1. #1
    Deleted

    BLood dk pvp viability

    Hello i would like to have your opinions about blood dk in pvp because he is one of my favorite specks. If its viable any suggestions for talents and rotation would be really nice . thanks in advance.

  2. #2
    Not that great overall (most tanks are bad since they take extra damage).

    https://www.worldofwargraphs.com/pvp-stats/classes, https://www.pvpleaderboard.com/ (talents) and https://www.arenamate.net/ if you want to look at stats (arenamate for specific pvp modes and class).

  3. #3
    Quote Originally Posted by pay928 View Post
    Not that great overall (most tanks are bad since they take extra damage).

    https://www.worldofwargraphs.com/pvp-stats/classes, https://www.pvpleaderboard.com/ (talents) and https://www.arenamate.net/ if you want to look at stats (arenamate for specific pvp modes and class).
    I thought they only take extra damage in world pvp
    Democratic Socialist Convention : https://www.youtube.com/watch?v=UPLQNUVmq3o

  4. #4
    Rated BGS - BAD
    Arena - Could be okay to a certain rating
    Random BGS - depends on what you want to do
    World PvP - eh

    Blood has some pretty severe problems when it comes to pvp.

    1.) You take more damage and are supposed to heal that damage up.
    2.) In order to heal you have to be hitting something.
    3.) Dampening hurts your main defense (healing).
    4.) You have no mobility.
    5.) One of your big defensive abilities you have to stack up and you have to be hitting someone to do it. (boneshield/tombstone)
    6.) Disarm stops all your healing and some of your defensive abilities.
    7.) Silence stops all your defense abilities and some of your healing.
    8.) You are not a good base sitter, not a good flag carrier, not a good group defense person, not good damage, so what do you do other than die last?

    So yeah, you can do it but it will be bad. Good teams will just kite you and you will never heal and die to a single mage. RBG teams will just silence/disarm you and blow you up while you do nothing but take more damage than all the other tanks. You don't have a clear role because you suck at them all, so why bother?

    I think the only people that play Blood in PvP are people cheesing something in arena (I have seen them be okay in 3v3), people who don't like to die first, or people who are forced to do it because they think *tank* means the same thing for all classes.

  5. #5
    The only thing blood has going for it is heavy harass(you can't stop a blood DK,you can't escape a blood DK) and survivability against big groups of people,but that's it

    Sadly,it's not that great in arena,and it's truly underrated in RBG (matter of fact,most blood DKs don't know their potential in there),you can pretty much delay a point capture by long enough to have reinforcements arrive,in that way,a good blood is probably the best base sitter you can find,as single players won't be able to kill them (the DK might not be able to get a kill,but they won't die),and more people just means more healing from haemostasis and bonestorm (which more or less makes you immortal if enough enemies are around)
    We are okay flag carriers,of course not as good as a DH,but the fact that we have resistance to slows,and we can activate an total immunity to slows and root is great,you can also talent into either an aoe slow or another speed buff,if enemies reach you,you can mass grip them back,or you can even mass grip them to you and bonestorm to heal yourself fully.

    Another role we excel at is flag hunter,you should always be specced in the double grip and walking dead (grip counters all speed increases),and that way you can latch on to a flag carrier and completely halt their progress until you're dead.

    In a big fight in the middle of a map,you can use your death grips to bring enemy healers into your group's melee range,and use your arsenal of slows,grips,speed buff nullifiers and stuns to hold them in place as your allies kill them off.It may help sometimes to jump into the enemy group,mass grip and bonestorm to provide distraction;though at higher ratings,people tend to be more disciplined and not panic


    The big lesson here is : spec into double grip and walking dead,and don't play like any other class.You're not here to kill people,but you can provide support in the form of crippling your enemy badly

    You're going to be bad in any form of arena,you're going to be great in BGs and RBGs,and you're going to have enough impact to turn the tide of a whole battle in EBGs

  6. #6
    Blood DK can shine in RBGs because they can solo defend a node until help arrives.

  7. #7
    How do you defend against rogue? Better yet, how to defend against boomkin?

    Defending a node is not just living until help arrives, it is defending against stealth teams.

  8. #8
    Quote Originally Posted by Tyrean View Post
    How do you defend against rogue? Better yet, how to defend against boomkin?

    Defending a node is not just living until help arrives, it is defending against stealth teams.
    you can handle a rogue just like any other melee class,just don't attack an outlaw rogue during riposte
    Boomkins are a non issue really

    Remember,you don't need to kill them,you just need to make sure they don't cap the flag

    Even if it ends up as a stalemate for a while,it just means they have one or two players not helping them where it matters,that's 10 to 20% of a RBG team
    Last edited by ONCHEhap; 2018-10-08 at 11:46 PM.

  9. #9
    Sap cap man. Trinket the sap, eat a blind. Classes need pets to stop this type of play to sit effectively. Your pet is a cast (blade) or you might have bloodworms (vanish drops their aggro assuming they are even up at all). Boomkins could even root/beam you and force your trinket then just clone you and cap in your face.

  10. #10
    Quote Originally Posted by Tyrean View Post
    Sap cap man. Trinket the sap, eat a blind. Classes need pets to stop this type of play to sit effectively. Your pet is a cast (blade) or you might have bloodworms (vanish drops their aggro assuming they are even up at all). Boomkins could even root/beam you and force your trinket then just clone you and cap in your face.
    as a point defender you should run relentless to prevent rogue caps,that way their CC will always be shorter than the flag cap duration
    Death's advance or AMS will prevent root
    And you should be stood on the flag anyway,so when they get near,you can just slap them if they root+beam you

  11. #11
    Quote Originally Posted by ONCHEhap View Post
    as a point defender you should run relentless to prevent rogue caps,that way their CC will always be shorter than the flag cap duration
    Death's advance or AMS will prevent root
    And you should be stood on the flag anyway,so when they get near,you can just slap them if they root+beam you
    As soon as the rogue learns you have relent, he just brings his boomkin and they sap/clone cap you or he will just blind you and cap. Relent does not stop a rogue capping on you. DA does not break roots or suppress it in anyway only snares and knocks. You cannot AMS while silenced. Druid will root/beam you from stealth. You should never stand on the flag to defend.
    Last edited by Tyrean; 2018-10-09 at 12:59 AM.

  12. #12
    The Lightbringer msdos's Avatar
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    BDK is a god in that Azerite BG. The only real application I found in BGs was stop people from capping/collecting until your team comes, objective wise.

    For just brawling, the only application I really found is harass the crap out of warlocks and healers. You can endlessly interrupt and if healers are jumped on, you can just watch their health then strangulate them right before you think an Oh Crap button is coming, then they just fall over.
    Asphyxiate+Strangulate will give most casters problems, along with the myriad of other interrupts.

  13. #13
    Quote Originally Posted by Tyrean View Post
    As soon as the rogue learns you have relent, he just brings his boomkin and they sap/clone cap you or he will just blind you and cap. Relent does not stop a rogue capping on you. DA does not break roots or suppress it in anyway only snares and knocks. You cannot AMS while silenced. Druid will root/beam you from stealth. You should never stand on the flag to defend.
    DA will prevent any root from affecting you while it's active,it'll prevent any root,slow,snare,pushback or knockback from targetting you

  14. #14
    Quote Originally Posted by ONCHEhap View Post
    DA will prevent any root from affecting you while it's active,it'll prevent any root,slow,snare,pushback or knockback from targetting you
    I did not know that DKs had an ability to see a druid in stealth... what is it called so I can put it on my bars?

  15. #15
    Deleted
    Blood DK is the best spec for pvp, but thats not saying much given how horrible both dps specs are in pvp currently lol.

    Tanks take extra damage in pvp which leads to stupid things like for example moonkins tanking better in bear form affinity than guardian or ret paladin being super resilient.

    Blood DK also need to be in melee range to heal back up as they rely on that instead of damage mitigation. If you are getting kitted you will die fast. This isn't helped by the fact that the pvp developers had the bright idea of nerfing tank slows for every spec and make it a silly 20% slow.

    Basically tank specs are good in team fights to disrupt and assist your team and protect flags. Its more of a support role but Blizzard hasn't implemented enough tools to make tank specs good enough on their own.

    - - - Updated - - -

    If I were to guess, I think the best tank spec for pvp currently would be prot paladin or guardian. In theory prot warrior has the best talents for it and good mobility but the GCD fucks them bad.

    Otherwise BrM Monk is hilariously good at disrupting with breath of fire and can even distribute pvp trinkets to their team. Too bad they die way too fast because stagger doesn't work properly in pvp

  16. #16
    The Lightbringer zEmini's Avatar
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    How bad is it? I unsubbed. Apparently I leveled the wrong class this expansion.

  17. #17
    Quote Originally Posted by zEmini View Post
    How bad is it? I unsubbed. Apparently I leveled the wrong class this expansion.
    They are still great for soloing content (old). That's what my DK is now - and old raid farmer. Thanks Blizzbama.

  18. #18
    Quote Originally Posted by zEmini View Post
    How bad is it? I unsubbed. Apparently I leveled the wrong class this expansion.
    Legion broke all 3 DK specs for ~6 months, blood was fixed with small and exhausting slow artefact weapon changes over months. As for PvP, yay we got frost overbuffed for the last 2 arena seasons at the very end of the expansion and nobody cared because many rerolled months before.

    At least there is still M+ for blood.

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