Originally Posted by
Eurhetemec
Flying, but not because I'm against flying.
I'm against the incredibly cheap and crap way Blizzard implemented flying, which is as a sort of high-speed swimming in the air. It was clearly half-arsed, even at the time, ill-considered, and just sort of slapped into the game. There are indications that they were planning a more complex system (in both TBC and WotLK), but that never materialized. I'd go back in time and have flying not get added until Blizzard were ready to do it justice, give it an actual flight model, maybe even different models for different creatures, and a revision of the mount system in general (another thing Blizzard have considered a few times but never done).
This is such a weird half-truth or reverse-truth. It's like people almost get it, but not quite.
WoW launched as a casual game. Vanilla was super-fucking-casual, in terms of the people who played the game, and the way they played the game. You can see that, very easily, if you look at videos of raids, including server-firsts, from Vanilla. I was there on a bunch a realm-firsts, for example, and like, we usually had about 35-37 people (pretty much never 40), and 10-15 of them were basically barely playing the game. Either they were chatting, or totally half-arsing it or whatever.
Hell, my very first raid in WoW, I was literally playing the character of one of the officers, who wanted the night off but hadn't been able to get it so he asked me to pretend to be him. I had no idea what I was doing. I'd never played a character about level 40 before in WoW. We did great, and downed every boss we attempted that night.
So this idea that WoW "became casual" is just complete and utter nuclear-grade horseshit. Even in TBC and WotLK, the average level of play, even from quite "advanced" guilds and players was not terribly high.
And in Vanilla-WotLK everyone and their grandma was playing. Literally. I played with people of all ages and backgrounds, most of them were terrible players but there was little correlation between that and their age group or whatever.
But in late TBC a change had started, and it progressed verrrrrrry slowly through WotLK, and then very quickly through Cataclysm.
And that changes was not "casualization", it was DRAWING A BIG CLEAR LINE between "casuals" and "experts" (we'll call them). In Vanilla-WotLK, you often played with very casual players, whatever you were doing. Long before LFD this was true. You needed 5 people do do a dungeon, you probably ended up bringing at least one person who barely knew how to play, but was like, easy to get along with, or fun to have around, or just well-behaved and not going to do anything dumb. In a raid you probably had some slightly questionable players - in Vanilla you probably had a ton, even - and it didn't stop you doing even HMs or Heroics for the most part (the biggest barrier in Vanilla and TBC was gearing people up, more than anything else).
Cataclysm shat all over that. It was all about drawing the line between casual and experts. If you brought casuals with you, it was likely to be a big problem, whether it was Heroic Dungeons, or raids (even Normal, arguably).
And THAT was why they ended up having to create LFR, because Blizzard themselves created a situation where instead of casuals being in your raid, it was increasingly experts-only or "serious" players only, or however you want to put it. TBC and WotLK each made the problem a little worse and Cataclysm made it WAY worse. This crashed the number of people raiding, and Blizzard found their own metrics showed they had a problem, so to try and fix it they came up with LFR.
Which was a bandage for a chopped-off leg. It stopped the bleeding but it didn't bring the leg back. Those players were gone. The guilds that supported them had broken up, for the most part, either becoming invite-everyone guilds, or becoming "SRS RAIDING" guilds, instead of the general guilds which used to be common.
And Blizzard has been trying to fix that problem since, with limited success.
LFD certainly didn't help casual players, either. All it did was get anyone who was a non-expert abused and treated like shit. I was an expert when it came in, and whilst I was always polite to players who weren't experts, a lot of people weren't, and the obsession with rushing or doing stupid shit that LFD created - something pushed by expert players, not "casuals". Almost all the really bad behaviour in LFD wasn't from "casuals", it was from l337 idiots who though they were hot shit because they had a couple of bits of 25-man gear or whatever - rudeness, DPS who pulled, DPS who didn't know what aggro was, healers who never cast a heal, tanks who pulled way more than they could possibly survive?
You think that's casuals?
Wrong. That's bad experts. Incompetent experts. None of them are "casual". They don't play like casuals. They don't think like casuals. They play badly and aggressively, and that's the real problem with LFD - it didn't encourage "casuals". It encouraged, rude, stupid idiots who got kicked out of normal, pre-LFD groups for being rude, stupid idiots.
So LFD and LFR were real problems, but "casualization" was not. It was drawing a line between casuals and non-casuals that was the real problem, that an LFD encouraging really shitty behaviour from non-casuals.