1. #1

    Lightbulb Suggestions that could change the game for the better?

    Some things I came up with in order to get back some of the things we've lost over the years.

    • Bigger, less dense zones.
    • No iLvl scaling of the outside world.
    • "Community servers" without CRZ and sharding.
    • Use dailies sometimes instead of world quests.
    • Reason to grind mobs, for BOP crafting items for example.
    • Remove all dungeon difficulties except mythic and mythic plus.
    • Instead of new dungeons, add new dungeon wings later on in the expansion.
    • Change raid gear so that normal never offer upgrades over heroic when a new tier comes out, allowing you to continue your progression in heroic.
    • Make LFR lag one tier behind.
    • Reduce raid power creep. Tier 1: 350/360/370, Tier 2: 360/370/380.
    • Offer horizontal progression inside raids if tuning becomes too difficult due to above suggestion.
    • Introduce loot lockout on a boss basis. Killing a boss on normal makes you ineligible to loot it on LFR, heroic and mythic.
    • Remove mission tables or alter them so we go on the missions ourselves.
    • Stop gating off content. Offer replay value or longer completion time instead.
    • Make content with flying in mind sometimes instead of holding it off until the end of the expansion.
    • Make talents more permanent, making them actual choices you have to make.
    • Bring back glyphs.
    • Bring back old sockets and gems.
    • Bring back old style non generic enchants.
    • Make raid gear from current expansion un-transmoggable.
    • Make professions relevant again. Allow us to craft gear that isn't immediately invalidated two days later.
    • Lessen weapon restrictions, why can't Brewmaster Monks dual wield anymore for example?
    • Remove titanforging or cap it at heroic iLvls.
    • If titanforging stays, allow us to upgrade our gear through valor points towards the cap.
    • Bring back Valor and Conquest gear vendors, offering heroic iLvl loot.
    • Bring back tier sets, 8 pieces but keep set bonuses at 2/4.
    • Remove uninteresting stats. Versatility and Mastery (for the most part) is just "power", same as int/agi/str.
    • Introduce more interesting stats like armor or mp5 that isn't just about damage output in order to make gear less generic.
    • Allow gear to have stats you can't use. Bad gear makes good gear better.
    • Reduce power creep especially between expansions. Mythic gear could easily last you until the next expansion's dungeons or longer.
    • Remove forced personal loot.
    • Squish levels. Level up from 1-40 in Eastern Kingdoms or Kalimdor, level up from 40-60 in any expansion.
    • Keep cap at 60 forever, give players something else to level up in new expansions. Like a weapon or a neck or your standing with a faction.
    • Make levelling last longer.
    • Make how classes play more unique. Some homogenization is good though, locking the physical damage debuff to Monk (a class that nobody plays) is bad.
    • Take CDs off the GCD again. If the problem is us macroing CDs together, give us less CDs.
    • Remove PvP balancing on a ability level. How the hell are you supposed to understand how your abilities work when they change depending on your target?
    • Remove melee clutter, allow us to lessen spell effects and pets from other players.
    • Give us less gear. Make character progression/advancement take longer and something to work towards.

  2. #2
    Immortal Nikkaszal's Avatar
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    The more I read through your list, the more relieved I am that you're not on the development team.

    Seriously, some of these are downright nutty. Level capped forever at 60? And then you also want levelling to last longer? What levelling, since we're already at cap? Reintroducing poorly itemised junk gear "just cos", so that good gear looks more attractive? Loot lockout shared over every single difficulty wtf? Remove "uninteresting" stats like Vers and Mastery and add back... "interesting"... stats... like... mp5 and armor...

    Like what the fuck man?

    Just go play Classic when it releases.
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  3. #3
    Quote Originally Posted by Embriel View Post
    Some things I came up with in order to get back some of the things we've lost over the years.

    • Bigger, less dense zones.
    • No iLvl scaling of the outside world.
    • "Community servers" without CRZ and sharding.
    • Use dailies sometimes instead of world quests.
    • Reason to grind mobs, for BOP crafting items for example.
    • Remove all dungeon difficulties except mythic and mythic plus.
    • Instead of new dungeons, add new dungeon wings later on in the expansion.
    • Change raid gear so that normal never offer upgrades over heroic when a new tier comes out, allowing you to continue your progression in heroic.
    • Make LFR lag one tier behind.
    • Reduce raid power creep. Tier 1: 350/360/370, Tier 2: 360/370/380.
    • Offer horizontal progression inside raids if tuning becomes too difficult due to above suggestion.
    • Introduce loot lockout on a boss basis. Killing a boss on normal makes you ineligible to loot it on LFR, heroic and mythic.
    • Remove mission tables or alter them so we go on the missions ourselves.
    • Stop gating off content. Offer replay value or longer completion time instead.
    • Make content with flying in mind sometimes instead of holding it off until the end of the expansion.
    • Make talents more permanent, making them actual choices you have to make.
    • Bring back glyphs.
    • Bring back old sockets and gems.
    • Bring back old style non generic enchants.
    • Make raid gear from current expansion un-transmoggable.
    • Make professions relevant again. Allow us to craft gear that isn't immediately invalidated two days later.
    • Lessen weapon restrictions, why can't Brewmaster Monks dual wield anymore for example?
    • Remove titanforging or cap it at heroic iLvls.
    • If titanforging stays, allow us to upgrade our gear through valor points towards the cap.
    • Bring back Valor and Conquest gear vendors, offering heroic iLvl loot.
    • Bring back tier sets, 8 pieces but keep set bonuses at 2/4.
    • Remove uninteresting stats. Versatility and Mastery (for the most part) is just "power", same as int/agi/str.
    • Introduce more interesting stats like armor or mp5 that isn't just about damage output in order to make gear less generic.
    • Allow gear to have stats you can't use. Bad gear makes good gear better.
    • Reduce power creep especially between expansions. Mythic gear could easily last you until the next expansion's dungeons or longer.
    • Remove forced personal loot.
    • Squish levels. Level up from 1-40 in Eastern Kingdoms or Kalimdor, level up from 40-60 in any expansion.
    • Keep cap at 60 forever, give players something else to level up in new expansions. Like a weapon or a neck or your standing with a faction.
    • Make levelling last longer.
    • Make how classes play more unique. Some homogenization is good though, locking the physical damage debuff to Monk (a class that nobody plays) is bad.
    • Take CDs off the GCD again. If the problem is us macroing CDs together, give us less CDs.
    • Remove PvP balancing on a ability level. How the hell are you supposed to understand how your abilities work when they change depending on your target?
    • Remove melee clutter, allow us to lessen spell effects and pets from other players.
    • Give us less gear. Make character progression/advancement take longer and something to work towards.
    Hahahaha "better" in YOUR opinion. Whew I hope you're gone forever after you get bored of Classic in under a year.

    You LITERALLY want to make the game less accessible to less people aka Blizzard's audience and the bulk of their subs. I also am glad this crap is never going to happen and NOBODY. I repeat NOBODY is going to listen to you. Bless Thrall you're not a dev for anything. Jesus.
    Prot Warrior 2004-2008. Hunter 2008-2018.
    Retired boomer.

  4. #4
    Deleted
    Quote Originally Posted by Nikkaszal View Post
    The more I read through your list, the more relieved I am that you're not on the development team.

    Seriously, some of these are downright nutty. Level capped forever at 60? And then you also want levelling to last longer? What levelling, since we're already at cap? Reintroducing poorly itemised junk gear "just cos", so that good gear looks more attractive? Loot lockout shared over every single difficulty wtf? Remove "uninteresting" stats like Vers and Mastery and add back... "interesting"... stats... like... mp5 and armor...

    Like what the fuck man?

    Just go play Classic when it releases.
    Versatility is useless but mastery is fine

  5. #5
    Not sure what your actual aim is for this thread, a list this size is not even realistic to have a proper discussion...

    Plus you are on the MMO champ forums, people love their current 1.7mil sub game so kinda wasting your time...

  6. #6
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by xcitng View Post
    Not sure what your actual aim is for this thread, a list this size is not even realistic to have a proper discussion...

    Plus you are on the MMO champ forums, people love their current 1.7mil sub game so kinda wasting your time...
    It's amusing how you can so easily flag someone as "to be disregarded entirely" these days. You just spot the person who thinks 1.7mil was actually real.
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  7. #7
    Quote Originally Posted by Nikkaszal View Post
    It's amusing how you can so easily flag someone as "to be disregarded entirely" these days. You just spot the person who thinks 1.7mil was actually real.
    It's amusing how you can so easily flag someone as "to be disregarded entirely" these days. You just spot the guy who actually thinks BfA is in a good place.

  8. #8
    The Undying Lochton's Avatar
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    [QUOTE=Embriel;50344529]Some things I came up with in order to get back some of the things we've lost over the years.

    Quote Originally Posted by Embriel View Post
    [*]Bigger, less dense zones.
    So, boring zones? You need diverse zones, among them, cluttered, higher and lower grounds and more. Not just a flat sandbox.

    Quote Originally Posted by Embriel View Post
    [*]No iLvl scaling of the outside world.
    Sounds dull. Scaling should be in the world so it'll always have a chance of being a threat.

    Quote Originally Posted by Embriel View Post
    [*]"Community servers" without CRZ and sharding.
    Sounds waste of money. So, you want old servers that might die faster because you aren't part of the main community?

    Quote Originally Posted by Embriel View Post
    [*]Use dailies sometimes instead of world quests.
    Funny, WQ's were cheered to be better than dailies in Legion - yet they are the exact same thing but a little more rewarding.

    Quote Originally Posted by Embriel View Post
    [*]Reason to grind mobs, for BOP crafting items for example.
    BoP crafting items was a bane, bullshit for profession people.

    Quote Originally Posted by Embriel View Post
    [*]Remove all dungeon difficulties except mythic and mythic plus.
    That doesn't even make sense?! If anything, it should be the normal mythic to be removed, and the others should stay.

    Quote Originally Posted by Embriel View Post
    [*]Instead of new dungeons, add new dungeon wings later on in the expansion.
    WTF?! No new content? So, instead of new things, you just want to expand on the old things?

    Quote Originally Posted by Embriel View Post
    [*]Change raid gear so that normal never offer upgrades over heroic when a new tier comes out, allowing you to continue your progression in heroic.
    A veiled, 'I don't like Titanforging/warforging' comment. Technically it doesn't offer upgrades, it has a chance to but doesn't by loot table.

    Quote Originally Posted by Embriel View Post
    [*]Make LFR lag one tier behind.
    Stupid idea of all. LFR has become an intro level for raiding. Doesn't harm anything to have LFR at the same tier, it is already behind the normal/heroic raiders but quite a bit.

    Quote Originally Posted by Embriel View Post
    [*]Reduce raid power creep. Tier 1: 350/360/370, Tier 2: 360/370/380.
    No thanks. Always hated that people can jump straight into HC/Mythic (when it releases) because they did HC/Mythic previous tier. Always wanted them to be thrown back to start.

    Quote Originally Posted by Embriel View Post
    [*]Offer horizontal progression inside raids if tuning becomes too difficult due to above suggestion.
    Clarification on 'horizontal progression', if the raid is too difficult, then you just won't get further.

    Quote Originally Posted by Embriel View Post
    [*]Introduce loot lockout on a boss basis. Killing a boss on normal makes you ineligible to loot it on LFR, heroic and mythic.
    Adding LFR to it makes no sense, going up I don't mind.

    Quote Originally Posted by Embriel View Post
    [*]Remove mission tables or alter them so we go on the missions ourselves.
    Eh, mission tables feel fine for BFA. They are small enough to not have an impact on the game that cannot be acquired on your own.

    Quote Originally Posted by Embriel View Post
    [*]Stop gating off content. Offer replay value or longer completion time instead.
    But isn't longer completion time time gating? Honestly, this is why content should be more torture. Make time be the factor of knowledge and gear, and not just rush through everything.

    Quote Originally Posted by Embriel View Post
    [*]Make content with flying in mind sometimes instead of holding it off until the end of the expansion.
    Make content with flying in mind? Like, they already do? Only older releases wasn't. Then again, I do agree that it should be so but flight should still be Pathfinder locked.

    Quote Originally Posted by Embriel View Post
    [*]Make talents more permanent, making them actual choices you have to make.
    Until you, and others will be whining because a talent changes for the worse - no thanks.

    Quote Originally Posted by Embriel View Post
    [*]Bring back glyphs.
    Wow! A thing I agree on!

    Quote Originally Posted by Embriel View Post
    [*]Bring back old sockets and gems.
    Not really much needed but could make some changes fun.

    Quote Originally Posted by Embriel View Post
    [*]Bring back old style non generic enchants.
    Not really much needed but could make some changes fun.

    Quote Originally Posted by Embriel View Post
    [*]Make raid gear from current expansion un-transmoggable.
    NOPE, fuck that shit.

    Quote Originally Posted by Embriel View Post
    [*]Make professions relevant again. Allow us to craft gear that isn't immediately invalidated two days later.
    Yet, you also want us to be locked down by BoP mats. I agree that I would like more value on the crafting.

    Quote Originally Posted by Embriel View Post
    [*]Lessen weapon restrictions, why can't Brewmaster Monks dual wield anymore for example?
    Have they even been able to Dual wield? Pretty sure I used a staff in MoP Beta. And really, only restriction needed is to give priests swords, Paladin staves, hunters/mages maces and shaman/druid swords.

    Quote Originally Posted by Embriel View Post
    [*]Remove titanforging or cap it at heroic iLvls.
    You basically made this as a veiled complaint earlier. Honestly, don't care.

    Quote Originally Posted by Embriel View Post
    [*]If titanforging stays, allow us to upgrade our gear through valor points towards the cap.
    Uhm, no. Either TF/WF or some expensive currency.

    Quote Originally Posted by Embriel View Post
    [*]Bring back Valor and Conquest gear vendors, offering heroic iLvl loot.
    Nope. If we bring PvP gear back, remove item level value from them and add PvP enabled stats - turn on PvP/WM = Gear ready to roll.

    Quote Originally Posted by Embriel View Post
    [*]Bring back tier sets, 8 pieces but keep set bonuses at 2/4.
    Basically what you say is, add the old tier set system back.

    Quote Originally Posted by Embriel View Post
    [*]Remove uninteresting stats. Versatility and Mastery (for the most part) is just "power", same as int/agi/str.
    Mastery isn't 'power', Versi I could consider but no, stop removing the possibility of randomness. The game needs it.

    Quote Originally Posted by Embriel View Post
    [*]Introduce more interesting stats like armor or mp5 that isn't just about damage output in order to make gear less generic.
    You have armor, and MP5 isn't really needed anymore. Mana comes back quite fast, faster than MP5.

    Quote Originally Posted by Embriel View Post
    [*]Allow gear to have stats you can't use. Bad gear makes good gear better.
    The fuck? Doesn't make sense. You already have bad gear by not getting certain things like crit or haste. So, you don't like the automated Str/Agi/Int system?

    Quote Originally Posted by Embriel View Post
    [*]Reduce power creep especially between expansions. Mythic gear could easily last you until the next expansion's dungeons or longer.
    Nope. Mythic loot from previous raid tier of the expansion before should bring you to normal, no further. Normal gear would be normal/heroic dungeons.

    Quote Originally Posted by Embriel View Post
    [*]Remove forced personal loot.
    Yes, but not in LFR and Mythic+

    [QUOTE=Embriel;50344529][*]Squish levels. Level up from 1-40 in Eastern Kingdoms or Kalimdor, level up from 40-60 in any expansion.
    No thanks.

    Quote Originally Posted by Embriel View Post
    [*]Keep cap at 60 forever, give players something else to level up in new expansions. Like a weapon or a neck or your standing with a faction.
    So, you want to exp dump instead? Wasting time into an item that'll be obsolete? Come on, you could've thought better, like Paragon levels, legacy levels, something.

    Quote Originally Posted by Embriel View Post
    [*]Make levelling last longer.
    With a list like yours, I'm amazed you support longer leveling. So, instead of more levels you want slower levels - so, basically the same thing as going a higher level.

    Quote Originally Posted by Embriel View Post
    [*]Make how classes play more unique. Some homogenization is good though, locking the physical damage debuff to Monk (a class that nobody plays) is bad.
    Yes to the unique part but nope to the homogenization, we need less, much less of this shit.

    Quote Originally Posted by Embriel View Post
    [*]Take CDs off the GCD again. If the problem is us macroing CDs together, give us less CDs.
    Current GCD system feels fine, actually. Not a problem managing.

    Quote Originally Posted by Embriel View Post
    [*]Remove PvP balancing on a ability level. How the hell are you supposed to understand how your abilities work when they change depending on your target?
    But your abilities doesn't change depending on your targets - unless you are talking about your PvP talents.

    Quote Originally Posted by Embriel View Post
    [*]Remove melee clutter, allow us to lessen spell effects and pets from other players.
    Pets doesn't matter, they don't make clutter. What is melee clutter? You don't like seeing your co-players? As for spell effects, you can reduce them yourself.

    Quote Originally Posted by Embriel View Post
    [*]Give us less gear. Make character progression/advancement take longer and something to work towards.
    But, you were just praising on how gear should last longer into other expansions, the means your progression is skewed because you're not progressing your equipment. You work towards a goal that is either ranking PvP, end game raiding or completionism.[/LIST]

    - - - Updated - - -

    [QUOTE=Embriel;50344529]Some things I came up with in order to get back some of the things we've lost over the years.

    Quote Originally Posted by Embriel View Post
    [*]Bigger, less dense zones.
    So, boring zones? You need diverse zones, among them, cluttered, higher and lower grounds and more. Not just a flat sandbox.

    Quote Originally Posted by Embriel View Post
    [*]No iLvl scaling of the outside world.
    Sounds dull. Scaling should be in the world so it'll always have a chance of being a threat.

    Quote Originally Posted by Embriel View Post
    [*]"Community servers" without CRZ and sharding.
    Sounds waste of money. So, you want old servers that might die faster because you aren't part of the main community?

    Quote Originally Posted by Embriel View Post
    [*]Use dailies sometimes instead of world quests.
    Funny, WQ's were cheered to be better than dailies in Legion - yet they are the exact same thing but a little more rewarding.

    Quote Originally Posted by Embriel View Post
    [*]Reason to grind mobs, for BOP crafting items for example.
    BoP crafting items was a bane, bullshit for profession people.

    Quote Originally Posted by Embriel View Post
    [*]Remove all dungeon difficulties except mythic and mythic plus.
    That doesn't even make sense?! If anything, it should be the normal mythic to be removed, and the others should stay.

    Quote Originally Posted by Embriel View Post
    [*]Instead of new dungeons, add new dungeon wings later on in the expansion.
    WTF?! No new content? So, instead of new things, you just want to expand on the old things?

    Quote Originally Posted by Embriel View Post
    [*]Change raid gear so that normal never offer upgrades over heroic when a new tier comes out, allowing you to continue your progression in heroic.
    A veiled, 'I don't like Titanforging/warforging' comment. Technically it doesn't offer upgrades, it has a chance to but doesn't by loot table.

    Quote Originally Posted by Embriel View Post
    [*]Make LFR lag one tier behind.
    Stupid idea of all. LFR has become an intro level for raiding. Doesn't harm anything to have LFR at the same tier, it is already behind the normal/heroic raiders but quite a bit.

    Quote Originally Posted by Embriel View Post
    [*]Reduce raid power creep. Tier 1: 350/360/370, Tier 2: 360/370/380.
    No thanks. Always hated that people can jump straight into HC/Mythic (when it releases) because they did HC/Mythic previous tier. Always wanted them to be thrown back to start.

    Quote Originally Posted by Embriel View Post
    [*]Offer horizontal progression inside raids if tuning becomes too difficult due to above suggestion.
    Clarification on 'horizontal progression', if the raid is too difficult, then you just won't get further.

    Quote Originally Posted by Embriel View Post
    [*]Introduce loot lockout on a boss basis. Killing a boss on normal makes you ineligible to loot it on LFR, heroic and mythic.
    Adding LFR to it makes no sense, going up I don't mind.

    Quote Originally Posted by Embriel View Post
    [*]Remove mission tables or alter them so we go on the missions ourselves.
    Eh, mission tables feel fine for BFA. They are small enough to not have an impact on the game that cannot be acquired on your own.

    Quote Originally Posted by Embriel View Post
    [*]Stop gating off content. Offer replay value or longer completion time instead.
    But isn't longer completion time time gating? Honestly, this is why content should be more torture. Make time be the factor of knowledge and gear, and not just rush through everything.

    Quote Originally Posted by Embriel View Post
    [*]Make content with flying in mind sometimes instead of holding it off until the end of the expansion.
    Make content with flying in mind? Like, they already do? Only older releases wasn't. Then again, I do agree that it should be so but flight should still be Pathfinder locked.

    Quote Originally Posted by Embriel View Post
    [*]Make talents more permanent, making them actual choices you have to make.
    Until you, and others will be whining because a talent changes for the worse - no thanks.

    Quote Originally Posted by Embriel View Post
    [*]Bring back glyphs.
    Wow! A thing I agree on!

    Quote Originally Posted by Embriel View Post
    [*]Bring back old sockets and gems.
    Not really much needed but could make some changes fun.

    Quote Originally Posted by Embriel View Post
    [*]Bring back old style non generic enchants.
    Not really much needed but could make some changes fun.

    Quote Originally Posted by Embriel View Post
    [*]Make raid gear from current expansion un-transmoggable.
    NOPE, fuck that shit.

    Quote Originally Posted by Embriel View Post
    [*]Make professions relevant again. Allow us to craft gear that isn't immediately invalidated two days later.
    Yet, you also want us to be locked down by BoP mats. I agree that I would like more value on the crafting.

    Quote Originally Posted by Embriel View Post
    [*]Lessen weapon restrictions, why can't Brewmaster Monks dual wield anymore for example?
    Have they even been able to Dual wield? Pretty sure I used a staff in MoP Beta. And really, only restriction needed is to give priests swords, Paladin staves, hunters/mages maces and shaman/druid swords.

    Quote Originally Posted by Embriel View Post
    [*]Remove titanforging or cap it at heroic iLvls.
    You basically made this as a veiled complaint earlier. Honestly, don't care.

    Quote Originally Posted by Embriel View Post
    [*]If titanforging stays, allow us to upgrade our gear through valor points towards the cap.
    Uhm, no. Either TF/WF or some expensive currency.

    Quote Originally Posted by Embriel View Post
    [*]Bring back Valor and Conquest gear vendors, offering heroic iLvl loot.
    Nope. If we bring PvP gear back, remove item level value from them and add PvP enabled stats - turn on PvP/WM = Gear ready to roll.

    Quote Originally Posted by Embriel View Post
    [*]Bring back tier sets, 8 pieces but keep set bonuses at 2/4.
    Basically what you say is, add the old tier set system back.

    Quote Originally Posted by Embriel View Post
    [*]Remove uninteresting stats. Versatility and Mastery (for the most part) is just "power", same as int/agi/str.
    Mastery isn't 'power', Versi I could consider but no, stop removing the possibility of randomness. The game needs it.

    Quote Originally Posted by Embriel View Post
    [*]Introduce more interesting stats like armor or mp5 that isn't just about damage output in order to make gear less generic.
    You have armor, and MP5 isn't really needed anymore. Mana comes back quite fast, faster than MP5.

    Quote Originally Posted by Embriel View Post
    [*]Allow gear to have stats you can't use. Bad gear makes good gear better.
    The fuck? Doesn't make sense. You already have bad gear by not getting certain things like crit or haste. So, you don't like the automated Str/Agi/Int system?

    Quote Originally Posted by Embriel View Post
    [*]Reduce power creep especially between expansions. Mythic gear could easily last you until the next expansion's dungeons or longer.
    Nope. Mythic loot from previous raid tier of the expansion before should bring you to normal, no further. Normal gear would be normal/heroic dungeons.

    Quote Originally Posted by Embriel View Post
    [*]Remove forced personal loot.
    Yes, but not in LFR and Mythic+

    [QUOTE=Embriel;50344529][*]Squish levels. Level up from 1-40 in Eastern Kingdoms or Kalimdor, level up from 40-60 in any expansion.
    No thanks.

    Quote Originally Posted by Embriel View Post
    [*]Keep cap at 60 forever, give players something else to level up in new expansions. Like a weapon or a neck or your standing with a faction.
    So, you want to exp dump instead? Wasting time into an item that'll be obsolete? Come on, you could've thought better, like Paragon levels, legacy levels, something.

    Quote Originally Posted by Embriel View Post
    [*]Make levelling last longer.
    With a list like yours, I'm amazed you support longer leveling. So, instead of more levels you want slower levels - so, basically the same thing as going a higher level.

    Quote Originally Posted by Embriel View Post
    [*]Make how classes play more unique. Some homogenization is good though, locking the physical damage debuff to Monk (a class that nobody plays) is bad.
    Yes to the unique part but nope to the homogenization, we need less, much less of this shit.

    Quote Originally Posted by Embriel View Post
    [*]Take CDs off the GCD again. If the problem is us macroing CDs together, give us less CDs.
    Current GCD system feels fine, actually. Not a problem managing.

    Quote Originally Posted by Embriel View Post
    [*]Remove PvP balancing on a ability level. How the hell are you supposed to understand how your abilities work when they change depending on your target?
    But your abilities doesn't change depending on your targets - unless you are talking about your PvP talents.

    Quote Originally Posted by Embriel View Post
    [*]Remove melee clutter, allow us to lessen spell effects and pets from other players.
    Pets doesn't matter, they don't make clutter. What is melee clutter? You don't like seeing your co-players? As for spell effects, you can reduce them yourself.

    Quote Originally Posted by Embriel View Post
    [*]Give us less gear. Make character progression/advancement take longer and something to work towards.
    But, you were just praising on how gear should last longer into other expansions, the means your progression is skewed because you're not progressing your equipment. You work towards a goal that is either ranking PvP, end game raiding or completionism.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  9. #9
    The Insane Aeula's Avatar
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    For Island Expeditions...
    Remove the Azerite elemental event. Reduce the amount of Azerite nodes and treasure chests. Make the enemy team have a chance to drop faction-themed rewards. Increase the overall chance at rewards. Increase the diversity of the enemies in a given biome. Add rewards to enemies that currently don’t give any. Add green-quality gear (And make existing gear scale instead of locking at 120) to make them more viable for leveling.

    For World Quests...
    Have World Quests focused around a smaller part of the map instead of spread all over. It's important to give the players space to breathe and having world quests focused on a single part of the map each day would allow for some form of narrative. For example, in Drustvar we could see several world quests focused around Waycrest manor because the witches are acting up again and we have to put them down.

    I think emissaries should be up for every faction every day, so you can choose to do the emissaries which matter to you instead of having to wait for the right day.

    For Warfronts...
    Remove them. At the end of the day all Warfronts do is put zones in a narrative limbo without offering any form of interesting gameplay in return.

    Scatter the rare mobs that would have been in Warfronts around the entire world and treat them like actual rares (Buffing the drop chances of the unique items they drop to 100% in the process) to encourage the player to explore more.

    For the Story...
    The Story right now is a mess. I reckon we need to take an expansion out of world ending threats to do some exploring around a revamped Azeroth. Build up the racial lore and the lore of Azeroth itself. WoW is in desperate need of world building after so many world-ending plots.

    New characters need to be introduced and built up, particularly for the Horde seeing as we've lost so many. The Alliance also needs some fresh non-human blood.

    Also, fire the entire story team and hire Video Game Writing Professionals, because Jesus Christ the current team have no idea what they're doing.

    Quests should give the player choices and consequences. For example with the recent Saurfang one, we should have a choice to side with the Dark Ranger instead of being shoehorned into siding with Saurfang. Maybe later that choice bites us in the ass but we should still have it.

    For PvP...
    Scrap the current conquest system, bring back the old honor/conquest system with vendors.

    For PvE and Leveling...
    Cap Titanforging at 15 ilvls. Make all PvE activities drop a currency. Allow the currency to be used to buy gear from a vendor. The same currency can also be used to grant items a secondary stat and socket via an upgrade station.

    Item Level Scaling removed.

    All zones scale from 1 to 110 (120 next expansion). Instances are not included when entered outside of the dungeon finder.

    Weapon restrictions reduced. Two-Handed Frost and Single-Minded Fury Warriors make a return.

    Remove heirlooms BUT replace the experience bonus with a tabard that gives 100% experience earned and causes mobs in dungeons to give rep with all Horde/Alliance cities. I feel like the idea of not replacing gear while leveling is counteractive to the 'RPG' part of MMORPG. I also feel that the experience you get from heirlooms is too low after the 7.3.5 changes.

    Give every class a daily quest, like monks, that teaches them how to use their classes abilities and gives them a 50% exp buff for an hour.

    For Transmog...
    Make all RP and White-quality gear cosmetic and transmoggable. This includes things like the Rhinestone Sunglasses and the Top Hats.

    Also, make it so wands can be transmogged into staffs and whatnot.
    Last edited by Aeula; 2018-10-23 at 08:55 AM.

  10. #10
    Quote Originally Posted by Aeula View Post
    For Island Expeditions...
    Remove the Azerite elemental event. Reduce the amount of Azerite nodes and treasure chests. Make the enemy team have a chance to drop faction-themed rewards. Increase the overall chance at rewards. Increase the diversity of the enemies in a given biome. Add rewards to enemies that currently don’t give any. Add green-quality gear (And make existing gear scale instead of locking at 120) to make them more viable for leveling.
    Think they said they will change the Azerite Elemental Event a bit, they said something in the lines of it being boring for players to see them all the time. As of now I just skip them mostly myself.

    Rest of the changes you came up would fix the whole thing really, excellent ideas. It would draw more players to it for sure.

  11. #11
    The Insane Aeula's Avatar
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    Quote Originally Posted by Doffen View Post
    Think they said they will change the Azerite Elemental Event a bit, they said something in the lines of it being boring for players to see them all the time. As of now I just skip them mostly myself.

    Rest of the changes you came up would fix the whole thing really, excellent ideas. It would draw more players to it for sure.
    If so then thank god, I also try and skip it but I still get some pugs that try do the event.

  12. #12
    Quote Originally Posted by Aeula View Post
    If so then thank god, I also try and skip it but I still get some pugs that try do the event.
    Yeah same. While leveling we just go for the mobs that "rewards" stuff, but we get one pug now and then, though that is fine. Some follow, some loots. We are two Demon Hunters leveling now, pulling big and spam Eyebeam, it's actually fun.

    Scaling leveling gear would be immensely helpful. The faction thing was a good idea. As of now we mostly skip that too, that would give an incentive to go for them more as well. I don't like doing islands just to get the azerite. It's boring, and I understand people getting tired of the islands because of that. Islands can be so good, and I want it to be popular because it got potential, but it needs changes. Your suggestions would do them a lot more interesting and rewarding. +10

  13. #13
    I agree to ~90% of your suggestions. Where do I sign?

  14. #14
    Quote Originally Posted by Embriel View Post
    Some things I came up with in order to get back some of the things we've lost over the years.

    • Bigger, less dense zones.
    • No iLvl scaling of the outside world.
    • "Community servers" without CRZ and sharding.
    • Use dailies sometimes instead of world quests.
    • Reason to grind mobs, for BOP crafting items for example.
    • Remove all dungeon difficulties except mythic and mythic plus.
    • Instead of new dungeons, add new dungeon wings later on in the expansion.
    • Change raid gear so that normal never offer upgrades over heroic when a new tier comes out, allowing you to continue your progression in heroic.
    • Make LFR lag one tier behind.
    • Reduce raid power creep. Tier 1: 350/360/370, Tier 2: 360/370/380.
    • Offer horizontal progression inside raids if tuning becomes too difficult due to above suggestion.
    • Introduce loot lockout on a boss basis. Killing a boss on normal makes you ineligible to loot it on LFR, heroic and mythic.
    • Remove mission tables or alter them so we go on the missions ourselves.
    • Stop gating off content. Offer replay value or longer completion time instead.
    • Make content with flying in mind sometimes instead of holding it off until the end of the expansion.
    • Make talents more permanent, making them actual choices you have to make.
    • Bring back glyphs.
    • Bring back old sockets and gems.
    • Bring back old style non generic enchants.
    • Make raid gear from current expansion un-transmoggable.
    • Make professions relevant again. Allow us to craft gear that isn't immediately invalidated two days later.
    • Lessen weapon restrictions, why can't Brewmaster Monks dual wield anymore for example?
    • Remove titanforging or cap it at heroic iLvls.
    • If titanforging stays, allow us to upgrade our gear through valor points towards the cap.
    • Bring back Valor and Conquest gear vendors, offering heroic iLvl loot.
    • Bring back tier sets, 8 pieces but keep set bonuses at 2/4.
    • Remove uninteresting stats. Versatility and Mastery (for the most part) is just "power", same as int/agi/str.
    • Introduce more interesting stats like armor or mp5 that isn't just about damage output in order to make gear less generic.
    • Allow gear to have stats you can't use. Bad gear makes good gear better.
    • Reduce power creep especially between expansions. Mythic gear could easily last you until the next expansion's dungeons or longer.
    • Remove forced personal loot.
    • Squish levels. Level up from 1-40 in Eastern Kingdoms or Kalimdor, level up from 40-60 in any expansion.
    • Keep cap at 60 forever, give players something else to level up in new expansions. Like a weapon or a neck or your standing with a faction.
    • Make levelling last longer.
    • Make how classes play more unique. Some homogenization is good though, locking the physical damage debuff to Monk (a class that nobody plays) is bad.
    • Take CDs off the GCD again. If the problem is us macroing CDs together, give us less CDs.
    • Remove PvP balancing on a ability level. How the hell are you supposed to understand how your abilities work when they change depending on your target?
    • Remove melee clutter, allow us to lessen spell effects and pets from other players.
    • Give us less gear. Make character progression/advancement take longer and something to work towards.
    Most ideas here are actually good, others outright terrible (e.g. loot lockout, removing titanforge, unmoggable raid armor...)
    However if I had to chose between implementing all of your list for nothing I would probably go for all.

  15. #15
    Quote Originally Posted by Accendor View Post
    Most ideas here are actually good, others outright terrible (e.g. loot lockout, removing titanforge, unmoggable raid armor...)
    However if I had to chose between implementing all of your list for nothing I would probably go for all.
    Yeah I'm not claiming everything is gold.

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