Please tell me more about how hard it is to calculate whether 2 traits that are both generic damage procs are balanced. They even get an insane amount of feedback on all this shit in beta, we knew which traits would be strongest within days from when they put them into beta. And yes, when you're off by literally hundreds of percent, that's very easy to notice.
They have over a decade of experience with balancing WoW, and yet they keep adding shit they're incapable of balancing.
If it were as simple as comparing two traits in a vacuum you'd be 100% correct. It's the complex interactions between them that you're not thinking about. And not all of the nerfs/buffs are due to pure tuning, some of it is "this trait is stronger but it's MUCH harder to maximize than this other trait so players are picking the trait that's harder to mess up"
you assume alot, you should stop that.
as for AoE, i think pure DPS should go with the convention of burst AoE so that dealing with weaker adds are prioritized by them while other DPS specs are built around dealing the same AoE damage over time but with more delay on the delivery.
as is AoE is rather iffy atm, with many classes not really having a proper AoE rotation.
paladins need their seals back as ST/AoE/PvP skill modifiers, affili needs seed to spread all the warlock debuffs currently on the target to the victims of it's explosion, including seed itself so that the warlock can set up their dots, cast seed twice in a row with the landing of the second seeds causing the first to automatically detonate spreading seeds that will deal a fraction of the initial damage but inflict the full damage of the DoT.
Last edited by Malikath; 2018-09-25 at 10:02 PM.
I really wish they'd get rid of the boring +stat traits, then try to balance things. They don't even have to add new traits, just redistribute the more interesting traits to the gear in place of the boring ones. Even if there is imbalance, there would be a greater chance of having at least one decent to good trait in each trait slot with less traits overall in the pool. And with less to balance, it'd be easier for them to get it right or at least closer to balanced.
Last edited by BananaHandsB; 2018-09-25 at 09:57 PM.
I'd say for choices that people can make, 25% is good enough. You should just make the right choices. It makes the game less fun because you no longer realistically have a choice, though.
For choices you can't make, like class balance, it's lower. Maybe 10%.
While tuning all those Azerite traits along specs is rather daunting, i'm inclined to say that Blizzard is focusing too much on those Traits and not enough on the base performance of a spec.
So far, we've had a single balance Hotfix regarding Classes, the one happening right before Mythic release.
This balance Hotfix was already rather small (ignoring the feral one happening earlier), did not raise SP to a competitive level, ignored Shaman Dps, did not seriously reign in the OP specs and totally ignored Tank balance.
Meanwhile we've had multiple PvP Hotfixes and Azerite Trait hotfixes, that is just not enough.
And what i find worse, that it is, according to Lore, intentional.
https://blue.mmo-champion.com/topic/...arriors-in-81/We're working on it. It's a delicate thing; we want to solve the issue of players feeling like their class is undesired, but we also want to avoid the opposite issue where everyone feels like they need to reroll to whatever the new hotness is every few weeks (side note, that's part of why we do tuning adjustments in batches rather than every few days, to give things a little time to stabilize before the next round).
It is simply unacceptable that they merely release relatively minor balance patch before Mythic release, then sit on their hands regarding Class performance for over two weeks.
At the very least buff those specs that are really in a bad spot ASAP, so people know they can stick to their spec.
Here's an example of a balance hotfix that actually at least puts out some fires:
Take the Legion one from 23 September, the first big one of the expansion.
https://worldofwarcraft.com/en-us/news/20252902
Just seach the page for "September 23".
Now compare that to its BfA equivalent.
https://blue.mmo-champion.com/topic/...ember-10-2018/
Imbalance is one thing, sitting on your ass doing nothing because you're too afraid people might get confused which is now the new FotM spec is a spat in the face for anyone hoping for buffs to be competitive because simply selecting another spec is not an option.
Last edited by Kralljin; 2018-09-25 at 10:17 PM.
Personally I find it hard to defend Blizzard here. Yes, obviously you cannot fix every bug.
But the huge imbalance of traits is nothing new. The sims have been around in their very own beta forum and on easily accessible pages like Icy Veins for months before the release, for every spec, which showed how crap some traits were (and still are). They simply didn't care.
Or just take a look at current timewalking. Several mobs in End Time are not properly scaled, including a boss. That simply means they never, ever tested the dungeon with the current squish. Sure it's in all likeliness going to be hotfixed within hours (which I have to say they are very quickly in), but how could that have gone live?
BFA really turned out to have been launched in a very unpolished version.
Last edited by Puri; 2018-09-25 at 10:24 PM.
Sounds so boring if we book all in the same 3% margin as some seem to want. After all, all the classes are set up differently.
And from my experience, BFA and tuning hasn't been that bad as some before then.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
The probably have to fix timewalking first before moving onto tuning of classes and specs.