The game is basicly a hamsterwheel now. Repeatable shit that keeps you subbed. However there was too much consistency, people could get geared farming up and valor, doing the dailies and weekly's and that was it.
Now they've implemented a variable interval reward system which is basicly like the name implies a way to have you play more of the same game with the small chance of getting better gear. It's what casinos use as well, and its addictive.
It's a way to artificially prolong a games life (takes longer to gear). Skinner found that variable ratio schedules have two benefits:
a) they result in the most instances of the behavior than any of the other schedules (i.e., people will keep handing in the expense report on time), and
b) they result in behaviors that Skinner said were “hard to extinguish”, which is “psychology speak” for the idea that the behavior persists over time, even when rewards aren’t being given any more.
Tldr: blizzard uses psychological tricks to make u more addicted to the game so they can make money off you for longer with their retention model.
Last edited by mmoc9478eb6901; 2018-09-30 at 10:05 PM.
3 Weeks of running mythic+/raids and a 340 2hand weapon from 4 world quest is the best weapon that "droped" for me with terrible stats.
Running around with 340 trinkets and just terrible on use trinkets droping for me...
The weekly chest gave me 3 times wrists...
4 Mythics weekly quest reward ofc wrists with terrible stats...
Battlefront reward... you guessed it right wrists with terrible stats...
Ofc our Prot pala gets every ID from the first boss the 2 hand mace but he cant trade it because of the high item level...
They really should remove the item level cap for trading items.
Expecting to be rewarded for putting in time is what's wrong? I've had 3 chances to to get an Azerite piece from my m+ box. 6 chances from token rolls. 30 chances from raid (normal and heroic). 2 chances from the weekly emissary. Guess how many pieces I've gotten? 1. Yeah I should expect to be geared out by week 3.
Last edited by muto; 2018-10-01 at 10:43 AM.
No, you shouldn't expect it.
Bosses drop more than just Azerite gear, it also took time to get tier sets. Sometimes you get lucky, other times you don't. The weekly chests etc, have massive loot pools, you have a far greater chance of getting an item you don't want.
I do think Azerite gear should drop from M+.
Yes there are quite alot of unhappy campers with 0 azerite drops over 340. I only have the champions exalted head and have been doing anything except PVP (as a lock, lol)
Almost anyone complains with m+7-10 runs and norm/heroic/myth runs that has not 3 pieces over 340. Yes this is probably pretty normal, that one or two pieces elude u. But all 3 on all the weekly locked out drop chances for azerite... after 4 weeks. That is not a back luck protection working as intended for the player. And this is a problem BECAUSE it is actually common to have multiple azerite pieces as well (even my 3rd twink has 2 370 and one 355 piece incl. 1 uldir trait after 2 warfronts and 1 normal uldir raid.
So the biggest problem is the amount of spread between characters.... Many people with multiple azerite pieces but also many with none... and all the things in between. Of course you do not unterstand this if you happen to be one the lucky ones... But mains with all weeklys covered can go empty for 4 weeks... and that is bad
Last edited by Hyrican; 2018-10-01 at 11:49 AM.
It wouldn't have been half as bad if Blizzard had given at least some consideration to the availability of specific azerite items. There's for example only one cloth azerite chest in the whole of Uldir, yet the Arathi world boss only drops shoulders and head, which can already drop from two different bosses in Uldir. Then there is of course the beautiful azerite bad luck protection in your m+ chest, which just means you get to wait a couple of weeks only to get canned by a 1/3. So in the end it all boils down to you pulling the lever on that Mythrax slotmachine every week, which is obviously not a frustrating experience at all.
It's RNG....like every single expansion and time before it. What the hell does the Azerite system have to do with it? People talking crazy saying "I can't target gear" since when could you? Sometimes we had different avenues to get gear from like badges or crafting but that was rarely. Usually you had to farm dungeons for a good piece. Sometimes that piece wouldn't ever drop, nothing new