Originally Posted by
NovatHunter
You have absolutely no idea how these changes would affect the game at large, neither does Blizzard. Hence, no changes.
Fun fact, Blizzard had a fix to classic wow. They called it The Burning Crusade. Blizzard at the time, correctly assessed that making significant changes without breaking the game would have been too time consuming and difficult. Even when The Burning Crusade launched, very little was done to the classic wow content. The most game changing talents are found at the bottom of the tree, powerful abilities are given past lvl 60.
Shaman - Earth elemental totem and bloodlust
Druid - Cyclone, lacerate, lifebloom and Maim
Priest - Mass dispel, shadow fiend and binding heal
Paladin - Avenging wrath and seal of blood/vengeance
All of these, defining abilities were added after level 60. At the time, Blizzard still valued the balance in the old world and only made the content marginally easier. The only significant exception i could find was ''spiritual attunement'' for paladin, which grants mana when healed. But that ability only works when healed by a different player, so very much a group ability.
''Increase damage on ranged weapons and/or make special ammunition drop from raid bosses''
Are you aware how broken that would make hunters? Why should we listen to you, when you have no in depth understanding of how the game works. If you boost Hunter damage, you would make them broken beyond reason in world boss fights. I tell you, the most fun i've ever had is obliterating casters from 41 yard range with my BWL crossbow. It's fun in battlegrounds, but when fighting for world bosses, very few of the clothies show up in pvp gear and talents.
If you're looking for a solution to boost hunter damage on par with rogues, warriors and mages. You're looking at a class overhaul, with significantly more changes than just increasing the damage on hunter weapons. The only measure i can think of is giving hunters some form of armor penetration, so that we can deal more damage to bosses, without killing 3 cloth users with a multi-shot. But even then, you can't just add 25% penetration to bring hunters on par, that would break other parts of the game.
My point is, you have no clue, no one has any clue. The amount of testing would be out of this world, and once you start messing around with the sliders. You're gonna keep messing with the sliders for years to come. Blizzard can't make changes at launch, then just leave it as is. They will have to keep making changes, and once they start, sooner or later, the game will be completely unrecognizable.
Edit: All of your points seem to have something to do with gear scaling. The last thing we need to do is make raid geared characters even more powerful compared to dungeon geared characters.