Ion asked for "psychological" feedback on level-squish, MMOC heard (and replies):
feel free to elaborate on ur vote, y do u feel positive, negative, what squished level cap etc.
RPGs central motive is ascendancy by challenge, not just to reign supreme, but to develop beyond any given limits. RPGs serve a from-zero-to-hero continuum, an epic succession of triumph over any trial into pantheon. XP and therefore the level is maybe the (one and only) measure (in lore) for any achieved progress on the individual path to endgame, its not just a mere number, but a symbol of a characters prowess.
i welcomed the ilvl-squishs, but a lvl-squish doesnt feel right. not exclusively in terms of loss (players dont like to lose anything), but more in (the common) sense of epicness. those actual 120 levels represent 14years of progress (sufferend, achieved and lived) tru the good, the bad and the ugly. iam not lore(-authenticity)-fascist enough to find my "immersion" disrupted when a pack of KulTiran boars pose a threat to a Titanslayer, but losing some levels feels like an integral part of my hero identity being pruned for bureaucratical reasons. 120 isnt an inflated number like an 1million autohit or a bear with 12millionen hp. there is a wide spectrum of better alternatives to fix the leveling issue the level squish is related to, the levelcap (of 120) isnt the problem, but leveling is.
do not touch my levels, bzzd