You talking about the learning curve. And you are correct to an extent but you are only looking at one side of it. If the start of the curve is too steep(as you suggested), it forces players to leave the game quickly(like chess)...but if the entire curve is too flat then players will also quickly leave. Games need both...they need to be easy to get into and to see to the first difficulty wall...But they also need multiple difficulty walls that players can feel like they can learn and progress...and at the far end they need to be hard to perfectly master...
Wow has that for stats(not nessessarily for everything). In practice if you only look at IL then 1/2 the time you always get stronger(310-325) and eventually you will get stronger(310-340). This is easy for most people to get into. This is why so many players say(incorrectly)...you dont need to pay attention to secondary stats. It is easy to get into...Then eventually a player may realize their numbers are low or WQ are slow or another wall has been hit. At this point they can start prioritizing stats haste>crit>master>ver(example)...but this is also not the entire point. Eventually players will realize it isnt a point system but a break point/ratio system...and on and on.
TLDNR: yes you need an easy starting point(Stats have this) but you need a curve that is not flat.
As I said, this is a very different conversation but also one we completely disagree on.
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I personally agree there is no issue. But forums show that there is an issue for some people. I proposed possible suggestions to discuss if they would A) Not make the game worse and B) solve the issue for those people. It was a thought experiment.
Expecting gear from wqs is pretty dumb, content is very little time it's meant as a catchup. Rn wq give the most ap per day and give war resources which significantly help speed up rep grinds or give ur more ap. There isn't a legendary system to reward wq every day for the whole expansion which prob means a certain number of months a continent with new wq system to grind will be added and the world adjusted to match. Means wq will prob significantly slow down after a few weeks of doing the content but azerite and war resources will prob always be significant. If u don't care about that then there's nothing more to it though.
I wouldnt say it makes the game worse, or there is a issue for them people.
I look at my situation, i was fully mythic geared when started to level and had no problems, sure it got a little more difficult when legos stopped working with the abilities they had, but it wasnt that bad.
Then there is my wife, a complete novice at the game, i have to install her addons for her, set up her UI, do her macros, put her spells on the bar, as i said a complete novice and she was only Legion WQ geared, and even she has zero problems questing as the levels and mobs scale up.
So from my end im not seeing this problem as me and the wife play on total different spectrum's and have been totally fine with scaling.
Idc about gear, but id rather they buff ap by 50-100%
WQ have never given your ilvl as rewards. As a heroic or mythic raider i was always given items substantially below my ilvl. You dont do WQ for items unless its a new toon and your trying to get it some easy gear. WQ are mostly for rep and resources, gold etc. Items can be vendored for gold etc. It has always been this way.