.
I have not had any threat issues as a Guardian Druid, other than with Unbound Chaos or Windwalker Burst after pull. But other than that no major issues & I even had a 310 weapon compared to others at the time & now with a 340 nothing wrong.
Last edited by Arbs; 2018-08-29 at 05:15 PM.
I don't always hunt things, But when I do, It's because they're things & I'm a Bear.
guess i'll never wrap my head around this idea. maybe i'm dumb or maybe no one is presenting me any argument as to why but whatever.
To me it's just backasswards. The only way to not generate threat is to stop doing damage. How anyone considers that a good thing when your most important job is to do dmg i have no clue.
Threat was sort of an issue at high mythic+ keys during Legion. Since tanks generated so much threat they could kite too easily, which allowed people to overpull and kite, but dps would never pull off threat, even though the tanks had barely tapped the enemies. Blizzard didn't like it.
That could have been trivially fixed by threat decay over time. No need to overhaul the whole system.
These changes don't hurt you if you only play with friends or guildmates-- in fact, you probably like them if you fit that category. They're deadly for casuals and puggers.
I'm maining Blood DK this expansion. The only time I have threat issues is when me, the tank, is making a mistake. Of course I'm not counting when a DPS body pulls a separate pack. If a DPS is pulling threat off you, I'd almost bet it's a player issue and not a class issue. I'm an old school Prot Warrior, though, and "spreading the Sunders" is a familiar concept to me. I rotate targets throughout the trash packs to keep threat spread evenly between my Blood Boils. I'd recommend target cycling if you're not already doing it.
SunderClaps fix all troubles
If you knew the candle was fire then the meal was cooked a long time ago.
Frost mage open will aggro almost always on a aoe dungeon pack. No matter if im targetting the same mob as the tank. The opening is too strong for the tank hold any off target.
Going to be honest I don't even notice the change. Even in pugs.
don't have a threat dump so that's out.
already focusing my tanks target.
"don't blow cd on a trash pack" why should i not? how is this a good change? this is exactly the type of logic that to me seems backasswards. why would you want TRASH to die slower?
"or even count to 3" ... how's that any fun? not garbage at the game? better wait 3 seconds then. WHAT? WHAT THE FUCK????
This is changes the Classic crowd has wanted. Take that up with them. I am just saying as a Classic player, these were the solutions then. I don't think it is fun trying to manage threat against 3-4+ targets when my toolkit doesn't allow it. I tanked dungeons in classic, so tab target/rotating on mobs isn't lost on me, but the average tank is going to just hit one thing and let their aoe buttons fly on CD even though they no longer do enough damage to maintain threat if a DPS is focusing on it.
I added the Fathoms deck to my Monk for tanking and it has helped. However, if someone starts DPSing off the bat or blows a CD there is no way for me to pull threat back minus a taunt. If there are multiple targets that I have lost threat on because all the DPS are going HAM on different targets, that is on them.
I can also suggest giving tanking a try. Then you can get a feel for it too. Maybe come up with your own personal solution.
I've had some severely threat issues in pugs when I'm on my DPS chars, but it's almost always the tank's fault. I'm super thankful for TotT on my rogue, let's me unleash Blade Flurry + Killing Spree, which in turn helps out the tank maintain initial threat in general (it's also great to redirect threat from healers when someone pulls extra mobs on accident). I'm thankful on my mage that I snare the crap out of mobs so that they never reach me. When I DPS on my druid... I pray that I have CD's available. If anything, being a DPS nowadays with a weak tank gets you familiar with all the tools and tricks you can use to survive.
Tanking-wise, threat isn't really an issue on my bear, and we really lack a burst damage CD by default to cement initial threat. DPS doing stupid stuff makes it harder, but it's usually a threat lost on the pull that lasts a GCD at most.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
If dps are pulling aggro from you, you are not doing something right. If you are pulling aggro from the tank he's fucking up. Got 4 chars to 120, 3 of which above 335. 1 tank and 2 dps, so I have gone at it from both sides.