I played Torchlight Guardians for quite a few months. I have to say, other than the repeating content and spiraling loot progression, the game actually plays like a simplified ARPG. The combat system was kinda like Xmen Legends type of console ARPG and it was fun fighting bosses.
It really scratched that itch for the month and a half I was out of the country and couldnt play PC games.
I agree, at the same time mobile gaming doesn't HAVE to be dogshit, but dogshit sells more apparently. Virtual analog sticks aren't too bad, and there are a number of joycon-style controllers for mobile phones and tablets as well. The reason it's all low effort garbage is because when literally everyone and their mom and hamster has a phone, you can basically fleece people with "solitaire" and what amounts to legal slot machines in the palm of your hand (candy crush and any other game that constantly hits endorphin receptors)
There's nothing wrong with getting into mobile gaming. But Blizzcon was NOT the place to announce this. If they had announced something else (say Diablo 4) first, and then announced this as a sort of afterthought, it would've been fine. But they announced this as a major project, at a con that is very PC centric (with consoles to a lesser extent), and treated it like it was a big deal.
Shit tastes great, billions of flies can't be wrong!
Do your part: don't play any mobile games.
What other platform could you release a sub-par product on and make money hand over fist for years to come on non-physical shop items?
Knowing this, why would any developer or producer want to make a big budget game when it probably won’t make it’s money back and risks being shit on by elitist gamers?
This is a shameless money spinning machine, the Chinese market will devour this and make them Billions.
Mobile isn't the future of gaming.
Mobile is the future of moneymaking.
On the other hand i've read that the PC market is growing in Asia while the console market shrinks.
Thats apparently the reason why Sony moved the playstation headquarter from Japan to California. Consoles have their main userbase in the west these days. Many people in asian countries have laptops that are capable of playing a lot of PC games.
Considering that for every PC sold today, 9.5 mobile devices are sold, this is not surprising at all.
And we've actually been living in a disappointing gaming landscape for a long time. PC game diversity drop dramatically 15 years ago (at least by the big developers).
I fully expect that Blizz will simply push towards the easy money and abandon the games that made them great.
If you want great games, you need to support the upcoming, hungry developers, not the big boys that will largely repackaged the same old thing over and over and over again.
They can shove their market up their...
Most mobile games are not really games, they're pieces of garbage disguised as games with no depth, no evolution, just constant cash grab mechanics.
They can keep their garbage mobile market.
I will only advocate for great games, where the game and its enjoyment comes first. Where characters, story, gameplay are at the forefront, not the fucking monetization scheme.