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  1. #101
    Quote Originally Posted by dojichan View Post
    Not sure which part you need evidence for but this goes into a lot more detail then I want to and should explain it in detail!
    https://us.battle.net/forums/en/wow/...ge=12#post-234
    your suggesting there is a issue when there is no issue at all, watcher explains it perfectly.

  2. #102
    Quote Originally Posted by Wingspan View Post
    Yes, it is possible to work for a small game and still have job security and a good income. But that is not this game or this company... the burden of being a larger game is depending on a large segment of your players to be bad at the game and still manage to accommodate them. There is a relatively small pool of players that are willing to learn any game beyond the basics, so if you want to be a BIG game, you learn to make it easy for the ones who do not.

    Did you ever learn how to play Chess as a kid? Are you a brilliant master at the game of Chess? Probably not, because once most people learn the basics and play the game a bit, most feel it is not worth the effort to actually study the game. Basically, the work involved in the study of the game devalues the fun of actually playing the game. It is a similar situation.
    You talking about the learning curve. And you are correct to an extent but you are only looking at one side of it. If the start of the curve is too steep(as you suggested), it forces players to leave the game quickly(like chess)...but if the entire curve is too flat then players will also quickly leave. Games need both...they need to be easy to get into and to see to the first difficulty wall...But they also need multiple difficulty walls that players can feel like they can learn and progress...and at the far end they need to be hard to perfectly master...

    Wow has that for stats(not nessessarily for everything). In practice if you only look at IL then 1/2 the time you always get stronger(310-325) and eventually you will get stronger(310-340). This is easy for most people to get into. This is why so many players say(incorrectly)...you dont need to pay attention to secondary stats. It is easy to get into...Then eventually a player may realize their numbers are low or WQ are slow or another wall has been hit. At this point they can start prioritizing stats haste>crit>master>ver(example)...but this is also not the entire point. Eventually players will realize it isnt a point system but a break point/ratio system...and on and on.

    TLDNR: yes you need an easy starting point(Stats have this) but you need a curve that is not flat.

    Quote Originally Posted by Wingspan View Post
    I literally (not a word that I use often) don't know how you could disagree. The real world gains from "progressing" through these types of games are extremely small... and they often come at a cost that overshadows those gains. They are good for entertainment (GREAT for it in fact), but any sense of progression is mostly just your feelings at work.
    As I said, this is a very different conversation but also one we completely disagree on.

    - - - Updated - - -

    Quote Originally Posted by Thraps View Post
    your suggesting there is a issue when there is no issue at all, watcher explains it perfectly.
    I personally agree there is no issue. But forums show that there is an issue for some people. I proposed possible suggestions to discuss if they would A) Not make the game worse and B) solve the issue for those people. It was a thought experiment.

  3. #103
    Quote Originally Posted by r3gul8r View Post
    The game has been out for 3 weeks. Don't expect Mythic quality WQ items from basic World Quests, at least this soon. If they did that, no one would run Mythic dungeons.
    But but... I thought that everyone would run the content that they like to do!?! Reward has nothing to do with it?!!?

  4. #104
    Expecting gear from wqs is pretty dumb, content is very little time it's meant as a catchup. Rn wq give the most ap per day and give war resources which significantly help speed up rep grinds or give ur more ap. There isn't a legendary system to reward wq every day for the whole expansion which prob means a certain number of months a continent with new wq system to grind will be added and the world adjusted to match. Means wq will prob significantly slow down after a few weeks of doing the content but azerite and war resources will prob always be significant. If u don't care about that then there's nothing more to it though.

  5. #105
    Quote Originally Posted by dojichan View Post
    I personally agree there is no issue. But forums show that there is an issue for some people. I proposed possible suggestions to discuss if they would A) Not make the game worse and B) solve the issue for those people. It was a thought experiment.
    I wouldnt say it makes the game worse, or there is a issue for them people.

    I look at my situation, i was fully mythic geared when started to level and had no problems, sure it got a little more difficult when legos stopped working with the abilities they had, but it wasnt that bad.

    Then there is my wife, a complete novice at the game, i have to install her addons for her, set up her UI, do her macros, put her spells on the bar, as i said a complete novice and she was only Legion WQ geared, and even she has zero problems questing as the levels and mobs scale up.

    So from my end im not seeing this problem as me and the wife play on total different spectrum's and have been totally fine with scaling.

  6. #106
    Quote Originally Posted by Meat Rubbing Specialist View Post
    yeah I find the same atm. They've really scaled back at how rewarding WQ's are. 70% of mine are War resources. I've yet to see a Weapon for my Spec.

    Had a Polearm pop up, got excited, then realised it was for Holy. I'm Ret. fucking weird.
    Wrong. They're as rewarding as they've always been. They've always had a scale cap

  7. #107
    Quote Originally Posted by Saphyron View Post
    still gonna do them for rep. but yeah item WQ is quite bad. I was hoping for more 340 ilvl rewards, so I can disenchant it for epic crystals. Enchanting is horrible to get up in the start of an expansion.
    Crystals aren't gonna be easy to come by until another raid tier is introduced. Then the WQ cap will increase.

    Hope for Warforge and Titanforge. Those'll be epics, probably.

  8. #108
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    Idc about gear, but id rather they buff ap by 50-100%

  9. #109
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Greathoudini View Post
    Wrong. They're as rewarding as they've always been. They've always had a scale cap
    king about the Cap of Ilvls. The term scaled back means "to reduce something" which is what I feel the WQ's usefulness has become.

  10. #110
    Deleted
    Quote Originally Posted by Hextor View Post
    WQ rewards basically die off when you're heroic dungeon geared, unless you're hunting for some titanforged trinket. So basically pointless after the first week, save for rep.

    Rare dungeon WQs reward 340s, but that's it.
    On beta they scale up to 340, just not right now because the raid and mythic + isn't available.

  11. #111
    WQ have never given your ilvl as rewards. As a heroic or mythic raider i was always given items substantially below my ilvl. You dont do WQ for items unless its a new toon and your trying to get it some easy gear. WQ are mostly for rep and resources, gold etc. Items can be vendored for gold etc. It has always been this way.

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