"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
They already said that Classic will have its own team and that no resources from BFA will be taken away. For some reason I think the actual reason is that they think that Classic will be some kind of threat that takes away players from BFA, but people aren't willing to admit it.
Hopefully it doesn't, I want to see all the complainers about:
"levelling is too slow"
"my class has too much downtime"
"there's nothing interesting to do at max level"
"this game is raid or die"
"professions are too grindy"
"you can't progress anywhere without a guild or circle of friends"
"everything is time gated"
"reps are boring"
"can't make any gold without grinding / playing ah"
to actually go play vanilla and see how all of the above will hit them back with 5 times the strength.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It's not gonna take anyone away from retail. It's not a threat, it's a support to the retail and main game. If it is baked into the same sub, then it'll be a nice secondary game to the main game.
If anything, it'll bring more players back to WoW rather than push people from it. This'll be a huge financial success for Blizzard, I can already see it. It's gonna make them a ton of money.
Unless you work for Blizzard you wouldn't know if making Classic would harm in any way for Blizzard to consider making some other project. Classic itself is probably not that expensive to make and it will most likely earn its money back with profits in the long term. The Classic hate comes from somewhere else.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
You're assuming that any kind of assumption is a wild assumption. You can base an opinion on logic. It doesn't make it a fact, but it's certainly not just a wild, crazy thought. A wild assumption would be that there is absolutely nothing going on with this transition and that Mike was absolutely fine with it. It's possible, but at the same time, nothing would support such an assumption. I just am curious about the context, myself. Not whether it was bad, but how bad it might have been.
But hey, that's just me.