What are you talking about, it just got nerfed last week (along with our best azerite trait).
Ferals are not very strong in PvP right now (check their arenas representation) in anything but 1 vs 1 and that is mostly to do with the fact that they can run away from pretty much anything and generate combo points on distance. So run, spam LI, use buffed ferocious bite, repeat. No one in their right mind would take a feral over a moonkin for any content right now (maybe 2s, but still pretty crappy after last week nerfs).
As of the changes:
- I really like the SR one, still I think they should allow 0 CP SR, like we had in MoP.
- Not sure where I stand in the RIP one, feral has always been a ramp up spec. It is overall a nice change, but I don't really like the direction of the change.
- The mastery one feels lazy as hell. IMO they should be giving us more options to jungle bleeds, instead of just making our mastery a flat damage increase.
- Really sad not to see any changes on our toolkit. We still have the crappiest survivability in PVE (6s wall is a joke).
- Also sad to see no changes on our offensive CDs, berserk is such a bad one and the 3 minutes CD is getting old.
- Finally, no changes to the affinities, which are in a pretty crappy state right now.