Thread: Stat priority

  1. #1

    Stat priority

    Alright so,

    Back in Legion we had that stat priority crit>masterty versality haste etc

    Now, in BFA, all havoc dhs have to make as many speed as possible. Why?

    I want to discuss the reason why speed is more important than crit for today. All guidelines say it and every dh now is haste oriented.

  2. #2
    By speed, do you mean haste?

    Also, go sim your character at raidbots.com. This will tell you exactly what stats your character needs to prioritize with your current gear/talents.

    When I sim my character, the only secondary stat that seems to differentiate itself from the others is mastery. It just looks to be a bit worse than the others, whereas the other three are very close to eachother.

  3. #3
    Crit isn't the "end all be all" anymore because Chaos Strike no long refunds on crit, but on a straight 40% chance.

  4. #4
    Quote Originally Posted by Cytraz View Post
    By speed, do you mean haste?

    Also, go sim your character at raidbots.com. This will tell you exactly what stats your character needs to prioritize with your current gear/talents.

    When I sim my character, the only secondary stat that seems to differentiate itself from the others is mastery. It just looks to be a bit worse than the others, whereas the other three are very close to eachother.
    Yeah, sorry. Sure, I mean haste.
    I did some sims and the most funny thing that it seems a bit incorrect. My friend's warlock dps is lower by 2k than mine lol. When we do mythic runs, his solo target damage is way more bigger than mine. So I am quite sceptical about those new school things.

    But. I actually wanted to know why priority changed. If anyone knows.

    - - - Updated - - -

    Quote Originally Posted by Onikaroshi View Post
    Crit isn't the "end all be all" anymore because Chaos Strike no long refunds on crit, but on a straight 40% chance.
    That is what I was looking for! Thanks demon brother.

  5. #5
    To expand, what makes a stat really amazing is positive feedback loops, or situations where having more of the stat makes that stat, a different stat, and/or a particular ability more affective then the stated benefit of the stat itself. So for Legion, we had crit refunding fury on CS, making CS essentially cheaper there more crit we had, and on top of that CS had a ludicrous +crit dmg multiplier from our artifact. This means that crit and CS had some powerful feedback loops making them better the more of them you had. Add in demonic's own feedback loop of souls > more CS > more souls and we got why crit was king for the end of Legion.

    Early on in the expansion, we won't have access to enough secondary stats to feed any of those feedback loops. Even if they haden't been mostly removed, there isn't enough fuel to make it affective.

    This causes us to default to stats that just scale better naturally, which is Haste. Haste affects almost all of our damage (pretty much just leaving out Fel Rush, Vengeful Retreat, Eyebeam, and Fel Barrage) and is only 65 (iirc) rating per %, where most of the other are 85 (also iirc).

    Versatility is powerful because it affects all of our damage equally and starts at 0. Where as crit and mastery each start with a higher value (11% crit and whatever 8 mastery puts you at), causing the natural diminishing returns to put them on a lower footing.

    Later on, once we have access to more secondary stats (or our HoA gets high enough level) we'll start seeing the specs that rely on those feedback loops (like demonic) start to pull ahead.

    And just a historical note: this is the same as it was in Legion. So long as Momentum doesn't increase duration with haste, and First Blood doesn't scale with Mastery, they'll be balanced such that they'll be stronger in early tiers than they will be in later tiers. This is all part of the current design philosophy (whether or not you agree with that philosophy is a discussion for another thread).
    Orloth SilverEye
    <Demon Hunter Moderator>
    "I am my scars."

  6. #6
    Deleted
    You can't just stack haste. I tried it and it went below mastery on stat weights.
    Doesn't matter how often you hit something if it's got nothing behind it.

    For instance: My stats right now are 18% Crit, 15% Haste, 20% Mastery, 8% Versatility.

    Stat weights from simming:

    Weapon DPS 8.59
    Off Hand Weapon DPS 1.96
    Agility 1.87
    Versatility 1.34
    Critical Strike 1.33
    Haste 1.07
    Mastery 0.99
    Last edited by mmoc6d00db7716; 2018-09-03 at 07:29 PM.

  7. #7
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    Quote Originally Posted by Kakazam View Post
    You can't just stack haste. I tried it and it went below mastery on stat weights.
    Doesn't matter how often you hit something if it's got nothing behind it.

    For instance: My stats right now are 18% Crit, 15% Haste, 20% Mastery, 8% Versatility.

    Stat weights from simming:

    Weapon DPS 8.59
    Off Hand Weapon DPS 1.96
    Agility 1.87
    Versatility 1.34
    Critical Strike 1.33
    Haste 1.07
    Mastery 0.99

    OP, haste is great for me still, but like the previous stated. Just gonna have to try simming if really trying to min max.
    Here are mine below, REALLY need more haste lol.

    Weapon DPS 7.90
    Haste 1.82
    Off Hand Weapon DPS 1.78
    Agility 1.71
    Versatility 1.21
    Critical Strike 1.17
    Mastery 0.78
    US - HORDE - Illidan
    Currently playing Brewmaster and Vengeance.
    Looking for more M+ groups to push keys and BG.

  8. #8
    These are mine:

    Weapon DPS 8.37
    Off Hand Weapon DPS 2.05
    Agility 1.87
    Haste 1.38
    Critical Strike 1.35
    Versatility 1.30
    Mastery 0.93

    The take away: Sim for yourself. Everyone has different stat priorities. As I said earlier, for me, mastery is by far the worst stat atm. Probably because I have too much of it already. Once I start getting more of the other 3 stats, Mastery will probably begin to become more valuable to me.

  9. #9
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    Quote Originally Posted by Orloth View Post
    So long as Momentum doesn't increase duration with haste, and First Blood doesn't scale with Mastery, they'll be balanced such that they'll be stronger in early tiers than they will be in later tiers. This is all part of the current design philosophy (whether or not you agree with that philosophy is a discussion for another thread).
    Momentum and Nemesis don't need to have increased duration with haste, though. Haste increases the frequency of attacks within those windows and causes haste to affect them positively; it's not analogous to the situation of First Blood and mastery where mastery simply does nothing at all.

  10. #10
    All the sims and stat weights you guys are posting are meaningless if you don't say which spec you play.
    Thats why your weights are all different.

    - - - Updated - - -

    These are my weights. I'm ilvl 344 with the following build and azerite traits. Below are my stat weights. All sims done with raidbots
    3213222 Build.
    2x Revolving Blades
    2x Azerite Globules
    1x Eyes of Rage
    1x Heed My Call

    Stats
    Crit 17.75%
    Haste 16.31%
    Vers 5.85%
    Mast 23.52%


    Patchwerk
    12,717 DPS
    Weapon dps 8.64
    OH dps 2.08
    Agi 1.89
    Haste 1.41
    Vers 1.4
    Crit 1.36
    Mast 0.97

    HecticAddCleave
    20,356 DPS
    Weap DPS 15.08
    Agi 2.96
    Vers 2.23
    Haste 2.01
    Crit 1.96
    Mast 1.84
    OH dps 1.81
    Last edited by glorf12; 2018-09-04 at 01:59 AM.

  11. #11
    Deleted
    Quote Originally Posted by glorf12 View Post
    All the sims and stat weights you guys are posting are meaningless if you don't say which spec you play.
    Thats why your weights are all different.
    That's quite interesting, your ilvl and Azerite Talents should be pulling you quite ahead but I'm simming just under in single target and 1.5k over in cleave.

    I'm 342 running 1311221 with Revolving Blades/Elemental Whirl, Rezan's Fury/Earthlink, Unbound Chaos/Gutripper.

    Got 12,573 DPS for Single Target and 21,805 DPS for HecticAddCleave.

    Considering how hellish Momentum is to play I'm quite happy with this. Guess it's not so much better after all.
    Last edited by mmoc6d00db7716; 2018-09-04 at 07:33 AM.

  12. #12
    That's why I mentioned I used raidbots for those weights.
    I've found raidbots and the simcraft program give me different results even if I'm using the newest version of each.
    I'm going with the raidbots numbers.

    Also my weapons are 340 and 330. With how high weapon dps scales, if you have a higher ilvl weapon you should sim higher.

  13. #13
    Quote Originally Posted by Khiyone View Post
    Momentum and Nemesis don't need to have increased duration with haste, though. Haste increases the frequency of attacks within those windows and causes haste to affect them positively; it's not analogous to the situation of First Blood and mastery where mastery simply does nothing at all.
    Yeah, probably not the best example, best excuse I can give is that I main Vengeance at the moment. I hope the overall point still comes across despite my blunder.
    Orloth SilverEye
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    "I am my scars."

  14. #14
    Sim for 3211222; ilvl 345
    2x Unbound Chaos
    1x Revolving Blades
    1x Overwhelming Power
    1x Unstable Flames
    1x Gutripper

    Stats:
    17% Crit
    16% Haste
    18% Mastery
    9% Vers

    Stat Weights:
    13,049 DPS
    Weapon DPS 8.81
    Off Hand Weapon DPS 2.14
    Agility 1.97
    Critical Strike 1.49
    Versatility 1.41
    Haste 1.35
    Mastery 1.10

    Char Link
    Last edited by Cacstern; 2018-09-04 at 01:08 PM.

  15. #15
    Haste = Faster Blade Dance/Death Sweep CD. Also faster autoattacks and GCD. Revolving Blades Traits makes us happy when we gots lots of haste.
    Vers = Again, a lot of our damage is not Chaos. ie Immolation, Blade Dance (the physical part), melee. Mastery really takes a backseat now. Vers maybe nearly as important as haste. Seems like haste is giving me less returns these days compared to using some Vers. But its mostly what the RNG blesses me with I suppose.

    Crit cause Blade Dance/Death sweep and autoattack puts her in the #3. She does not regulate how much refunded resources anymore

    Mastery, really taking the backseat. Running faster is great, and some good increase on face blasts and chaos strikes. Just doesn't hold up to vers/haste.

  16. #16
    Deleted
    Vers is the number one i am pretty sure overall.. tried more or less haste and it gave out lower numbers 349 ilvl now

    Funny thing is haste fell way below even Crit and it's only slightly above mastery.. Crit for me is now above Vers

  17. #17
    Crit dropped like a rock when they removed the refund component from CS critical strikes.

    Generally ilvl > all and Haste ~> Verse >crit > mastery

    That being said the dps difference between having the best secondary and worst secondary is only a few dps...

  18. #18
    It's really odd that mastery is tanking as hard as it is. Doesn't a pretty significant chunk of our damage come from trail of ruin and eye beam and such?

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