It's not about having a constant supply of content and fresh loot. Many people just genuinely enjoy the older version of the game. Stop trying to paint this picture of inevitable boredom and doom if you dont understand the playerbase.
It's not about having a constant supply of content and fresh loot. Many people just genuinely enjoy the older version of the game. Stop trying to paint this picture of inevitable boredom and doom if you dont understand the playerbase.
I feel Classic players want to Steamroll it, they can't actually complete Mythic in Current WoW and only want Vanilla for how Easy raiding was.
The hardest part of Vanilla raiding was not wanting to shoot yourself in the head at how tedious the attunements were.
It's going to be weird if they open Naxxramas and everything up at release. Your progression path will be something weird like Zul'gurub (intended to be a gear catch-up to do BWL)->Ruins of Ahn'qiraj->Onyxia->Molten Core->Instructor Razuvious->First six of Blackwing Lair and farm Onyxia cloaks-> Skeram/Sartura/Fankriss/Bug Family -> Anub'rekhan/Faerlina -> Finish BWL and farm nature resist -> Huhuran/Twin Emperors -> Maexxna/Noth/Heigan/Patchwerk/Grobbulus/Gluth/Thaddius -> Finish Temple of Ahn'qiraj (except Viscidus if you're alliance) -> Finish Naxxramas (-> Go back and finish Viscidus if you're alliance.)
I had to check ancient posts and make sure Instructor Razuvious was as easy as I remember
No, they're free to do so if they've got the time. People need to realize they're the ones making the magic happen and speed-running is just the other side of the coin from being a complete noob. Doesn't matter how much you know if you can't spread it when needed in order to create success. Gatekeeping just promotes division and apathy distracting from what really matters and what you're playing for. To have a good fun time.
If you knew the candle was fire then the meal was cooked a long time ago.
Nah, people leave after one wipe because it takes one button press to reque for the rdf/lfr. For normal heroic there are also plenty groups forming all the time. if it takes 1 hr to form a group +20-30 min travel time to the dungeon only few people will leave easily.
Attendance boss is going to be the biggest progress blocker. 40 players are a lot.
After suffering through the slow levelling, the top guilds will clear all content in an extremely short period of time. The raids are tuned to allow carrying a lot of players - I remember beating bosses in AQ40 with a naked priest in the raid, because he'd vendored his gear in a fit of rage. Molten Core speedruns were thing back then, pulling multiple bosses at once.
The classic raiding scene is going to be pretty weird. Class stacking and creative use of mechanics is going to happen to a degree it certainly didn't in vanilla.
Yeah sure but it still tales ages to farm these things. Raidbosses dropped 2-4 Items for 40 people. A maxlevel 5 man dungeon takes at least an hour. If you farmed all your shit you can steamroll everything but it takes forever to get everything and therefore the whole ofvanilla will not be steamrolled as hard.
I think the biggest difference will be the change in mindset of players over the last 14 years. Most people will expect to see all of the content because in 2018 it's the norm. As for "we know everything now" that's not quite accurate, I guarantee that so many players will be completely lost when they enter their first dungeon and they can't just attack random targets, the tank can't snap aggro 4 mobs in a GCD and hold them, or the healer has completely overlooked the value of mana (especially at low level) and realizes he/she can't keep the group up when the tank/DPS are not coordinating. I'm confident that new players will have to learn to respect the rules the game enforces and intern will learn to respect the content, so whether they complete it or not it wont be as important if they feel they are getting a valuable gaming experience.
Honestly yes it bugs me, because I think that theorycrafting is the absolute worst thing to happen. I plan to take things slow and actually see the journey, to appreciate where WoW has gone (even if some things feel like they've taken out the RPG elements)
while i cut out an important part (you did say at low level). at max level a healer in vanilla has infinite amounts of mana more than they do in the current raiding scene. it is likely going to be the case that any semi-competent healer playing live, will play vanilla and find themselves having the time of their life.
That’s my classic never will have the same feeling as vanilla had. People will ruin it with sims and meta gameplay. Sure it had the cookie cutter talents but even if you raided on the higher tiers there were still a lot of just go with the flow and it was still ok if you didn’t do a certain amount of dps.
that's because people in vanilla were for lack of betters word, garbage.
your mana potions had a 2 min CD and didn't share a CD with other ranks of mana potion/other sources of mana. that alone means you have infinite amount of mana.
the vanilla "meta" raiding will not be the same when today's players get their hands on the content. players, on the whole, are significantly better now.
People that invest the necessary time and know what they are doing absolutely will steamroll Classic content. You just have to avoid certain mistakes, pick the right classes/specs, play a lot and efficient.
But the majority will take it slow I guess.
#MakeBlizzardGreatAgain