Waiting for the buffs... https://www.warcraftlogs.com/zone/statistics/19#
We're in the shaman/SP tier now
Personally, I feel like everytime I get new gear, my dps (frost) is not increasing at all
Last edited by Reman; 2018-09-14 at 05:29 AM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Sweet, so now fire can be bad with frost and arcane together. All 3 speccs pretty lackluster so it doesn't matter if you suck with fire or with arcane.
Still having a lot of fun on my fire mage though, don't get me wrong. Numbers are just numbers.
Wtf are these brainstorm nerfs
(Fire) Firemind: Intellect bonus increased by 30%
So.... we got something?
Meanwhile for frost, all the top 10 traits are still generic traits. And with the nerfs on Lazer matrix and thunderous blast, dagger in the back will probably be back on top. Such a fitting trait for mages! /s
To be honest, 90th percentile shouldn't really be used as its more outlier given the small parse base currently and its probably a bit too early still to use mythic as well.
80th percentile in heroic all bosses is quite possibly the most reflective of the current state of dps classes.
https://www.warcraftlogs.com/zone/st...y=4&dataset=80
Hopefully the next tuning pass focuses more on buffing up bad traits. Arcane Pummelling is cool and would change talent choice but it's just bad
Just found this leak for 8.1
Mechanical
Hot Streak has been removed in place of clear casting, which will help significantly improve the Fire Mage. This change will significantly help the fire mages spells to all have value, where at current a few were becoming significantly invalidated (fireball).
Added "Clear Casting"
Flame Strike Removed
Firebolt Added.
Firebolt: Deals damage to the target by 23% Spell power, and 72% Spell power to near by targets. Instant Cast. Stores 2 charges. 8 Second Cool down.
Talents
Firestarter: now causes fireball to have an additional 10% chance to trigger clear casting.
Pyromanic now increases ignite damage by an additional 5%
Pyroclasm: now increases pyroblasts charges to 3
Firebomb: Initial Explosion damage increased by a factor of 1.5
Flame Patch removed
Conflagration: now causes ignite Damage over time effects have a 15% to swell up dealing 28% Spell power in damage.
Phoenix Flames now has only 1 charge, but its damage is increased by a factor of 2.25 and now longer diminishes in damage per a jump
Honor Talents
Removed Tinder
Removed FireStarter
Removed Controlled Burn
Removed Flame Cannon
Reduce the healing of the target when you pyroblast them by 20%
Fire damage has a 30% chance to Daze the target in place for 3 seconds
Fire Breath now has a second charge
Counter spell has a second charge
Polymorph Explodes dealing 200% damage if the effect is cleansed.
That would be OP.
It seems like you answered your own question, Ice Floes would certainly resolve the issue of having to cancel GS due to movement.
You could also take Ray of Frost...I would check it out first, but last time I simmed, it was only slightly behind GS for me.
I doubt it. Overuse of "significantly" and bad grammar points to it being fake.
Stopped reading after this because good troll post, but I'll go ahead and further analyze this "leak" of yours.
I didn't know we had mana issues. How would this "significantly help"? lol.
Again, why would clearcasting do anything or be added in the first place?
Why would they remove Flamestrike as well?
Firebolt is a Warlock Imp's spell. Why would we also be given the same named spell? That's also a really crappy ability in place of Flamestrike.
Firestarter: Again, what would clearcasting do?
Pyro"manic": K.
Pyroclasm: This doesn't fix it at all. If they did this, I would legitimately laugh. With the exception of a lucky streak during Combustion, you rarely would need more than 2 stacks.
Firebomb: I assume you mean Living Bomb? Okay. Nice little buff.
Flame Patch removed for what exactly? Talents have to be replaced; you can't just have a hole.
Phoenix Flames: Now that's a mega nerf if I ever saw one. Cool it's way stronger but only 1 charge? Lol. Just fucking lol.
Firestarter is not an honor talent, so you now have 2 removed normal talents that haven't been replaced.
The healing reduction talent is pretty decent.
"Daze" doesn't disorient. Anyway, if it did this, it would likely be a pretty meh talent since random proccing CC isn't great and is still affected by DR.
Honestly, that Dragon's Breath idea should be baked into Alexstrasza's Fury.
Counterspell has 2 charges? Yeah no, that's not going to happen.
Explodes for "200% damage"? Now tell me how much that is when Polymorph currently does 0 damage.
Yeah no, these changes are all fake. Some are okay, but clearcasting (no mana cost) does literally nothing and you now have gaping holes in the Fire rotation. No Pyroblast/Flamestrike, but hey, at least you have... Firebolt... for your AoE. If you're trying to pass off your own ideas as "leaks" you should probably just post that they're leaks and ask for critique instead. I'll tell you now that if this was a true, actual leak, no Mage would be playing Fire for a long, loooooong time.
Last edited by Polarthief; 2018-09-24 at 04:54 AM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
It's not mine, I found it on us.battle.net.