Dicks in pugs rolled need on stuff they didn't need all the time in classic. I don't think this will make that any worse.
even better reason to make friends in classic.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
Player A wants his BiS leather shoulders. He gets his two friends Players B and C. Then get players D and E in trade chat and go do the 5 man. Player D also wants the shoulders. The shoulders drop off the last boss of the dungeon, so Player D rolls need as well as player A. But Players B and C also roll need, with the intention of giving it to player A if they win it. So Player A essentially has a 75% chance of getting the shoulders while player D only has a 25% chance of winning them. Even though player D did the same dungeon and put in the same amount of effort as all the other players.
Not only will this happen but it did happen A LOT back before the implemented the system where you could only roll for your classes armor type. You can't just sit here and cross your arms and say "This won't be abused" when it is very possible and EASY to abuse it. If something can be abused it will be abused. And it is obvious that it will be abused because this system was abused when it was implemented in cataclysm.
Some people did everything to get a trinket like Hand of Justice.
Then you don't understand vanilla. Some gear in 5 mans is best in slot of many classes/specs up until AQ. Hell some pieces are Best in slot for the entire game. There are A LOT of highly desirable and low drop chance items outside of raids in vanilla. Abusing it is something players will benefit from doing and something many players will most definitely do.
Hmmm....that's a good point. So what you are saying is that this change will encourage an even stronger community; that players may want to make as many friends as possible so that they will always have people to play with to help them get loot? Yes, interesting idea, but do you really think that the people playing Classic really want a strong community? I'm not so sure. You hardly see anyone mention it on these forums.
¯\_(ツ)_/¯
Oh well. Guess we will just have to wait and see.
Last edited by Bluespiderman57; 2018-11-04 at 12:27 AM.
If you screw a pug out of gear to help your premade friend and don’t make this clear to the group ahead of time, you’re kind of garbage. Honestly I can’t imagine doing that to anyone. If you have a specific gear-funnel run, just make that crystal clear from the get go, and try to group with friends, guildies, whatever, who are all on the same page. Genuinely I wasn’t worried when this was announced, and agreed that it would speed up fixing mistakes. Yes, it can be exploited, but it can also be helpful. I would hope the vast majority of players simply wouldn’t be dicks about gear. Play like a decent person, and this isn’t a problem. I feel like there are bigger issues to worry about (though most were answered pretty adequately today). In total, I’m very pleased with the philosophy and direction of the game, and I don’t see loot sharing being an issue. Blacklisting ninjas will still be a thing. Just make loot rules clear ahead of a run and things will absolutely be fine, and you’ll make dependable friends for future runs. Maybe I’m too optimistic though - I hope the players will be as awesome as I think we will be.
This is bad and it will be exploited, it must be reverted!
In any case, if you run into a premade they will roll need on the item since they'll think you do not deserve it.
I see zero issues with this at all. Since Personal loot isn't a thing, the wrong person getting the piece of loot in a Dungeon/Raid was likely either a complete mistake (accidentally pressing Need instead of Greed, Masterlooter clicking on the wrong Name) or someone trolling to ninja it. In both instances all it did was lead to headaches for the polayer and the CS people who were ticketed en masse to transfer it to the right person.
Anyone against tradable loot is either a moron or someone that is just complaining for the sake of complaining.
in raids it will to some degree, because i can mule loot for 2 hours instead of having to master loot as soon as the boss dies, so we can clear and more easily optimise loot distribution.
- - - Updated - - -
if i bring 2 extra friends to roll on an item for me and they win the item i shouldn't be rewarded with them being able to trade it, whoever won the roll should be stuck with the item.
If it can be used, it can be abused.
It will increase ninja looting AND loot collusion.
your doing UBRS, 2 of your guild mates already have Truestrike shoulders, but they have them unequipped while in the group.
truestrike shoulders drop. you and your 2 guild members roll need on the item to increase the % of getting the item.
guild mate 1 wins the roll, equips his own truestrike shoulders, then trades the ones that drop to his friend after the dungeon.
instead of a 50% chance between you and the pug player to get the item, now the pug player has less than 30% chance to get the item.
NOT FAIR.