Originally Posted by
Arainie
How can you put the general spec issues down to an ability that's at best usable below 35% hp and has no significant interaction with the rest of our toolkit? I agree that it should be baseline, but whether it is or not won't solve any actual problems for Shadow.
I think the majority can agree that the main issues are all tied to void form being our core mechanic yet being very unrewarding in BfA. Void form as a mechanic encourages you to battle insanity and stay in it for as long as you possibly can, while a large part of our AoE damage comes from entering void form which entirely conflicts with the core mechanic design. In Legion, void form was quite clearly too rewarding for the vast majority (and in itself incouraged bad gameplay in raids, as most mechanics and many debuffs were extremely taxing on your void form cycle if presented at the wrong time). To combat that, they had a number of choices to pick from. Removing mass hysteria, scaling down the void form haste bonus, reducing the void form damage multiplier or increasing insanity drain would all have been good picks, but the problem is that they picked all four options at once instead of a couple of them (specifically removing Mass Hysteria and increased insanity drain would've been plenty IMO) entirely gutting the void form mechanic in itself. I personally never really liked the class concept behind void form and would much prefer going back to shadow orbs or even a more or less resourceless spec (like pre-Cata, but I'm probably a minority here), but that's besides the point.