Is watcher trolling people at this point? If fun was their metric of success then they wouldn't have rushed out the expansion launch and patch 8.1 would be heavily talked about.
Is watcher trolling people at this point? If fun was their metric of success then they wouldn't have rushed out the expansion launch and patch 8.1 would be heavily talked about.
In this context I'm perfectly willing to accept you and your friends enjoy the content. And taking you all as a sample I'm also perfectly willing to accept there's a lot of players like you enjoying it as much.
But the flip side applies. A lot of us on this forum aren't. Which implies there's a large portion of players not enjoying themselves or doing it purely because they feel they have to.
And if a significant portion of the player-base is having problems with things that are meant to be the major feature of an expansion I'd argue there's a large problem. Now... I suspect nothing I say is going to convince you I'm right. You're happy and see the negative voices on the forums as outliers rather than significant enough to matter. I guess time will tell, eh? If you're right subs will stay up. If we're right the player base will drop quickly and this expansion will be considered another WoD. But what I'd fling out is that if you do have a vocal group here, on the forums and reddit (as well as the majority of youtube streamers) then its worth Blizzard at least trying to allay their concerns. And this Q&A hasn't done a particularly good job of it IMO otherwise we wouldn't be having this discussion.
Warfronts were a brand new, shiny feature, that was touted HEAVILY in the marketing for the expansion, but a basic thing like what level a character has to be to get into was overlooked in the beta testing and the first initial hours of release, when they should have been monitoring it?
Bullshit!
I don't have to work in programming to know they fucked up, and fucked up hard.
(edited because you're not worth the infraction)
And this is why I don't think you see the point. Depending on what you couldn't upgrade, you could be below the 320 requirements. I had a guild memmber who still had a 300 ilevel weapon and trinket. With a few other pieces like 325 azerite gear equipped, he wouldn't have been at 320. He had better azerite ilevel wise, but couldn't use the traits so didn't use them. 1-2 are a low ball. Realistically, more had more missing that were not 340. Anyone who was not 320 could spam these. Again, that wouldn't have been just fresh 120s.
So sure, I will concede that some may have been over that 320 ilevel, but my point remains. Fresh 120s aren't the only ones who benefited. People with bad rng did as well.
He still didn't even mention that the alliance will miss out on that. Even if it would just be for alts.
You seem keen on ignoring the nitty gritty and defending their statements. The bottom line is, hes doing a lot of dodging. Just with his latest answer, he didn't explain why the time gating is there or so heavy right now. Just their design philosophy and what they think. Not the why. He gets that players need content they want to keep playing, but didn't tell us why they think time gating things will cause that effect.
This Q&A is a bust. Nothing of real subsistence from them thus far. I had high hopes given how AMA can usually go.
- - - Updated - - -
Obviously. He didn't even address why the time gates exist then instead of content that keeps us engaged and wanting to play.
Summary-
Timegating? What timegating? We just care about fun.
Warfronts? We understand players think the process of unlocking it takes too long and are going to do nothing about it.
Azerite armor is working as intended and if your 370 gear isn't as useful as 340 then tough shit.
Island Expeditions are fun and engaging content and nothing is wrong.
He manages to do nothing but take softball questions and still can't answer them.
- - - Updated - - -
Plenty of good questions being asked... none of them being answered. I'm surprised we didn't get a "Do you agree with me that BFA is the best thing in the world and you are doing a great job"
He didn't answer the timegate at all. The question wasn't about what if players had more or less time to play. The question wasn't regarding how fast can you gear (and with M+ gearing kinda makes Raid lockout obselete). The question wasn't how much time you had to do WQs.
Out of all the answers he has provided so far, this one was a complete miss from his part.
I'm sure he'll sign off in a couple of minutes (5pm yo, Ion doesn't do overtime), and go have some beers with his dev buddies, and high five each other about how he "nailed it".
But I'm gonna go out on a limb here and predict a WOD or higher level of exodus from the game.
I don't see how anyone would be satisfied with this AMA in any way.
Timegating is different from grinding though. Give players a choice to spend 18 hours a day to grind for e.g. reputation instead of gating it through World Quest for example. Regardless how you do it it won't be instant gratification, but you can dedicate the time you have to either get the reward faster or do it leisurely.
"Countless lives continuously lost because human tribalism will never cease.
We the voting public throughout the world are a bunch of uninformed collective idiots with no regard for the actions of the people we elevate to power. And those people we elevate are akin to the monsters we tell our children stories about." Tommo
They are seriously the most unsatisfying company in every aspect other than art.
Last edited by Mojo03; 2018-09-15 at 12:15 AM.
If you ever wonder how dumb people really are then consider this: even in the golden age of smart heals dumb people still find ways to die.
"Finally, on the class front, I'm not sure any class has even been something we'd say is "finished" - there's always room for refinement, tweaking talents to improve unpopular ones or fix rows that feel dead because there's just one dominant choice, fixing awkward mechanical interactions, adding new tools, and so forth. We do have plans in the works for the classes you mentioned, informed by both these communities' feedback and data from the first month of BfA. I do wish we could have gotten to addressing this feedback sooner, and I'm sorry for that - it sucks to feel like you're last in line, but hopefully the end result will be worth it."
if i don't get MoP elemental it's not worth it.
literally copy MoP elemental, lightning bolt on the move, ascendance hits twice as hard, stormlash/AG/healing tide etc.
if i don't get all of those, this shithole of elemental class design in wod+bfa won't have been worth it.
good luck reaching those expectations blizzard, nvm i know you've failed already, fucking losers.
No one is saying they want to make things trivial. But wasting players time with a gear upgrade that sits in your bag trivialized the progression of WoW and the MMORPG genre.
- - - Updated - - -
My theory is that they are very insulated bubble company and that they have lost the ability to interact with the outside world. They are very defensive and slow to react to key problems while other companies with less than 20 devs are lightning quick in comparison.
I just don't understand why they feel like they have to rework the classes every expansion. It seems like too much work for little gain. Other MMOs have expansions without big sweeping class changes and still have players. I would argue that it is good for the game to pick it up years later and not have to go to external sites to figure out how your class works now. Look at FF, I was away from that game for years and when I went back the class I mained still played the same so I got to jump right back into the action.
If you ever wonder how dumb people really are then consider this: even in the golden age of smart heals dumb people still find ways to die.