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  1. #21
    Quote Originally Posted by Stormspellz View Post
    every class has been pruned of the "extra" stuff that isnt' part of their pve rotation
    hmmm... i wonder why some classes don't seem that different as time has gone by.

    Calling Intervene, Shattering Throw and Spell Reflection "extra stuff" is like saying polymorph holds the same level of value to a mage's skillset as righteous defense did to a retribution paladin.

    the objective of pruning is to make classes feel more streamlined and less convoluted. but warriors haven't been streamlined, they've involuntarily become amputees as extremely satisfying skill defining abilities have been ripped from their toolkit with release of every expansion.

    it'd be like if divine shield didn't grant invulnerability but was just turned into an absorb, you had to pick between HoJ and BoF and could only cast like 3 heals that would heal you for 50% of your total hp before being oom.

    Quote Originally Posted by Jeezo View Post
    High mobility, you say?

    Hello, demon hunters.

    I remember when Retaliation and Disarm got fixed in Mists... And then given to monks, while warriors lost both.
    lmao true

    cant say any DH has outrun me but monks tho dude

  2. #22
    Quote Originally Posted by nyeh View Post
    hmmm... i wonder why some classes don't seem that different as time has gone by.
    the only class that isn't "that different" is dh for obvious reasons, every class has lost those little things either they became water down versions in pvp talents or the whole concept gutted from the class like pet/mana management for locks.

  3. #23
    Quote Originally Posted by Hextor View Post
    WotLK was the height of warrior arsenal and awesomeness in general, it's only down from there on (maybe with the exception of MoP, where it was decent).
    WotLK was the first time I quit WoW cause I was a Warrior main. Death Knights replaced them in every way and Warriors were shat on worse than any other time following. I saw the stats for the classes at the time and representation, and Warrior was rock bottom by a good margin. I won't ever forget it.

  4. #24
    Quote Originally Posted by blitz156 View Post
    WotLK was the first time I quit WoW cause I was a Warrior main. Death Knights replaced them in every way and Warriors were shat on worse than any other time following. I saw the stats for the classes at the time and representation, and Warrior was rock bottom by a good margin. I won't ever forget it.
    I mean, what did you expect?
    DKs were the favorite child of their own expansion. They were being hit with waves of nerfs but never enough to bring them in line.

    Warriors were not trash. ARP alone made us gods by the time of ICC (or even earlier with trinket procs).
    Last edited by Sorshen; 2018-09-11 at 02:29 AM.

  5. #25
    Deleted
    Quote Originally Posted by nyeh View Post
    hmmm... i wonder why some classes don't seem that different as time has gone by.

    Calling Intervene, Shattering Throw and Spell Reflection "extra stuff" is like saying polymorph holds the same level of value to a mage's skillset as righteous defense did to a retribution paladin.

    the objective of pruning is to make classes feel more streamlined and less convoluted. but warriors haven't been streamlined, they've involuntarily become amputees as extremely satisfying skill defining abilities have been ripped from their toolkit with release of every expansion.

    it'd be like if divine shield didn't grant invulnerability but was just turned into an absorb, you had to pick between HoJ and BoF and could only cast like 3 heals that would heal you for 50% of your total hp before being oom.



    lmao true

    cant say any DH has outrun me but monks tho dude
    This is so spot on, Seen so many paladins complaining about mobility when they are best at Everything else in the game. Crazy sustain - Check, Best defensive cd's - Check, double cc - Check, Imunity to roots - Check. Better damage then warriors - CHECK... And they fucking want mobility. sure you can have it at the cost of HOJ, Repetance, All defensive cd's, Imunity to roots. and self healing. If you give up all of that we'll give you a charge on a 25 seconds cd! And now you're basicly a Warrior.

  6. #26
    Quote Originally Posted by Meatsack View Post
    This is so spot on, Seen so many paladins complaining about mobility when they are best at Everything else in the game. Crazy sustain - Check, Best defensive cd's - Check, double cc - Check, Imunity to roots - Check. Better damage then warriors - CHECK... And they fucking want mobility. sure you can have it at the cost of HOJ, Repetance, All defensive cd's, Imunity to roots. and self healing. If you give up all of that we'll give you a charge on a 25 seconds cd! And now you're basicly a Warrior.
    Paladins don't have more damage than warriors. I haven't seen a single Ret deal more DPS in Uldir, M+ or Arena. Paladins might burst a little higher in the start but that's rather over quickly, warrior deals more damage in the end.

  7. #27
    Deleted
    Quote Originally Posted by Reydan View Post
    Paladins don't have more damage than warriors. I haven't seen a single Ret deal more DPS in Uldir, M+ or Arena. Paladins might burst a little higher in the start but that's rather over quickly, warrior deals more damage in the end.
    sorry it wasent obvious enough, I was talking in an arena enviroment. If your oponents know what they're doing and keep the warrior rooted/slowed/cced they are virtually useless. While paladins almost can't be rooted unless you have a shaman or a priest dispelling them

  8. #28
    Quote Originally Posted by Meatsack View Post
    sorry it wasent obvious enough, I was talking in an arena enviroment. If your oponents know what they're doing and keep the warrior rooted/slowed/cced they are virtually useless. While paladins almost can't be rooted unless you have a shaman or a priest dispelling them
    and know why? because warrior is one of the worst class to leave out going bonkers over something, when you pvp you learn to wait, to use duel, avatar, BS and most importantly to save the trinket to a really life-death situation or to secure a kill

    its not easy, it never will as a warrior for long (since the nerf bat normally comes very quickly to us) but we can still be the upper grounds

    and i dont intent to say that you dont know how to play, but instead that when you picked a warrior as a main, you know upfront that its not going to be easy as other classes

  9. #29
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    Quote Originally Posted by nyeh View Post
    instead of removing abilities like shattering throw and spell reflection why aren't devs deleting 8 second roots, DRing cheap shot/kidney shot into instant immunity and putting 15 second CD on mind control?

    i logged into my paladin the other day and read some of the dumbest shit i have ever seen. not only do they still have the trinket or die stun but they also get damage when a friendly within 40 yards dies. like damn dude i havent seen that much boost since i was a dragonslaying fury warrior playing that slot machine style theoretical PvE DPS bullshit so all that damage boost is kind of necessary to make up for RNG... but the last time i checked rets damage flow is way more consistent than fury's has ever been.

    and Fury will never be PvP viable outside of popping reck and carrying flags because of it.

    its like they WANT warriors to be this braindead cuck mongoloid class because all they ever seem to do is remove skillful elements from it. they give us back spell reflect only to make it one of the most fucking obscure and niche abilities in the game vs like 5 other way more useful pvp talents unless you're doing arena and constantly getting gang-raped with HoJ and Chaos Bolts.

    then they take away enraged regeneration like it was breaking the game to have any sort of regen as a warrior at all when victory rush still only heals for 20% HP and you have to throw yourself back into the fray to use it but a ret or enh shaman can pretty much instantly heal themselves for like 60% of their HP after they kill you. And for some reason Impending Victory is still the same worthless piece of shit that it was when we got it in MoP.

    It's literally been a shit tier talent no one but soloers and fury warriors with low crit picked up for filler ever since it was put into the game and they go and put it in the same tier as the talents that will determine your overall playstyle as an Arms Warrior. Am I the only one around here who feels like it wouldn't break the game to have spell reflect as a baseline ability even if it only reflects 1 spell and to have just a little bit of selfhealing?

    Like holy shit dude, what happened to warrior outplay potential? they went to town on this class' skillcap in it's sleep and never stopped. I don't want people to think I am complaining like Arms Warriors are bad atm because they really aren't but it just feels like you are on autopilot playing this class now, especially with bullshit PvP talents like Death Sentence.

    You'd think something like that would have a cooldown or some kind of limit on it, but nope... you can just endlessly charge someone until they are dead unless they get outside of it's range before you can generate enough rage to use Execute.
    All classes are braindead easy now. Welcome to WoW.

    And Pvp in a Pve based game will always be awful. I'd suggest you try a pvp game if you want pvp.

    Also, if you ever want a serious response, don't use the word "cuck", it makes you look 12.

  10. #30
    Deleted
    Quote Originally Posted by Cucultlan View Post
    and know why? because warrior is one of the worst class to leave out going bonkers over something, when you pvp you learn to wait, to use duel, avatar, BS and most importantly to save the trinket to a really life-death situation or to secure a kill

    its not easy, it never will as a warrior for long (since the nerf bat normally comes very quickly to us) but we can still be the upper grounds

    and i dont intent to say that you dont know how to play, but instead that when you picked a warrior as a main, you know upfront that its not going to be easy as other classes
    I'm Always asuming that people know how to use the current warrior kit Before complaining about the class (which is probably very faulty). But the problem is that our current kit is so damn limiting. We've been stripped of very important core abilitys. it would be like a mage got stripped of sheep or a paladin would lose their bubble or rogue's their cheapshot. Warriors are probably the class with the LEAST carry potential and the best warrior in the world wouldn't be able to carry a team just because of how limited they're. Warriors depends on his teamates to be able to do well. We're damaging machines with very limited cc and we're easily kited and we can't sustain ourself. So we need a great healer who can constantly dispell us, we need a great partner with lots of cc that works well with our stormbolt/fear. Or maybe a hybrid class that can help sustain us. We're so dependent on our teamates its almost wanting me to roll something with a way wider kit like a rogue/mage to have some kind of carry potentional.

    TDLR; we deal damage nothing else. They keep nerfing our damage and soon we will do nothing.

  11. #31
    sadly its the way blizz want the warriors to be, since if i remember correctly they always says that the warriors works the best around thier teammates than alone, opposed as other classes.

    I do agree with you that we had been stripped from a lot of iconic based spells that shouldnt be removed from their base kit in first place like you said with disarm and spell reflect when you are fury or arms and some of our great pvp talents are center on 2 topics, regain 1 of your former spells or gain an ability to help in some way your team (either helping them with mitigation, or having extra mitigation yourself) and its frustrating yeah

    but what we can do is complain about it and make enough noice to make them return us one of our former spells back as baseline, but that can only be if we are vocal enough on the official forums with our discontent of our basekit like some other classes do

    its sad, but its the best we can do aside of not playing out of frustration
    Last edited by Cucultlan; 2018-09-11 at 01:15 PM.

  12. #32
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    Quote Originally Posted by nyeh View Post
    lmao true

    cant say any DH has outrun me but monks tho dude
    If a demon hunter isn't outrunning you, it's obviously an alt that hasn't played much.

  13. #33
    Quote Originally Posted by yoma View Post
    Probably because they have nice large shields and have enough physical strength to support two people making love atop said shield. Also probably because they are kinky.

    OT: reroll to the fotm if you don't like warriors. Or wait until Vanilla releases where warriors were gods
    where warriors were gods. Until u meet a lvl 53 frostmage that decides he has 10 minute of his life to kill you.

    Ontopic: what i miss the most in arms pvp: intervene, spellreflect, shieldblock, ae snare, root / stun heal proc, enrage.

  14. #34
    Quote Originally Posted by Hextor View Post
    I mean, what did you expect?
    DKs were the favorite child of their own expansion. They were being hit with waves of nerfs but never enough to bring them in line.

    Warriors were not trash. ARP alone made us gods by the time of ICC (or even earlier with trinket procs).
    Try playing a Prot Warrior. By the time ICC rolled around, Prot was bottom tier. Admittedly, having an ARP set for Prot was a lot of fun but that's not for serious tanking.

    Prot's peak was probably SoO and I'm pretty sure we only got there by accident.

  15. #35
    Quote Originally Posted by Hextor View Post
    I mean, what did you expect?
    DKs were the favorite child of their own expansion. They were being hit with waves of nerfs but never enough to bring them in line.

    Warriors were not trash. ARP alone made us gods by the time of ICC (or even earlier with trinket procs).
    Idk about raiding, that Prot Warrior seems to know. But Arena/PvP, Warriors were absolutely trash tier.

    WotLK was not the height of warrior arsenal and awesomeness in general. It was the opposite.

    - - - Updated - - -

    Quote Originally Posted by Holofernes View Post
    ...what i miss the most in arms pvp: intervene, spellreflect, shieldblock, ae snare, root / stun heal proc, enrage.
    Damn, the good old days. Stance dancing, swapping weapons on the fly for sword and board in Defense abilities and CDs or DPS in Battle/Beserker Stance. Intervene and Intercept. Charge interrupts, Shattering Throw, Weapon specialisation procs for Windfury extra attack spec/ Stormherald+Stun spec, etc.

    Had so much depth and decision making back then :'(

  16. #36
    Deleted
    Warrior's was the God's of tanking in Vanilla through TBC since then the Bears and DK's have taken over.
    Arms was a great 1v1 specc from Vanilla too Wotlk after that somehow Arms just does not function properly without a healer, as you don't Sword & Board anymore and lack any kind of selfhealing.


    What i miss the most if feeling tanky, armor as of today is completely irrelevant, we don't have out HP higher than other classes anymore, we're not Warrior's anymore we're Arms, Fury or Prot primarily and Warrior's secondary, that can be said for most classes though, but Warrior's certainly lost the most.

    Ret's and Mages where generally our counters back then and still are in a way, but atleast you had more utility and surviability and had a decent chance if you played well and used all of your cooldowns. You will never beat a Ret today never it's impossible, Rip Shattering Throw, no fucking clue why they removed that.

    Today we're nothing more than a Damage bot, unless we're top dps noone want you, oh okay maybe one for BS but thats it. Miss having abilties that did something else than low, moderate or high damage.
    Last edited by mmoc489118fe45; 2018-09-11 at 11:44 PM.

  17. #37


    Back when warriors weren't dying to mages in 10 seconds.

  18. #38
    Quote Originally Posted by Stormspellz View Post
    the only class that isn't "that different" is dh for obvious reasons, every class has lost those little things either they became water down versions in pvp talents or the whole concept gutted from the class like pet/mana management for locks.
    until your soulwell and soulstone become talents i'm afraid i won't be able draw a parallel.

    Quote Originally Posted by blitz156 View Post
    WotLK was the first time I quit WoW cause I was a Warrior main. Death Knights replaced them in every way and Warriors were shat on worse than any other time following. I saw the stats for the classes at the time and representation, and Warrior was rock bottom by a good margin. I won't ever forget it.
    it was pretty bad but we bounced back closer to the end of the expansion raping people in broad daylight in the middle of the market with shadowmourne

    Quote Originally Posted by Meatsack View Post
    Better damage then warriors - CHECK... And they fucking want mobility.
    i wouldn't go that far. warrior damage is something you have to plan out and can't just win vs a healer or someone being healed using your maximum theoretical dps PvE rotation, but it is pretty good and on top of that we have MS debuff to close out kills.

    but paladins have mobility lol sure they don't have monk mobility but it's not bad. even being able to resurrect another player is strong in arena when someone is turtling. if you have rez, it forces them to fight you. if you don't, you get turtled.

    Quote Originally Posted by Reydan View Post
    Paladins don't have more damage than warriors. I haven't seen a single Ret deal more DPS in Uldir, M+ or Arena. Paladins might burst a little higher in the start but that's rather over quickly, warrior deals more damage in the end.
    personally i dont care about pve lol 99% of pve is so easy anybody can do it with any spec and you can lose 1000 times but only have to win once to be rewarded. anyone complaining their class isnt doing enough dps on a dragon in a platform of gaming that is more focused on simple mechanical execution rather than DPS checks is guaranteed a heroic mode raider that can't even make rank on logs with good gear or someone who wants to raid mythic/has a few bosses down on mythic but doesn't understand what it actually takes to be a mythic raider.

    I mean sometimes you have guys like Asmongold and Artunias complain that a fight like Mythic Blackhand was literally broken as fuck and they weren't wrong, but if you're playing in a guild that does whatever it takes and I mean almost whatever it takes to progress, it kinda sucks not to be able to be a part of that first kill but you either do what you can to adapt to the situation or just accept the fact that you're getting benched because you can't contribute.

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