Originally Posted by
Biomega
First of all, you need to understand what Simcraft is for - not to give you 100% accurate target dummy data, or any sort of absolute value, really; but to give you a RELATIVE comparison as basis for certain choices.
This means that you do NOT use Simcraft to go "Simcraft is saying I should be doing 12k dps on a boss, but I'm only doing 10k". What you should instead be using it for are things like "Should I use Trinket A or should I use Trinket B instead? Well I guess Simcraft says I do 2.5% more DPS with Trinket B, so that's what I will pick." Don't compare Simcraft to target dummy dps especially, because most Simcraft profiles tend to be set up for raid environments, which includes extraneous buffs etc. you will not have while solo. It also collates a huge number of iterations, which with Outlaw especially is very needed to even out the results from RtB's randomness. Unless you plan to sit on a target dummy for the next two days non-stop, don't trust the accuracy of such "results".
Furthermore, Simcraft is "stupid" in a sense, because it can only simulate fairly simple models. Real fights, however, involve a lot of variables like fight mechanics, numbers of enemies, etc. For Outlaw especially this is extremely important. Outlaw's big strength is Blade Flurry, and so naturally using that ability smartly will contribute a significant portion of your DPS in many fights (and, consequently, you won't do as well on pure single-target fights). Planning ahead and timing your use of Blade Flurry and Blade Rush is critical for good DPS, and Simcraft can't really model that all too well.
What you COULD use Simcraft for is answering your BtE question. It's hard to make a general recommendation because things can vary with stats, so try and sim without BtE (except for sharky) and with BtE on cooldown, and then compare the results.
I'm not sure what resources you are using that have contradictory rotation advice. Outlaw has an exceedingly simple rotation, and is defined mainly by smart use of BF/BR for cleave damage. The rest is fairly straightforward, use-on-cooldown behavior. Even RtB has a very simple reroll logic now (keep Ruthless Precision or Grand Melee or any 2 buffs; reroll otherwise). Is there something particular aside from the BtE thing that is confusing you?