Using 1.12 instead of the earlier patches will screw it up.
Using 1.12 instead of the earlier patches will screw it up.
I think there's a greater than 0 chance they'll add shared tagging or dynamic spawn rates. Another thing that will ruin it is not going to be on Blizzard's end. It is going to be the modern WoW mindset and playerbase. I'm sure someone will create a gearscore addon and that will be used to dictate if someone comes to raid. I don't think you can recreate the vanilla experience when it isn't brand new for everyone. The social interaction will be nowhere near what it once was. It will be better than live because the game will force it, but it won't be like it was.
They will re-release it and people will finally see how shitty it nowadays is.
How about this - every player can use their preferred patch numbers for their class? Would that fix it for you?
How would you chose which patch? People have asked for Vanilla, not a specific patch dude. Should they poll it? If so, how? Why should they poll it? Shouldn't they just pick the most playable patch of the thing people are asking for? Maybe you want to start out with the beta patches, gradually patch up at the same dates the real patches happened, bugs and all? But if people know the bugs, they can use them to their advantage? Do you know a lot of the bugs, and want to use them? Why? How would the patching up work?
They’ll add a cash shop.
I have long suspected that Brack's 'You think you do, but you don't' comment was perfectly sincere and accurate, and the reasoning behind it was such he could not and can not in any way elaborate on it and has taken a lot of criticism for trying to give players good advice given the limitations on what he can say.
He has been inside blizzard for decades and (following your and my own reasoning) had to know that blizz wouldn't put out an un-improved classic version with a lot of the same changes classic proponents wanted to get away from - you think you want classic, but you won't want it after we fix it.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
I didn't say it was significant. But it is social interaction and to me, preferable to achievements. It's more akin to what would happen in-game IRL'ly. Would your character have a certificate to say "The bearer of this certificate has killed Onyxia. Signed Bolvar" or would people want to check out your gear?
It's more RP to have your gear checked.
It's the myriad small interactions like this that help make vanilla rather than the faceless "link achieve" types of later years that ended up removing all social interaction.
Maybe on your server they were obsessed with GS but on mine they wanted "LINK ACHEIVE" and probably spelt it wrong too.
Last edited by Gavll; 2018-10-05 at 03:46 PM.
The only thing I would demand they change is the 1 grave yard per zone
Tokens. Cross realm zones.
There aren't going to be any changes that will ruin the game
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Sharding and tokens.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Bring on the new tap system.
Not enough content? Change you dislike?
Unsub or sub later. Give Blizzard feedback, "vote" with money.
Give feedback through official channels → quit paying.
Imo the lockout system beat respawn system by miles.
You cant compare galleon to the vanilla bosses. Galleon could be tagged by anyone and he was always spawned when servers came up after weekly reset. The vanilla bosses had 1 tag by the raid that dmgd it first :<
Even players like me who played vanilla wow 12+ hours a day rarely got to kill the world bosses unless they were in a guild that actively tried to get them. I got to kill Azuregos only once in the first halfyear while it was considered current content simply because it was so close to Orgrimmar so hordes always got that one :P Also azuregos was pretty much the only worldboss that was considered puggable at the time.
As for the green ones it was also very rare to get to them first with a full raid.
Almost every single kill was *stolen* by 2 or 3 top guilds on my severs which had lvl 1 alts camped on all spawnsites, having ppl randomly log them every 30min or so to check if anything had spawned, once a boss spawned ppl would call home to the players and wake them up even in the middle of the night or 5 in the morning to log on and kill the boss xD
So? Kill the raid and tag yourself. That's the best part about world bosses, fighting for the kill with the opposite faction, not killing the boss itself.
Which is by design. Want to kill big guys? Join a good guild.
So they were better than you.
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At the beginning he was tagged only by the group who first hit him. The entire realm could come to help afterwards and no one but the groupmates of the guy who first hit it got loot. Later they made it faction tag, and later still free tag.
Though I do sympathize with you. I brought up Galleon because he was the rare world boss of MoP. I only actually got a tag on him once during the expansion. My guild had just finished MSV, we'd hearthed to Shrine to head for HoF and as a few of us were passing over the northwestern edge of Vot4W where the Hidden Master was we heard the spawn yell and immediately diverted course.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.