Thread: Any 120 BrMs?

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  1. #221
    Interestingly, I haven't seen a single BrM tank yet and I healed tons of mythics and heroics. I'm tempted to level my monk just to get this special snowflake feel!

  2. #222
    Quote Originally Posted by kran1um View Post
    Did that too. mobility and vivify. Healer zero mana. anything else you want to be negative nancy about?
    No, you didn't. Also, you were bragging about not needing heals on a Mythic 0 boss that literally can't even deal damage to you. Next time just say you were joking and don't get so defensive.

  3. #223
    Quote Originally Posted by Contender Saverem View Post
    So you are saying that you tanked every boss in Mythic shrine with healer using 0 mana on you?

    Wow dude, I'm just going to believe you with no evidence and deem you a literal GOD among mortals. Congrats on being the only BrM tank in the universe to have more self sustain than DHs and DKs.

    Method must be kicking down your door to come tank world firsts for them.

    you cant be that...anyway, couple bosses so far not whole instance..c'mon now - insert manor, first boss in storm, in atal rezar, healer down - maybe someone else was healing me, I didnt die, boss is dead, team won loot. pretty sure everyone has had that last man standing moment is all im saying goodness sake.
    Last edited by kran1um; 2018-09-10 at 06:13 PM.

  4. #224
    Keep it clean guys lets not turn this into a flame war.

  5. #225
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by kran1um View Post
    you cant be that...
    Says healer spent no mana on you and then get triggered when people take it at face value. Nice.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
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  6. #226
    Quote Originally Posted by Contender Saverem View Post
    Says healer spent no mana on you and then get triggered when people take it at face value. Nice.


    I was simply explaining that people solo bosses all the time whether bosses hit or not - then got flamed. Read the post above you. Done.
    Last edited by kran1um; 2018-09-11 at 05:49 PM.

  7. #227

  8. #228
    Deleted
    With even the most basic knowledge about stagger this was to be expected. On the other hand i see Demonhunters rushing through dungeons and getting crushed at Fetid Devourer in heroic Uldir.
    The question is wether or not Blizzard is okay with tank diversity and a "not every tool is suited for every task" mindset. Or if they would rather have every player given the chance to perform on the same level in every content.
    Ultimately its down to wether or not they think diversity is a good or a bad thing.

    I'd rather have them create more raid bossfights that copy dungeon group sized mechanics. In example raidsplits/dimensions/chambers to run into that often require small teams performing instead of dull "the boss is smashing the tanks face" encounters that favour completly different tanks than dungeons do.

  9. #229
    Quote Originally Posted by Katamere View Post
    With even the most basic knowledge about stagger this was to be expected. On the other hand i see Demonhunters rushing through dungeons and getting crushed at Fetid Devourer in heroic Uldir.
    The question is wether or not Blizzard is okay with tank diversity and a "not every tool is suited for every task" mindset. Or if they would rather have every player given the chance to perform on the same level in every content.
    Ultimately its down to wether or not they think diversity is a good or a bad thing.

    I'd rather have them create more raid bossfights that copy dungeon group sized mechanics. In example raidsplits/dimensions/chambers to run into that often require small teams performing instead of dull "the boss is smashing the tanks face" encounters that favour completly different tanks than dungeons do.
    My co-tank on raid team is VDH. This definitely affects who gets which jobs. On Fetid Devourer, for example, I take the boss so his gaps in mitigation aren't an issue. I imagine most of the tanks can work as 2nd tank, but expect you'll see more and more BrM main tanks. Question is, will this finally grow the overall number of brewmasters in game? We've always been the least represented, mostly because we're seen as different. Players are put off by how stagger works, imagining somehow that we are more complicated to play than we really are.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  10. #230
    The more popular BrM gets the bigger the chance that Blizzard changes how stagger works. And considering the dumb proposals they have made in that past that would make me worried they break it, in a bad way.
    It ignores such insignificant forces as time, entropy, and death

  11. #231
    Quote Originally Posted by Brewmaster Kolee View Post
    My co-tank on raid team is VDH. This definitely affects who gets which jobs. On Fetid Devourer, for example, I take the boss so his gaps in mitigation aren't an issue. I imagine most of the tanks can work as 2nd tank, but expect you'll see more and more BrM main tanks. Question is, will this finally grow the overall number of brewmasters in game? We've always been the least represented, mostly because we're seen as different. Players are put off by how stagger works, imagining somehow that we are more complicated to play than we really are.
    Mythic raiders are an insignificant percentage of the population. BrM is underplayed for reasons that have nothing to do with their strength in raids or mythic+.

  12. #232
    Deleted
    Quote Originally Posted by Xahz View Post
    Mythic raiders are an insignificant percentage of the population.
    true, but the urge to play classes that are stronger than others isnt unique to mythic raiders at all.
    There are a lot of players that are simply less motivated to strive for gear and such when they know
    their class does perform worse baseline than the others. Actually i think the number of players that
    dont care at all is minimal.

    You are right tho that there is more reason to BrM beeing underplayed than their relative performance.

  13. #233
    Quote Originally Posted by Gorsameth View Post
    The more popular BrM gets the bigger the chance that Blizzard changes how stagger works. And considering the dumb proposals they have made in that past that would make me worried they break it, in a bad way.
    As long as we are seen as too strange to be fotm, we can probably fly under the nerf bat as well.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  14. #234
    Now I know people would like more healing from orbs or something similar to deal with solo or lots of smaller white damage but how about a talent that makes you specialise in staggering and removing white damage? It could either go directly up against something like high tolerance or instead come at a cost making you less effective at purifying high stagger?

    I noticed an artifact trait that caused your blackout strike to remove 2k stagger and figured you might be able to front load purifying brew with a talent that removes a number as well as a % of stagger. This of course means you could use more brews to purify low stagger quickly but you'd run the risk of using all your brews and not being able to keep up iron skin brew or getting into a situation where your stagger spikes and you have no brews etc.

    Or maybe even one that front loads a number, reduces the percent but also increase the amount ironskin brew allows you to stagger?

    Feedback would be good, atm I can't see why this wouldn't work but it might be abusable in some way or too strong?
    Last edited by Ryanite; 2018-09-13 at 08:47 AM.

  15. #235
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    Quote Originally Posted by Ryanite View Post
    Now I know people would like more healing from orbs or something similar to deal with solo or lots of smaller white damage but how about a talent that makes you specialise in staggering and removing white damage? It could either go directly up against something like high tolerance or instead come at a cost making you less effective at purifying high stagger?

    I noticed an artifact trait that caused your blackout strike to remove 2k stagger and figured you might be able to front load purifying brew with a talent that removes a number as well as a % of stagger. This of course means you could use more brews to purify low stagger quickly but you'd run the risk of using all your brews and not being able to keep up iron skin brew or getting into a situation where your stagger spikes and you have no brews etc.

    Or maybe even one that front loads a number, reduces the percent but also increase the amount ironskin brew allows you to stagger?

    Feedback would be good, atm I can't see why this wouldn't work but it might be abusable in some way or too strong?
    basicly make purify passive and clear 5% of stagger each second (only works when stagger is on green level)
    Last edited by Julmara; 2018-09-13 at 02:29 PM.

  16. #236
    Quote Originally Posted by Brewmaster Kolee View Post
    As long as we are seen as too strange to be fotm, we can probably fly under the nerf bat as well.
    Tell that to guard and our little charge.

  17. #237
    Quote Originally Posted by Xahz View Post
    Mythic raiders are an insignificant percentage of the population. BrM is underplayed for reasons that have nothing to do with their strength in raids or mythic+.
    what are those reasons then since the only thing that matters is Mythic raiding.

  18. #238
    Quote Originally Posted by Deathzero View Post
    Tell that to guard and our little charge.
    WoD guard was cancer. it was basically a bandaid to make sure the spec was playable. dont miss that at all.

    clash was fun, but could be buggy as hell. glad it was important enough to mention but not remember its name

  19. #239
    Having a blast with my BrM. Ended up leveling every tank char, and am currently tanking Uldir on my BrM, but he's also a lot of fun on high m+s with so much utility. Ring of peace is an amazing ability i'd say. So many clutch uses that most people probably don't even consider.

    I thought i wouldn't enjoy them after the guard\barrel toss changes, but it's in a fine spot right now.

  20. #240
    Quote Originally Posted by Lilly32 View Post
    what are those reasons then since the only thing that matters is Mythic raiding.
    Why does everyone on this forum always have to try and "call people out" instead of just using your brains? BrM is underplayed because:

    Monks started at level 1 and weren't an attractive class in the same vein that DKs and DHs were. This is why they are still, by a fairly large margin, the most underplayed class in the game even three expansions later.

    BrMs do not tank in an intuitive way. Many players give up on the spec before they're able to actually figure out what the hell they're supposed to be doing.

    To make matters worse, BrM simply does not function in low-difficulty content, which is the vast majority of content that most players do. This is probably the largest reason that the spec has been underplayed even when it has been competitive or overpowered; "tanking" in heroic dungeons or trying to solo as a BrM is a miserable experience that basically has you doing a shitty DPS rotation and completely ignoring your worthless tanking abilities.

    All of these reasons are VERY evident to anyone who has ever touched the spec, and if you put a modicum of thought into it instead of trying to start an argument I wouldn't have had to bother with this post. Also, Mythic raiding is not "the only thing that matters"; Mythic+ is far more important from both a competitive and casual standpoint, despite die hard raiders and shitty guide-writers continuing to pretend that it doesn't exist.

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