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  1. #81
    Deleted
    Quote Originally Posted by Clone View Post
    So seven words...
    titanforged

  2. #82
    Deleted
    Quote Originally Posted by Daevelian View Post
    It seems to be entirely in conflict with their "class fantasy" of a slow moving juggernaut of death. A slow moving juggernaut of death should not be dual wielding a pair of fast blades, it looks utterly retarded.

    MY LEGS MOVE LIKE GLACIERS BUT MY ARMS MOVE LIKE SONIC THE HEDGEHOG!

    They will even add a new ability Lichborne witch will slow the user's movement speed even more .

  3. #83
    It's about player choice and Blizzard doesn't like player choice these days.
    Last edited by Nerovar; 2018-10-06 at 04:56 PM.

  4. #84
    Why can´t they just let us decide on our own? All Mage specs can also use either a Two-Hand-Staff or One-Hand+Off-Hand.

  5. #85
    Quote Originally Posted by AwkwardSquirtle View Post
    Because this is what most people think of when they think Frost Death Knight:


    FINALLY SOMEONE GETS IT.
    Blizzard still blind.

  6. #86
    Quote Originally Posted by Filri View Post
    Why can´t they just let us decide on our own? All Mage specs can also use either a Two-Hand-Staff or One-Hand+Off-Hand.
    It's a bit different with DK's, or any melee class aside from kittens/bears. The problem comes down to balancing specs around having a 2H or 1H-OH weapon, as a "main hand attack" will have vastly different attack speeds, damage, proc-on-hit rates, etc. depending upon which weapon setup you use. Blizz used to have spells do different things based upon the weapon used, and my guess is that Blizz thought it was a balancing nightmare. People give them enough crap when it comes to balancing specs right now without having to worry about scaling based upon 2H/1H-OH setups.

    Now I suppose you could go about it the same way Feral/Guardian specs deal with weapons, as they're merely stat sticks with a baseline attack damage, etc., however you'd still run into the problems of varying weapon speeds. Normalization works for druid forms, it gets a little weird when applied to other melee classes.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  7. #87
    Warchief Gungnir's Avatar
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    Quote Originally Posted by exochaft View Post
    It's a bit different with DK's, or any melee class aside from kittens/bears. The problem comes down to balancing specs around having a 2H or 1H-OH weapon, as a "main hand attack" will have vastly different attack speeds, damage, proc-on-hit rates, etc. depending upon which weapon setup you use. Blizz used to have spells do different things based upon the weapon used, and my guess is that Blizz thought it was a balancing nightmare. People give them enough crap when it comes to balancing specs right now without having to worry about scaling based upon 2H/1H-OH setups.

    Now I suppose you could go about it the same way Feral/Guardian specs deal with weapons, as they're merely stat sticks with a baseline attack damage, etc., however you'd still run into the problems of varying weapon speeds. Normalization works for druid forms, it gets a little weird when applied to other melee classes.
    Considering the utter lack of balance we have right now anyway, atleast give us a choice so that we can use what we figure would fit best for our characters.
    Makes the completely broken balance a bit more tolerable.

    Also, I'll never ever agree with current design teams decision that a MMORPG should be a 'theme park' where they dictate exactly what you're allowed or not allowed to do with your character, and actively take choices away that we used to have.


    I am pretty sure that every class in the game right now is both swing-speed normalized and based on attack power so you could very well make it so classes can use either 1h or 2h and it'd function the same. They just haven't.

  8. #88
    The Lightbringer msdos's Avatar
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    I always thought going forward after WotlK that DKs would always be weapon agnostic, as in, able to freely use whatever without penalty.

    Now that everything is based off attack power and not weapon damage, I don't see the point of limiting what types of weapons we use. I should be able to dual wield as Unholy and Blood.

    Maybe they were afraid Warriors would become obsolete if we stayed weapon agnostic?? I dunno, who knows.

  9. #89
    Main reason I would like 2H Frost would be to simplify gearing. It would be nice to just need to find a single weapon to use across all specs.

  10. #90
    Simplifying gearing is the obvious answer, yeah. Also 2H Frost historically played much faster and 8.x frost has a ton of wait time, which I don't find fun.

  11. #91
    If shaman was converted from 2h to DW because of lore, frost should never have DW option. But hey, who cares. They arbitrary picks weapons our characters will use and there is nothing we can do about it.

  12. #92
    Enhance doesn't dual-wield due to lore, unlike FDK enhance has an off-hand mechanic. But yeah, Enhance should be able to use a 2Hander too; lore there is obviously carrying a giant totem, like the taurens.

  13. #93
    Deleted
    Quote Originally Posted by tangers58 View Post
    Are you blind?
    no U R
    /10chars

  14. #94
    Deleted
    I still can't believe in this game a Survival Hunter is able to transmog a 2hand sword but a Frost Death KNIGHT can't......

  15. #95
    Quote Originally Posted by exochaft View Post
    Normalization works for druid forms, it gets a little weird when applied to other melee classes.
    We only have 3 melee weapon speeds since a long time now. 3.6 for 2h, 2.6 for 1h, 1.8 for daggers.
    Normalization is no reason.

    - - - Updated - - -

    Quote Originally Posted by Fruitbat View Post
    I still can't believe in this game a Survival Hunter is able to transmog a 2hand sword but a Frost Death KNIGHT can't......
    A survival hunter can equip that sword, that's the difference.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  16. #96
    Deleted
    Quote Originally Posted by ymirsson View Post
    We only have 3 melee weapon speeds since a long time now. 3.6 for 2h, 2.6 for 1h, 1.8 for daggers.
    Normalization is no reason.

    - - - Updated - - -



    A survival hunter can equip that sword, that's the difference.
    I was trying to make a point of how lore breaking it currently is that an agile hunter specialising in agility is able to wield a giant claymore made for strength classes and yet arguably one of the most iconic 2 hander wielding specs in the game can no longer do so (gameplay and cosmetically).

    Regardless...

    No, a Frost DK can also equip 2-handers. Key abilities have been made to not work without duel wield so the weapon is useless for combat and the 1-hand weapons can not be transmogged into a 2-hander.

  17. #97
    Quote Originally Posted by Fruitbat View Post
    I was trying to make a point of how lore breaking it currently is that an agile hunter specialising in agility is able to wield a giant claymore made for strength classes and yet arguably one of the most iconic 2 hander wielding specs in the game can no longer do so (gameplay and cosmetically).

    Regardless...

    No, a Frost DK can also equip 2-handers. Key abilities have been made to not work without duel wield so the weapon is useless for combat and the 1-hand weapons can not be transmogged into a 2-hander.
    Legion made me not equip 2h in frost, because artifacts are spec bound.
    But
    Survival hunters are not lore breaking, they could weild 2h swords since classic. Frost DKs are lore breaking since they can't, agreed.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  18. #98
    Deleted
    It would be nice to be able to play 2H frost again. I've always played BDK, but with 2H frost i was able to play DPs when needed with minimal changes. just switch rune and you are good to go.

    Also, I despise the BoS gameplay. I really like Oblit 2H Frost and loathe BoS. It would be really great to see 2H Oblit on par with BoS.

  19. #99
    Deleted
    Quote Originally Posted by Makabreska View Post
    So he is a Fury war aswell? These swords like like 1h to me.
    Those are in fact two handed swords. It's not the blade that determines wether a sword is single handed or two handed, but the hilt.
    Two handed weapons have longer hilts so they can be gripped with two hands, wheres one handed swords only have long enough hilt for one hand. At the end of the hilt there's a pommel that prevents the sword from slipping out of your hand and provides some counterbalance.

    In theory a two handed sword can be wielded with one hand, but lack of pommel would cause the sword to slowly slip down no matter how hard you grip it.

  20. #100
    Personally, my main reason to want it would be that I can just use the same weapon for tanking and dpsing, right now I have to look up every loot table and decide which loot spec I want to have on.

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