Ion admitted that BFA classes were still in a bad state despite the launch of the expansion moving up by one month. But since then what has Ion done to reassure shamans, priests, other classes that positive changes are on the way since then? Legion patch 7.1 was deployed on the PTR once the Legion launched. Where is the 8.1 PTR and patch to show that the devs are actively hearing the concerns of the WoW gaming community?
All Ion has done since then is respond to a level and gear scaling thread which shows that people can farm BFA dungeons better with a twink than a max level player. But this holds true in the open world where a twink will farm better than a geared player in 340 ilevel. For those that do not know the main benefit of gaining gear in BFA is an increase in Hp and primary stat as scaling negates almost everything else. But if secondary stats stay garbo as they are currently are on higher BFA gear. Then lower geared and lower level sub 120 players simply fair better than higher geared BFA players at level 120 in the open world of BFA.
There are two solutions to this problem. One, they could increase primary stats on higher ilevel gear. Second, put secondary stats on higher level azerite armor pieces. Currently having a fully unlocked Azerite armor that is lower level is supremely better than a higher ilevel Azerite armor that has no traits unlocked. This also means a 111 can have a fully unlocked Azerite armor piece and simply perform better while having the benefits of legendaries in the open world of BFA. So having a 111 is the most optimal way to farm BFA content which should cause people to recoil in horror that this is allowed in a MMORPG like WoW. Is WoW still a MMORPG if level and gear scaling stay as is? This is a serious question to ponder.
Next, with the level of time gating on everything what kind of customer is Blizzard trying to cater to? Collectively punishing the majority of players because a few players can't consume content in a healthy manner isn't a good idea. Furthermore, collectively punishing the majority of players with personal loot when a few players can't say no or not hit the trade button isn't a good idea. And collectively punishing the majority of players by pruning class and spec abilities, because a minority of players don't want to use a skill or ability.
BFA had great potential but the core systems, its guts, the mechanics are all flawed because it assume players will overlook all these things because of the beauty of BFA zones, music and art.
MMORPG players by definition care about the core of stats, character building, progressing with better gear to conquer the world and move onto a stronger world.
BFA is designed to cater to the non MMO and non MMORPG players. But Blizz still expect players to accept time gates with no rewards or little rewards.