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  1. #61
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Saphyron View Post
    Anyone know why the rewards of WQ is so crappy.
    I am 340 ilvl and I only get 320 and 325 items WQ. didn't they usually give at least the same ilvl as your gear as rewards or do I remember it wrong?
    they did, but that does not mean you hit mythic level raiding then can suddenly get mythic raiding gear form world quests.
    it caps out, dungeon quests and emissaries will give you 340.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  2. #62
    Quote Originally Posted by dojichan View Post
    Here is the thing...
    A) Player A is increasing IL. They FEEL like they are killing faster and surviving better. Even if they are wrong this is good. Feeling is important. So this person is covered.
    B) Player B is increasing IL. They FEEL like they are killing slower and not surviving better. They should therefore assume that greater IL does not mean greater power. They can either C figure out how to get stronger or D remain bad.

    Blizzard does not in game say that Increasing IL means increasing strength. (I might be wrong. Feel free to screen shot a example of this. An example of this would make me approach this issue differently). Instead People ASSUME that it is the case.

    Lets take your POV looking at a different stat instead of IL:
    Lets assume a player decides that HASTE is the best stat(Same faulty logic as the other assumption)
    So they decide to keep the following items:
    1) 41 haste, 31 critical strike, 82 int, IL 266
    over the following
    2) 0 haste, 68 versatility, 89 mastery, 178 Int, IL 350
    Whos fault is it that the assumption that greater haste is always greater? I say that the player is at fault. Not the game design.

    TLDNR: Item level helps you measure the ODDS of something being better. Assuming it means it IS better just makes you a bad player.
    The ilevel hump is 320-ish and most casual players are not there yet so they are in fact objectively weaker than where they started at 110.

    This has catastrophic consequences for word of mouth to friends and families as well because it shows Blizz is catering to a raid or die mentality.

  3. #63
    Quote Originally Posted by det View Post
    But really it is just another topic to tic off on the list of endless complaints about anything, everything and the most inane shit of of "REWARD ME for just logging in and do menial tasks"
    You mean like in Legion where people were getting epics and legendaries from emissaries which was mostly joining groups with addon and afking through? And then getting piles of gold for clicking stuff on a mission table? And people were whining about how they're "forced" to do this content exactly because it's so rewarding they can't pass on it, despite it being boring for them?

    Menial tasks shouldn't be too rewarding because people 1) whine about being forced to do laundry list of chores every day 2) skip the challenging content as they already got rewards from elsewhere then whine about lack of challenge in the game.

  4. #64
    Quote Originally Posted by rrayy View Post
    My personal experience shows this post to be a fallacy. Your iLvL gets high enough, you will clear them fast regardless of stat priority.
    Your personal experience is not a fallacyA big key Is I am not saying you wont be fast...it is fast at IL 280 atm...I am saying it will not be FASTER)
    As your IL got higher you probably did clear things faster. Big jumps do that. You noticed that when a much much higher item increases it doesnt matter what stats are on it(secondary). But we are talking about small increases atm. Going from 325 item lv to 340 can be a decrease in speed. Just because you FEEL faster in this small IL increase does not mean you are faster. Do you always time specific WQ? do you keep record of what things do? Feelings are not facts. The issue is that most of the upgrades are not terrible. You will lose .2% dps per item(at most) when you go from 325 to 340 or .70% per item(at most) when you go from 325 to 340.(ignoring trinkets and artifact neck)
    So in worst case you will lose
    .2*10+.7*3 = 2.3%
    Most people cannot feel a 2.3% decrease in speed....
    But at the same time you will gain at least 60*13 or 780 stamina. so you will feel like you can take more hits
    Do WQ take longer? Yes but you dont notice

    In addition this comparison can be made at the same IL for increasemuch worse here)
    Lets compare Jade Ophidian Band with Seal of Questionable loyalties(both 340). For feral that is a 2.21% decrease
    Lets compare Flashpowder Hood with Irontide Captains's Hate. For feral that is a 2.90% decrease
    so in worst case
    2.21*10+2.9*3 = 30.8%

    You are talking about being 30.8% slower...you will feel this difference. And this difference is your fault.

    TLDNR: Just because it feels faster doesn't mean it is

    Both of these ignore using stat priority on gems/ getting correct good enchants which can be a difference 3-5% for weapon and typically .2-1% per gem

    Quote Originally Posted by rrayy View Post
    As for you last point. Content does scale, but it doesn't scale at the same rate you do. You will massively out gear it with a high enough iLvl eventually, especially when catch up gear is released in later patches.
    I made that as my last point because it compounds...It is a very very small difference.

    Quote Originally Posted by rrayy View Post
    BTW, I didn't do stat priority in Legion until the Argus catchup gear came out and I was crushing all WQ's before that, so spare me the "You are not a good player if you don't do stat priority" nonsense.
    WQ's are easy atm with IL 280 gear...just because they are easy does not mean you are a good player.
    Last edited by dojichan; 2018-09-01 at 06:38 PM.

  5. #65
    Quote Originally Posted by Saphyron View Post
    Anyone know why the rewards of WQ is so crappy.
    I am 340 ilvl and I only get 320 and 325 items WQ. didn't they usually give at least the same ilvl as your gear as rewards or do I remember it wrong?
    i could be wrong but i think there is a cap in ilvl you got from wq and emissaries, and with more content that blizzard give, they up the ilvl cap but i'm not sure

    i mean...

    its not like the wq will give you equal or better ilvl than the first raid

  6. #66
    Quote Originally Posted by Saphyron View Post
    Anyone know why the rewards of WQ is so crappy.
    I am 340 ilvl and I only get 320 and 325 items WQ. didn't they usually give at least the same ilvl as your gear as rewards or do I remember it wrong?
    WQ's are not really a system to give meaningful rewards. As Ion has stated in the Q&A feel free to stop doing them, its just a SMALL incentive to grind a bit of rep and get some small rewards along the way. BY doing WQ's you should be fully stocked on resources and mats from the scrapper, its not really a meaningful way of gearing, as that what it seems your geting at.

    If your 940 already why should all WQ's reward a similar ilvl, as by doing that Blizzard takes away the incentive to run Heroics and M0, making content DOA on launch of the xpac.

  7. #67
    Quote Originally Posted by Siraeyou View Post
    It does feel like Blizz is trying to minimize the ilvl inflation people can achieve prior to the opening of Uldir in order to prevent the repeat of the joke that was Emerald Nightmare's launch.
    Well they already failed at that since most serious raiders will already go into normal and heroic over 345 before any drops are factored in. Combine it with M+ loot for the week and most will be starting mythic progression well over 360.

  8. #68
    Quote Originally Posted by Mafic View Post
    This has catastrophic consequences for word of mouth to friends and families as well because it shows Blizz is catering to a raid or die mentality.
    How convenient you came to this conclusion when raids aren't even open yet, so no one's "raiding or dying".

    P.S. Pvp season, world bosses, warfronts, mythic+ etc. are also not open yet. But let's already make a wrap up of the whole expansion 2,5 weeks in.

  9. #69
    Wqs scale up to 330 ilvl. A lot of ppl were lying that it can scale to 340 but it can't. You can only get 340 from emissaries

  10. #70
    Quote Originally Posted by Druitz View Post
    Wqs scale up to 330 ilvl. A lot of ppl were lying that it can scale to 340 but it can't. You can only get 340 from emissaries
    Correct that is the hard cap. So barring any titanforge this is the future of the game with poor rewards every raid tier which means nothing if you can't break the determined ilevel barrier for that raid tier. That is not progression but a regression of game design and making world quests rewarding.

  11. #71
    Quote Originally Posted by Mafic View Post
    The ilevel hump is 320-ish and most casual players are not there yet so they are in fact objectively weaker than where they started at 110.

    This has catastrophic consequences for word of mouth to friends and families as well because it shows Blizz is catering to a raid or die mentality.
    You are talking about how a character in WQ gear at 110(which is equivalent to LFR Antorus or better) (Aka equal to Sargeras Heroic 195= 195)...AKA players in Raid gear at lv 110 are stronger then players in pre Heroic Dungeon Gear???

    You are right...this is an issue. at lv 110 WQ shouldnt give gear better then Heroic Dungeons. If this was true...then only raiders would have this issue.

    - - - Updated - - -

    Quote Originally Posted by Druitz View Post
    Wqs scale up to 330 ilvl. A lot of ppl were lying that it can scale to 340 but it can't. You can only get 340 from emissaries
    It can with titan forging

  12. #72
    Banned Lazuli's Avatar
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    Quote Originally Posted by Saphyron View Post
    still gonna do them for rep. but yeah item WQ is quite bad. I was hoping for more 340 ilvl rewards, so I can disenchant it for epic crystals. Enchanting is horrible to get up in the start of an expansion.
    Yeah veiled crystal is entirely too rare right now, it sucks.

  13. #73
    Quote Originally Posted by dojichan View Post
    You are talking about how a character in WQ gear at 110(which is equivalent to LFR Antorus or better) (Aka equal to Sargeras Heroic 195= 195)...AKA players in Raid gear at lv 110 are stronger then players in pre Heroic Dungeon Gear???

    You are right...this is an issue. at lv 110 WQ shouldnt give gear better then Heroic Dungeons. If this was true...then only raiders would have this issue.

    - - - Updated - - -



    It can with titan forging
    Since when can a lvl 110 do BFA WQ's? Your logic is flawed

  14. #74
    Yeah the rewards are shit like legions. I'm still getting 320 gear quests while being 348.

  15. #75
    Quote Originally Posted by Saphyron View Post
    Anyone know why the rewards of WQ is so crappy.
    I am 340 ilvl and I only get 320 and 325 items WQ. didn't they usually give at least the same ilvl as your gear as rewards or do I remember it wrong?
    You're remembering wrong. WQ rewards were always capped at a certain IL. So if a Normal Raider in Antorus was doing World Quests the IL of the gear dropped on Argus was still only 895-900. Meanwhile the player was still 930 average. Same for non Argus WQs or people who only did normal Mythics. Normal Mythics at the end of Legion dropped 910 baseline, which was still higher than any WQ could give without Titanforge.
    Quote Originally Posted by scarecrowz View Post
    Trust me.

    Zyky is better than you.

  16. #76
    I'm ok with only having to grind WQ' for the first couple weeks on my main. They serve their purpose later to gear up my alts and after that I only do emissaries exactly like with Legion.

  17. #77
    The Insane Raetary's Avatar
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    Quote Originally Posted by Meat Rubbing Specialist View Post
    Had a Polearm pop up, got excited, then realised it was for Holy. I'm Ret. fucking weird.
    not weird at all, wqs always gave rewards for your class, not for your spec.


    Formerly known as Arafal

  18. #78
    Quote Originally Posted by Thraps View Post
    Since when can a lvl 110 do BFA WQ's? Your logic is flawed
    Actually I was not talking about a lvl 110 doing BFA WQ's.
    I will restate the argument for you!

    Claim:
    Quote Originally Posted by Mafic View Post
    The ilevel hump is 320-ish and most casual players are not there yet so they are in fact objectively weaker than where they started at 110.

    This has catastrophic consequences for word of mouth to friends and families as well because it shows Blizz is catering to a raid or die mentality.
    What he is saying here is:
    Players at Lv 110 can clear the same mobs faster then the IL Hump of 320 at lv 120
    AKA
    Player at LV 110 > Player at LV 120 with lower then 320 IL

    But this is only true for players because for many of them they were in lv 110 WQ Gear or better at LV110.
    SO I was showing how Lv 110 WQ Gear is equivalent to LV 110 Sargeras Heroic.
    In otherwords: A LV 110 in raiding gear is stronger(vs same mobs keep in mind level scaling of mobs) as a LV 120 in PRE Heroic Dungeon Gear...
    AKA his argument is that raiders at lv 110 are stronger then pre dungeon people at lv 120
    I Agree this is bad experience. So I said we should fix this by making WQ at lv 110 give only gear that is equivelent to lv 110 heroic dungeons and to not scale WQ with raiding tiers. This way non-raiders will never have raider IL and thus will never have this issue!

    Personally I disagree with that approach too...I think it is better to let them have Raider Gear and then experience a drop in power(As it has been for every expansion since WOTLK). AKA Working as is

    TLDNR: I am not comparing LVL 110s doing WQ's. I am comparing 110's killing the same mobs as the 120's

  19. #79
    Idk why... Buuuut seriously I feel like the rewards (Specially weapons which seem non-existent) are kinda dull.. I have not gotten a Ret weapon since the first week..

  20. #80
    Quote Originally Posted by Packers01 View Post
    It makes no sense that the "epic" ring enchants cost so much vs. weapon enchants.
    At rank 3 the ring enchants cost 4 veiled crystals and weapons cost 1 veiled crystals.. pretty silly that weapons are the cheap enchants this expansion... I don't know what they were thinking.

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