Interestingly, I haven't seen a single BrM tank yet and I healed tons of mythics and heroics. I'm tempted to level my monk just to get this special snowflake feel!
Interestingly, I haven't seen a single BrM tank yet and I healed tons of mythics and heroics. I'm tempted to level my monk just to get this special snowflake feel!
you cant be that...anyway, couple bosses so far not whole instance..c'mon now - insert manor, first boss in storm, in atal rezar, healer down - maybe someone else was healing me, I didnt die, boss is dead, team won loot. pretty sure everyone has had that last man standing moment is all im saying goodness sake.
Last edited by kran1um; 2018-09-10 at 06:13 PM.
Keep it clean guys lets not turn this into a flame war.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
With even the most basic knowledge about stagger this was to be expected. On the other hand i see Demonhunters rushing through dungeons and getting crushed at Fetid Devourer in heroic Uldir.
The question is wether or not Blizzard is okay with tank diversity and a "not every tool is suited for every task" mindset. Or if they would rather have every player given the chance to perform on the same level in every content.
Ultimately its down to wether or not they think diversity is a good or a bad thing.
I'd rather have them create more raid bossfights that copy dungeon group sized mechanics. In example raidsplits/dimensions/chambers to run into that often require small teams performing instead of dull "the boss is smashing the tanks face" encounters that favour completly different tanks than dungeons do.
My co-tank on raid team is VDH. This definitely affects who gets which jobs. On Fetid Devourer, for example, I take the boss so his gaps in mitigation aren't an issue. I imagine most of the tanks can work as 2nd tank, but expect you'll see more and more BrM main tanks. Question is, will this finally grow the overall number of brewmasters in game? We've always been the least represented, mostly because we're seen as different. Players are put off by how stagger works, imagining somehow that we are more complicated to play than we really are.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
The more popular BrM gets the bigger the chance that Blizzard changes how stagger works. And considering the dumb proposals they have made in that past that would make me worried they break it, in a bad way.
It ignores such insignificant forces as time, entropy, and death
true, but the urge to play classes that are stronger than others isnt unique to mythic raiders at all.
There are a lot of players that are simply less motivated to strive for gear and such when they know
their class does perform worse baseline than the others. Actually i think the number of players that
dont care at all is minimal.
You are right tho that there is more reason to BrM beeing underplayed than their relative performance.
Now I know people would like more healing from orbs or something similar to deal with solo or lots of smaller white damage but how about a talent that makes you specialise in staggering and removing white damage? It could either go directly up against something like high tolerance or instead come at a cost making you less effective at purifying high stagger?
I noticed an artifact trait that caused your blackout strike to remove 2k stagger and figured you might be able to front load purifying brew with a talent that removes a number as well as a % of stagger. This of course means you could use more brews to purify low stagger quickly but you'd run the risk of using all your brews and not being able to keep up iron skin brew or getting into a situation where your stagger spikes and you have no brews etc.
Or maybe even one that front loads a number, reduces the percent but also increase the amount ironskin brew allows you to stagger?
Feedback would be good, atm I can't see why this wouldn't work but it might be abusable in some way or too strong?
Last edited by Ryanite; 2018-09-13 at 08:47 AM.
Having a blast with my BrM. Ended up leveling every tank char, and am currently tanking Uldir on my BrM, but he's also a lot of fun on high m+s with so much utility. Ring of peace is an amazing ability i'd say. So many clutch uses that most people probably don't even consider.
I thought i wouldn't enjoy them after the guard\barrel toss changes, but it's in a fine spot right now.
Why does everyone on this forum always have to try and "call people out" instead of just using your brains? BrM is underplayed because:
Monks started at level 1 and weren't an attractive class in the same vein that DKs and DHs were. This is why they are still, by a fairly large margin, the most underplayed class in the game even three expansions later.
BrMs do not tank in an intuitive way. Many players give up on the spec before they're able to actually figure out what the hell they're supposed to be doing.
To make matters worse, BrM simply does not function in low-difficulty content, which is the vast majority of content that most players do. This is probably the largest reason that the spec has been underplayed even when it has been competitive or overpowered; "tanking" in heroic dungeons or trying to solo as a BrM is a miserable experience that basically has you doing a shitty DPS rotation and completely ignoring your worthless tanking abilities.
All of these reasons are VERY evident to anyone who has ever touched the spec, and if you put a modicum of thought into it instead of trying to start an argument I wouldn't have had to bother with this post. Also, Mythic raiding is not "the only thing that matters"; Mythic+ is far more important from both a competitive and casual standpoint, despite die hard raiders and shitty guide-writers continuing to pretend that it doesn't exist.