What's the difference seriously? He was a scumbag elitist as a player too.
What's the difference seriously? He was a scumbag elitist as a player too.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
That video looks like the place where M+ was concieved and I can now totally see where the idea for it came from. M+ is one of the best things to happen to WoW because it opens up an uphill curve to learning to get better at your class and spec in various situations, while being an additional type of content for players to play through.
Ion is doing a fine job as far as I'm concerned, but they absolutely do need to make major improvements in various aspects of two things; spec design and Azerite gear.
Ion was responsible for heading up legion.
He doesn't need to change, they just need to admint their mistakes (which he will at the end of the xpac, and he does basically every month) and move on.
We need to ship Ion back to Greece and strand him on an island with horny, overweight Albanian males.
That'd be karmic justice.
Do you really think that guy doesn't go into important meetings most of the day saying "Yes Sir!"?
Well, according to the Armory, he's 4/8 on Mythic Uldir with his 378 Resto Shaman. Though raiding seems to be pretty much his sole focus judging from his achievements.
TBH I wish every single player was forced to work as a game dev for a week. So many people have no idea what it's like.
- - - Updated - - -
I mean he got hired in the first place because he ran Elitist Jerks guild and website.
Chris Metzen wasn't game director, he was creative director. He worked on story, not gameplay.
Last edited by Kathranis; 2018-10-20 at 04:55 AM.
The biggest issue raised by people like Asmongold or like minded people is the fact that you are literally forcing us to play against artificial limitations that just have no reason to exist other than to prevent the casual player with less time to fall to far behind, this isn't healthy for the game, the "noobs" in vanilla didn't unsub because they didn't have enough time to catch up to the <1% raiding naxx they just did the content they did have enough time for, and to this day the "exclusive" naxx40 is still remembered more fondly than it really should be.
Its not just about perspective or the difference in players but rather there should be content for everyone, ranging from the extremely dedicated person wanting to spend 8+ hours a day in the game or the extreme casual who only has less than 1 hour to play, this doesn't and shouldn't be solved by "closing the gap" artificially because at the end of the day the casual has the same experience and all it does is serve to drag everyone else down.
As someone who has played this game since Vanilla i wish i could convey that as annoying as the rep grinds for things like furbolgs used to be, it was really nothing compared to how burned out i get having to wait each day for a daily reset to finish Champions of Azeroth. It just completely trashes my motivation to keep going.
I find the current state of the game to be a complete failure on Blizzards part to attempt to capture the RNG aspect that makes games like Path of Exile appealing, I guess i shouldn't be surprised given the state of Diablo 3.
GGG actually seems to fundamentally understand what makes and drives people to play games with a super heavy RNG element, that is, no matter what, when loot drops its *usually almost always useful to someone* even if that someone is not you, this style of game is simply incompatible with World of Warcraft and instead all we get is the bad aspects of a system like this with very little of the good parts.
Thing is can you please the players?
If you add new features and try to shake up the status quo, people whine that it's not the same game.
If you coast on a succesfull expansion, people whine that you're not doing enough.
If you do both, people whine about both at the same time.
FFXIV - Maduin (Dynamis DC)
comparing GGG to blizzard is not fair though.
that's like comparing the single best game current game developer company to a soulless shill of a corporation motivated by nothing but numbers and charts that focuses more on tricking players into playing than making them actually enjoy it.
oh wait.
Last edited by Perkunas; 2018-10-20 at 02:37 AM.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Hey, Ion Hazzikostas the player is still around. He just nerfs the parts of the encounter he tards out on.
He seems like he'd be far better as a QA type of guy than a creative leader.
The guy before him was worse though so he's a step forward at least.