The ilevel hump is 320-ish and most casual players are not there yet so they are in fact objectively weaker than where they started at 110.
This has catastrophic consequences for word of mouth to friends and families as well because it shows Blizz is catering to a raid or die mentality.
You mean like in Legion where people were getting epics and legendaries from emissaries which was mostly joining groups with addon and afking through? And then getting piles of gold for clicking stuff on a mission table? And people were whining about how they're "forced" to do this content exactly because it's so rewarding they can't pass on it, despite it being boring for them?
Menial tasks shouldn't be too rewarding because people 1) whine about being forced to do laundry list of chores every day 2) skip the challenging content as they already got rewards from elsewhere then whine about lack of challenge in the game.
Your personal experience is not a fallacyA big key Is I am not saying you wont be fast...it is fast at IL 280 atm...I am saying it will not be FASTER)
As your IL got higher you probably did clear things faster. Big jumps do that. You noticed that when a much much higher item increases it doesnt matter what stats are on it(secondary). But we are talking about small increases atm. Going from 325 item lv to 340 can be a decrease in speed. Just because you FEEL faster in this small IL increase does not mean you are faster. Do you always time specific WQ? do you keep record of what things do? Feelings are not facts. The issue is that most of the upgrades are not terrible. You will lose .2% dps per item(at most) when you go from 325 to 340 or .70% per item(at most) when you go from 325 to 340.(ignoring trinkets and artifact neck)
So in worst case you will lose
.2*10+.7*3 = 2.3%
Most people cannot feel a 2.3% decrease in speed....
But at the same time you will gain at least 60*13 or 780 stamina. so you will feel like you can take more hits
Do WQ take longer? Yes but you dont notice
In addition this comparison can be made at the same IL for increasemuch worse here)
Lets compare Jade Ophidian Band with Seal of Questionable loyalties(both 340). For feral that is a 2.21% decrease
Lets compare Flashpowder Hood with Irontide Captains's Hate. For feral that is a 2.90% decrease
so in worst case
2.21*10+2.9*3 = 30.8%
You are talking about being 30.8% slower...you will feel this difference. And this difference is your fault.
TLDNR: Just because it feels faster doesn't mean it is
Both of these ignore using stat priority on gems/ getting correct good enchants which can be a difference 3-5% for weapon and typically .2-1% per gem
I made that as my last point because it compounds...It is a very very small difference.
WQ's are easy atm with IL 280 gear...just because they are easy does not mean you are a good player.
Last edited by dojichan; 2018-09-01 at 06:38 PM.
WQ's are not really a system to give meaningful rewards. As Ion has stated in the Q&A feel free to stop doing them, its just a SMALL incentive to grind a bit of rep and get some small rewards along the way. BY doing WQ's you should be fully stocked on resources and mats from the scrapper, its not really a meaningful way of gearing, as that what it seems your geting at.
If your 940 already why should all WQ's reward a similar ilvl, as by doing that Blizzard takes away the incentive to run Heroics and M0, making content DOA on launch of the xpac.
Wqs scale up to 330 ilvl. A lot of ppl were lying that it can scale to 340 but it can't. You can only get 340 from emissaries
Correct that is the hard cap. So barring any titanforge this is the future of the game with poor rewards every raid tier which means nothing if you can't break the determined ilevel barrier for that raid tier. That is not progression but a regression of game design and making world quests rewarding.
You are talking about how a character in WQ gear at 110(which is equivalent to LFR Antorus or better) (Aka equal to Sargeras Heroic 195= 195)...AKA players in Raid gear at lv 110 are stronger then players in pre Heroic Dungeon Gear???
You are right...this is an issue. at lv 110 WQ shouldnt give gear better then Heroic Dungeons. If this was true...then only raiders would have this issue.
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It can with titan forging
Yeah the rewards are shit like legions. I'm still getting 320 gear quests while being 348.
You're remembering wrong. WQ rewards were always capped at a certain IL. So if a Normal Raider in Antorus was doing World Quests the IL of the gear dropped on Argus was still only 895-900. Meanwhile the player was still 930 average. Same for non Argus WQs or people who only did normal Mythics. Normal Mythics at the end of Legion dropped 910 baseline, which was still higher than any WQ could give without Titanforge.
I'm ok with only having to grind WQ' for the first couple weeks on my main. They serve their purpose later to gear up my alts and after that I only do emissaries exactly like with Legion.
Actually I was not talking about a lvl 110 doing BFA WQ's.
I will restate the argument for you!
Claim:
What he is saying here is:
Players at Lv 110 can clear the same mobs faster then the IL Hump of 320 at lv 120
AKA
Player at LV 110 > Player at LV 120 with lower then 320 IL
But this is only true for players because for many of them they were in lv 110 WQ Gear or better at LV110.
SO I was showing how Lv 110 WQ Gear is equivalent to LV 110 Sargeras Heroic.
In otherwords: A LV 110 in raiding gear is stronger(vs same mobs keep in mind level scaling of mobs) as a LV 120 in PRE Heroic Dungeon Gear...
AKA his argument is that raiders at lv 110 are stronger then pre dungeon people at lv 120
I Agree this is bad experience. So I said we should fix this by making WQ at lv 110 give only gear that is equivelent to lv 110 heroic dungeons and to not scale WQ with raiding tiers. This way non-raiders will never have raider IL and thus will never have this issue!
Personally I disagree with that approach too...I think it is better to let them have Raider Gear and then experience a drop in power(As it has been for every expansion since WOTLK). AKA Working as is
TLDNR: I am not comparing LVL 110s doing WQ's. I am comparing 110's killing the same mobs as the 120's
Idk why... Buuuut seriously I feel like the rewards (Specially weapons which seem non-existent) are kinda dull.. I have not gotten a Ret weapon since the first week..