Big list of unreasonable changes that's what this thread is. The amount of ramifications each of those changes imply is astronomical. You clearly have no idea just how many other things would need to be changed just to accomodate each of those.
Big list of unreasonable changes that's what this thread is. The amount of ramifications each of those changes imply is astronomical. You clearly have no idea just how many other things would need to be changed just to accomodate each of those.
If it wasn't an issue of class balance, then classes playng in the same gear would do the same damage (in all their DPS specs) and the same healing, as well as be able to tank the same. That is objectively not the case. You had several specs that were simply far inferior for PvP, as well as PvE.
Fury warriors did crazy raid damage, as did rogues with combat swords/combat daggers.
Full affliction was a dead spec, as was full destro, boomkins, feral druids, arcane, fire (until AQ), survival, elemental shamans, ret pallies, and a half dozen others. Paladins could not tank, it's really that simple... they didn't even have a taunt. Druids had weak threat gen, and could get crushed into oblivion. For heals, resto druids were behind the curve by quite a bit. They were there for innervates on priests, more than anything else.
I get what you're saying, some specs were not viable in PvP or raiding. Spec balance was not really a thing they focused on.
However, there certainly was class balance, since every class was viable in some way, they all had their strengths and weaknesses. There was a balance of sorts.
The problem is that a limited amount of people want to play support classes. Almost everyone wants those killing blows. Every vanilla PvP video was from the perspective of a damage dealer.
Some good ideas but... it will not be Vanilla anymore so no.
Beware, you still can delete this before the #nochanges guys come here with their pitchforks and torches...
Oh no too late.
Blizzard is probably aware of how to balance things after all they already did that, the problem really is people will get mad, nobody can't change a single line of code of classic.
Maybe we are not mature enough for a fair classic experience, give it a few years we will see how things go.
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Every class had a purpose and that's all the balance you need. You rarely had a raid without having at least 1 of every class. Game was totally different back then, it was more of a role playing game and everyone was truly unique. Was the game perfect? Obviously not, but neither is retail or any other expansion in the past. I'm totally aware of the intellect/spirit gear with 0 spell damage on it and I would still choose vanilla over retail.
Ppl will die trying to find this thing called "balance". I will tell you there is nothing at the end of it! Or sure there is, it is blizzard breaking your class each expansion.
You know these reasons you have for changes is exactly the reasons some people look forward to playing it.
Maybe on an alternate fixed-classic-server you can play something akin to what you suggest, ask and you shall receive!
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class balance is TOO alright. its literally the same. everyone now with minor degrees of variance depending on niche. so generic and homogzenized. game has been reduced to a blanket equation due to scaling everything. All for the sake of plebs & cost cutting on blizzards end.
meh.
Nothing needs to be done with class balance. Nothing needs to be done with gear. Guilds completed all vanilla content with the classes and gear that was in the game at the time.
Yes some classes aren't as good as others but its been like that pretty much every expansion and patch since this game has been out.
Just doing something as simple and easy as giving druids and paladins taunt would be game breaking for vanilla content.
Last edited by Bhanzai; 2018-10-24 at 07:05 PM.
Why do you want to play Classic if you don't want to actually play Classic? The people asking for optional stuff like models at least want things that don't affect the core of Classic, what you are asking is something else. Go play a funserver.
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As everyone has already stated, it's a good mental exercise but Vanilla balance was definitely INCREDIBLY delicate, even moreso than most other expansions due to the nature of HOW they were balanced.
Finding a solution before the game isn't even out / we don't know how things will turn out is least to say interesting. Maybe this works for private servers devs or something.
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There wasn't an issue. If you don't like the way a certain class scaled you played another class.
Hello everyone,
There have been a lot of threads started about whether balancing should be changed along with a lot of other things. We would like to begin to move all of this into one place since changes to the game relate to one another.
The new thread is here: https://www.mmo-champion.com/threads...nge-Discussion
Closing this one as it's not very busy and there are other threads about class balance already active.
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