dude the flight whistle is like a 2 min cd or something silly like that.
The only reason we don't have flying is at the start of expansion anymore is because blizzard needs to slow us down to inflate the duration of content and keep people subbed/active longer.
There is no other legitimate answer.
By the time you hit honored, much less revered with your core 4 reps, you have seen the content available in the world, and its just a time gate. The WQs are just repeats of story quests, and hit squads for rares. So not new content.
If I had wanted world pvp, I'd have at some point, made a character on a pvp realm. For those of you that enjoy it, then stay on the fucking ground. I just want to do my daily quests without having to figure out how to get up/down this mountain in a timely manner.
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That doesn't check out. If Blizz want to stretch the content longer they can reduce the rewards or increase the quest requirements so you would spend just as long if you were using a flying mount. For example see MoP that had complaints of too much that needed doing despite flying mounts, and WoD where people quickly ran out of things to do despite having no flight.
Basically Blizz have an idea of how long they want the average player to spend to earn a certain level of rewards and they feel the game is better if they spend that time doing X quests on a ground mount rather than Y quests on a flying mount.
@Mafic, I mean you cant protect people from themselves.
People that blow through content, then don't wanna do anything but the absolute newest content are going to burnout, get bored, and leave. Making them do it on slow mounts isn't going to help them slow down. Just gonna make them want to do content less because its more annoying.
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If you think WoD failed because of Flying at Launch being off thats idiotic. WoD failed from a lack of end game content in later patches.
Early Flying is removed so people dont breeze through everything and actually explore. I HATE flying it RUINS the game, Warmode would be pointless and you'd never have to fight, Herbing/Mining would be ridiculously easy, Quests would be easy, navigation would be boring just press auto walk while flying till you get there, and you would never find fun secrets.
Then don't fucking use it. You hating flight doesn't validate denying MY use of it. Especially when you have a choice in the matter. If I want to experience the content via flying, that's MY choice! If I want to "ruin" the game for myself, that's nobody's business but mine.
False. Flight has been on PVP servers since TBC, and I guarantee you that it's factually true that combat still happened. You just don't like having to adapt to players being able to fly.
Also, throwing PVP into a PVE-oriented environment like the open world of WoW is a colossal, fundamentally flawed concept from the get-go. Blizzard has NEVER been able to correctly balance or present it. That's why we have Battlegrounds and Arena, FFS.
Oh god, no!! The TRAGEDY! Those herbs would be too easy to gather! Christ...really?
Quests are ALREADY easy. And it's not like mounts kill or click things for you. This is literally a non-issue.
Name a single "fun secret" that isn't already labeled on the map with a giant Star telling you "HERE'S A THING!" Treasure chests? Lol...gosh. Yup..those grey vendor trash items and 7 war resources were absolutely worth fucking around with dazing trash mobs and shitty terrain for. I feel so fulfilled!
There is NOTHING in the open world that validates the withholding of flight. The only way you have an argument that holds water is if you base it on the idea of players customizing their own personal preference for interacting with the world. Here, let me give you an example:
"Flight or no-flying should be a choice. They should work at the same speed, and each give their own advantages. Flying lets you bypass many terrain obstacles, but maybe ground mounts should give other benefits, such as staying mounted while gathering, or in combat, or improving swim speed. Perhaps different ground mounts could give different bonuses to combat, such as with hunter pets, or even move FASTER than air mount equivalents."
Do you see the difference? All you're arguing for is blind support of Blizzard, in favor of your own personal preference. Instead you should be arguing for more diversity and choice.
Right those that are one and done with MMO and MMORPGs are not the customer base WoW devs need to build around. That is why catchup mechanic within one month of an expansion launch shows that they are more concerned about retention of cyclical players than consistent subbed players. Of course the strategy is that you don't need to use resources to keep subbed players playing so WoW devs concentrate on keeping the one and done crowd playing longer to maximize profit. But I think that is futile in that it assume that loyal subbed player will stick around when you change your business model and gate flying or war fronts for very arbitrary reasons. Citing the health of the game to restrict flying or warmodes doesn't make sense based on how modern WoW is very instanced focused end game.
It's kind of retarded to imply that if something is bad, then everything about it is bad.
WoD sucked because of cut content, content draughts and garrisons. Questing and exploration was great in WoD.
Early flying was removed because it removes any sense of gameplay artistic purpose from the overworld. If you want to monotonously grind in a personality devoid landscape. Then just get a job in real life.
Don't bitch about WoW not being a factory job.
Last edited by Hannya84; 2018-09-12 at 01:58 AM.