Originally Posted by
WowIsDead64
Blizzards' goal - to allow new players play this game without 3rd party guides. And let's be honest. Back in old days talents and rotations weren't so obvious, that we were able to pick them without any guidance. Some classes were overcomplicated, i.e. had too many buttons to pick from, such as some PVP-related abilities, that aren't needed in PVE. And Blizzard have accomplished this goal. Bad thing: making mechanics easier to understand and nerfing them - are two completely different things. For example: 1) When BM Hunter's tanking pet loses AOE aggro - it's nerf. 2) When WW Monk loses his healing tea - it's nerf.