- Make all rewards/achievements based on your relative contribution to your faction.
Instead of making regular items drop from Raid/Dungeon/World bosses or Faction Leaders, have their Essences drop, and make them tradable.
You can then either sell them to players, trade them in for powerful items or improve your faction somehow (see point 3).
A rank system would be implemented, and those with the biggest contributions would gain more rank points.
Rank points could also be accrued through professions, PvP, and any activity that would improve your factions standing.
Just like the Vanilla Honor system, relative Rank Points within your faction determine your standing. This will ensure an even distribution between servers and factions. Nobody wants to be stuck on a crowded faction having to compete for scraps.
The best arena player would for example get more Rank Points, and harder bosses would reward more as well.
- Only allow one difficulty of each boss and remove Titanforging/Warforging.
Since people are only competing within a server, overall boss difficulty could be reduced, while increasing the relative difference of each boss within the raid. The last boss would then be much harder than the first, but reward a lot more Essences. The gear quality would stay the same, and only the rate of gear acquisition would be increased with harder bosses killed.
Lets say 10 bosses in a raid, person A kills 1/10 each week and person B kills 10/10. For person A it takes 120 months to get all the best gear, for person B it only takes 3 months. But person A could buy Essences from person B if person B needs the money.
Items would have to be more rare, taking many months to fully gear up, but with no Titanforging/Warforging, you feel a lot more satisfaction when it's done.
After you fully gear up, you can then go into other ventures to gain more Rank Points. Killing World Bosses for example, which would be extremely hard, would require a certain rank to unlock and would have a long respawn timer.
Killing faction leaders could cripple the opposing faction for a while, so defending your leader would be very important.
- Make changes to the environment over time based on these contributions.
A visible change in the environment, based on contributions, unique to each server. This could be stronger/more numerous guards, access to portals or fun machines, stronger faction leaders, more watch towers or any kind of improvement in the environment. The possibilities are endless.
- Don't increase the item level of items gained from next Raid Tier.
Instead of increasing power levels through item levels, each item could be made to be extremely hard to get, and unique. The next Raid Tier would only add more flavour to the game through more bosses to kill, transmogs, toys, fun abilities, all kinds of set bonuses and a faster acquisition of Essences. This would allow all Raid Tiers to be viable to the end, with power levels slowly increasing through more equipment slots filled with epics, things like perfect set bonuses and synergy of unique item abilities.
- Make World Quests affect the environment.
How many turtles can you really save until you see an overpopulation of turtles? Doesn't it affect the eco-system somehow?
- Remove all remote and cross-realm queue systems.
To be able to queue for a Battleground or Arena, you must travel to a destination. Quicker access to that destination would be rewarded through faction contributions. It's a given that being able to queue with other realms would defeat the purpose of this all.
- Make professions great again.
Make bosses extremely hard without the inclusion of something from ALL professions.
- Make your currently logged on character an Avatar.
This means that your Rank is shared between all characters on that faction and server, and all contribution on any of them increases your overall standing.
- When a person changes server or faction, remove the rewards/achievements/rank gained on that server or faction.
This would prevent players from exploiting server transfers and encourage server loyalty.
- Remove Sharding/Phasing.
Very important to remove Sharding/Phasing to facilitate player familiarity with each other.
- Disable grouping with people not on your server.
Very important. This would negatively impact friends not on the same server, which feeds into my next point.
- Allow free realm/faction transfers for a set amount of time after these changes, limited to one per character, 12 per account.
This would have to be done so that people get the opportunity to play with their friends.