Originally Posted by
Marani
In a pug if no other rule was announced at the start, in my opinion it's fine to do whatever you want with the loot you get. That includes disenchanting to me, though I personally probably wouldn't do it in such a public way, because that's kinda mean. Tbh I mostly expect this to happen if that person mostly outgears the content. Now if they outgear it, they might actually be mostly here to farm some mats and have some fun, and to me that's just fine. Yes, if they were also to trade the items they don't need that would be super nice, but I don't really expect them to do it either. I'm here for the fun, they are here for the fun, I might get an item on the next boss or the one after and they help me get there, so it'll be fine. *shrug* If they make a thousand gold for that crystal, good for them? Maybe I just don't care for loot enough...
I'm not the one you were asking, but I always felt like rightout abuse was rather rare. However unintentionally playing favorites ("A is a good player and should get a lot of gear!" -> the gap between A and the rest widens even more and people start getting mad, or even the other way round "A is a good player and doesn't need the loot!" -> A and his friends are getting really mad, because he feels like he's carrying the group and doesn't get rewarded) or causing drama does happen and it can feel shitty for all parties involved.
The truth is, there is not always a right or wrong answer for who should get an item. Player A is there every week, every raid and hasn't gotten an upgrade in a while, Player B might have only been in the guild for a month or so, but he's also been consistent since and it's a really big upgrade for him, Player C is a bit more inconsistent, but you really want him in on the next boss you progress (because his class can help out a lot) and it's a decent upgrade for him.
IMO there's a case to be made for either person (long term commitment should be rewarded, biggest personal gain and thus raid dps gain, biggest benefit for the next challenging boss) and when there's a decision to be made that isn't clear-cut that's usually when arguments start. ("But it's a much smaller upgrade for A, why don't you give it B or C?" "But B has just joined the raid and is getting all the gear! That's unfair!" "But C has missed two raids last month! He shouldn't get loot!") And now even if everyone is fine with the decision at that point in time, imagine the player getting loot leaving the guild a week later... And now imagine you are the loot master who made that "wrong decision" and people telling you that was obvious from the start...
I don't think perso loot really fixes all of that, but there's some element of randomness involved that shifts the blame from the evil masterlooters... I always found masterloot rather stressful and even though most of my guild mates are rather reasonable, loot still caused a lot of drama over the years.
edit: There's quite some more cases, that always are questionable: Trials not getting any loot or trials getting loot, who gets the awesome mount especially if it's clear you can't get it for all the raiders, etc pp