Naxx didn't have an attunement requirement did it?
So,. we could expect players to attempt farming the trash before they even finish BWL, and get some decent drops from it.
The main issues, i think people don't or wont realize until much later is:
- Molten core attunement runs.
- BWL attunement runs.
- AQ attunement runs.
- slow mounts at lvl 40,. lots of walking until then, and STV will be huge again.
- epic mounts at lvl 60, and cost 1000g or so.
- no "eyeball marker" for stealth detecting mobs.
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no group finder.
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no guild perks.
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no raid finder.
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no instant teleport to any dungeon, you have to actually walk there.
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no flying
- no shamans on alliance, no paladins on horde, no deathknights, no monks, no demonhunters for anyone.
- onyxia and the "demand" for dwarf priests.
- no out of combat rezzing - that got fixed halfway through 1.x iirc.
- most of your addont won't work, because vanilla addons are all way beyond what the game has become, and many addont didnt even exist back in vanilla,. so - that'll be interesting.
- 40 man raids are actually pretty hard to set up when you don't have an active guild that's focused on it. The vanilla hype may not last all that long for some people, and getting new recruits to attune, etc etc is going to cause some grief.
- Yearlong grinds for eye of sulfuras and thunderfury.
- 40 man raids where onlly 2-3 itemss drop per boss for 40 players.
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no personal loot.
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no cauldrons
- no jeeves
- warlocks running out of soulshards mid-raid.
- tiny 16 slot bags
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rogues having to buy a crapton of reagents for poison and everything.
Good things though:
- Dark iron mining, yay profit for stealth miners, since everyone will be doing molten core, or at least trying.
- No silly "ratings" which were introduced when TBC started - maybe, i think, and hope.
- No jewelcrafting
- No inscription
In order for the vanilla server to really "work", i half expect blizzard to add some of the newer expansion tech and things to the vanilla experience.
Which on one hand will ensure less player frustration, but somewhat dilute the authenticity of the experience.
We'll see in a few weeks i guess.
Main drawback for me would be that it's part of the main subscription, no f2p, no discount,. nothing to set it apart from the main wow playerbase and the lure of the latest expansion and better gear. And no character transfers in either direction. - though i suspect they may add that option vanilla -> newer servers as well when people start to complain about it enough.
But yes, once people get enough players together, I can see molten core getting done with groups of 20 or so - after all it was being done with "dead weight" even back in the MC40 days. At least trash will be getting farmed asap for the belt drops.