If we were playing an open-world sandbox MMO that already exist on the market, sure. But WoW was always about funneling the players to instanced PvE/PvP large scale group content. So why do people want to change the core essence of the game which made it so strong and best in its genre?
BTW, I'm not against having a meaningful world to explore, quest, farm herbs/ores and grind mobs for gear, professions, reputations to progress your character with clear goals. We did that a lot in every expansion,
especially Classic and TBC. The open world was the fundament for later dungeons/raids/BGs. Mandatory Daily/World Quests, less and less meaningful professions and similar current issues are just not the type of content I'm looking for in that regard, though. That downhill started in TBC 2.4 and got worse with every following expansion and it's not because of raiding.
It's not an 'either or' situation. We can have a meaningful open world
and keep raiding as the pinnacle of WoW PvE.
- - - Updated - - -
This is bullshit and has nothing to do with 'hardcore'. I raid
once a week, currently at 4/8M and progressing on Fetid Devourer. I play a M10 dungeon per week. That's it. 6-8 hours per week /played is an absolute max because what interesting content is left in this great expansion anyway?
Am I a hardcore player just because I raid Mythic? No, not at all. I actually play a lot less than so called 'casuals' that run around all day and waste their time doing nothing but trivial world quests, heroic dungeons, LFR and leveling the 50th alt. If you enjoy that, fine, have fun. It doesn't hurt me. Unless you demand the destruction of raiding and try to force me playing your shitty boring faceroll content. That's the point where we need to have a talk. Because you are trying to force your preferred style of gameplay down my throat and that feels already quite sore from the shit we got since WotLK to BFA from players like the OP. It has to stop.
But saying that raiding is for hardcore players only can't be further from the truth because raiding has never been less demanding as it is now. Probably only WoD was a 'better' raid-log expansion.
- - - Updated - - -
Bingo! Hit the nail on the head. The problem is that heaps of players that actually don't want to play MMORPGs came in droves to WoW because it was so popular and over time made demands to ruin the core essence of the game to cater their playstyle.
This is kind of what happened to WoW in a funny way (leave out the sexist parts if you prefer):